I've been testing a deck like this myself, and the best I can come up with is to use Crumbling Sanctuary to turn all your dethrone guys into mini versions of Szadek, Lord of Secrets. Also, there's the added bonus that your life total won't change once you've gotten it down to the lowest on the board.
Warped Devotion will shut it down. So will Frozen Æther. Running Ostracize or Despise isn't a bad idea either. Really the best thing you can do is make it hard for him not to put something down to block. Maybe throw a Dimir Cutpurse in your deck so he's forced to play things in a non-dashy way.
Of course right-wingers are not inherently more racist than left-wingers. That really doesn't take much life experience to figure out. Politicians like to use the idea to get votes. The media likes to use the idea to stir up controversy and get viewers. Left-wingers love to use the idea to put anyone who doesn't agree with them on their heels.
This is a very ignorant idea. Almost as ignorant as thinking that there is an actual neurological explanation for an idea that people just use to try to win arguments.
We started doing a variant where we can only attack to the left. Also, taking out people gets you points. The first person out is worth one point, the second is worth two, etc. It does a couple of things. First, it's easier to just all out attack because you always know there's only one person that can retaliate. Second, it keeps people from camping because you can build up a good score and win even though you're not the last one taken out.
You have to figure out a way to remove the incentive to just sit there and build. Some groups do it naturally by attacking early; others need a little push.
I have another that uses Alara block sphinxes, lots of artifact mana, and Timesifter, which I've been told is so annoying I'm not allowed to play it any longer.
I actually built an Ink-Treader Nephilim deck. There's no way not to make that silly.
Hmmm.... what else... I have a deck based on Warp World, one based on Donate, a five color Pyromancer Ascention deck, and some other crazy stuff that I'm sure I'm forgetting.
I was forced to take apart my Shared Fate deck. Kudos if you can find a play group that can tolerate that card.
A good rule of thumb is that you should be winning about 1/X of the time, where X is the number of people in the game. If you're playing with 4 people and you're winning much more than 1/4 of the time, your deck is too powerful. If you're winning far less then 1/4 of the time, you need more power in your deck. So based on the number of people in your group and your win percentage, you will be able to tell when you start playing if you're over or under powered.
Oh yeah, and stay away from anyone that plays skullclamp in anything. Seriously. Skullclamp and Limited Resources are for Jack Lacroix, the criminally insane, and anyone who listens to Nickelback.
I'll shove any other stuff I feel like running around this shell, because it's five colors and I can, so why not? I end up shoving in a Dragon Appeasement a lot. I'll also throw in countersquall or Pyroclasm depending on who I'm facing. I usually run something north of sixty cards, because once you get a Zedruu out you're going to be drawing your deck every turn anyway, and if I have to use Thought Lash to stay alive before I Donate it, a bigger deck is helpful.
These are the things that you can donate to cripple your opponent, which is somewhat effective, but very entertaining.
Taniwha Steel Golem Statecraft (Statecraft is amazing in this deck, and the only reason that I don't have 4 copies in the deck is because I only have one in my collection, and they're actually hard to find. Most people use them to start campfires or balance a wobbly table.)
Utility:
Flame Jet (kill a dude, scry. This card is vital to the deck.) Weathered Wayfarer (Donate a land with Zedruu, get a land of your choice. This is a must. This is 5 color afterall.) Recross the Paths (You'll win a fair amount of clashes, and the three slot is perfect because you can recross on three, drop land, illusions on four, and pay the upkeep for illusions and donate without a land drop needed at turn five.) Rainbow Vale (get a four pack of these. These are amazing for a five color deck that wants the opponent to have permanents you own.)
P.S. Homeward Path doesn't do anything useful unless you're in a multiplayer game and you want to juggle your annoying creature based stalls around. It only works on creatures, and there might be a corner case where in a duel you need to block with a steel golem or a Taniwha, but that's going to be an extreme corner case.
I don't get how I can spell definitely as definitally. Every ****ing time! Spell check has corrected it for me countless times but I still spell it wrong on the first try. It's the only word that I can't seem to every get right after spell check showing me the error of my ways. So weird.
And as others have pointed out, I don't get smoking cigarettes. There is absolutely no reason for it at all. Smokers say it calms them down and relieves stress and all that crap but I call BS. The only reason they are stressed is because they're having a nicotine fit! Don't start in the first place and it eliminates that problem!
I definately can't spell definately correctly. Rediculous is another hard one. you might say it's rediculous. I don't know how that happens, I assume we spelled it once that way when we were learning to write, and our lizard brain just refuses to adapt, even though our human brain tells it otherwise. It's the same reason people still can't stop trying to target Multani in my casual game after 15 years straight.
Just go bald. Nobody cares as much as you think they do.
People care about your baldness exactly as much as you care about other people's baldness. I'm guessing that's "not a lot". I'm going bald, and thinking about it like that put it into perspective for me.
You know all that stuff that seems so popular but never seems to move you? Let's talk about it.
I love the walking Dead, I love Breaking Bad, but no matter how many awards it wins, I just don't get Mad Men. Everyone else I know raves about it and worships at Don Draper's feet. I went through three episodes just so I could say I gave it a shot. I just don't get it.
I don't get anyone who loves Superman. Maybe I was raised with a little bit different comic related input then other people, but I never got the appeal. I actually liked Superman 3, because if you ignore all the Superman stuff, you just have a space comedy with Gene Hackman and Richard Pryor.
Love the Office, love Parks and Rec, HATE 30 Rock. It's so bad every time I watch it, and everyone keeps telling me that I saw "a bad episode" in a string of winners... I just don't get it.
Edit: Nevermind, I got my answer from the previous thread. Thanks.
This is a very ignorant idea. Almost as ignorant as thinking that there is an actual neurological explanation for an idea that people just use to try to win arguments.
You have to figure out a way to remove the incentive to just sit there and build. Some groups do it naturally by attacking early; others need a little push.
I have another that uses Alara block sphinxes, lots of artifact mana, and Timesifter, which I've been told is so annoying I'm not allowed to play it any longer.
I have a 240 card five color deck that wins with Battle of Wits, Door to Nothingness OR Maze's End. That one is fun to play, but a little unsatisfying when it works.
I have a deck that uses Eldrazi creatures but never really casts them, just hits people with massive Kaboom!s and Erratic Explosions.
I have a deck that uses Eldrazi Spawn creatures, but not to cast Eldrazi, just to power up with Dragon Appeasement and Furnace Celebration.
I actually built an Ink-Treader Nephilim deck. There's no way not to make that silly.
Hmmm.... what else... I have a deck based on Warp World, one based on Donate, a five color Pyromancer Ascention deck, and some other crazy stuff that I'm sure I'm forgetting.
I was forced to take apart my Shared Fate deck. Kudos if you can find a play group that can tolerate that card.
Oh yeah, and stay away from anyone that plays skullclamp in anything. Seriously. Skullclamp and Limited Resources are for Jack Lacroix, the criminally insane, and anyone who listens to Nickelback.
2 Puca's Mischief
1 Statecraft
1 Bazaar Trader
3 Steel Golem
4 Zedruu the Greathearted
3 Bronze Bombshell
2 Taniwha
2 Illusions of Grandeur
3 Thought Lash
4 Donate
4 Magma jet
1 Carnival of Souls
2 Weathered Wayfarer
2 Homeward Path
2 Shivan Reef
3 Glacial Fortress
4 Rainbow Vale
I'll shove any other stuff I feel like running around this shell, because it's five colors and I can, so why not? I end up shoving in a Dragon Appeasement a lot. I'll also throw in countersquall or Pyroclasm depending on who I'm facing. I usually run something north of sixty cards, because once you get a Zedruu out you're going to be drawing your deck every turn anyway, and if I have to use Thought Lash to stay alive before I Donate it, a bigger deck is helpful.
To break it down:
Donate sources:
Zedruu the Greathearted
Donate
Puca's Mischief
Bazaar Trader (non-enchantments only)
Killing bombs:
Illusions of Grandeur
Thought Lash (kills slowly, but you can use it yourself before you get rid of it.)
Carnival of Souls
Bronze Bombshell
Crippling bombs:
These are the things that you can donate to cripple your opponent, which is somewhat effective, but very entertaining.
Taniwha
Steel Golem
Statecraft (Statecraft is amazing in this deck, and the only reason that I don't have 4 copies in the deck is because I only have one in my collection, and they're actually hard to find. Most people use them to start campfires or balance a wobbly table.)
Utility:
Flame Jet (kill a dude, scry. This card is vital to the deck.)
Weathered Wayfarer (Donate a land with Zedruu, get a land of your choice. This is a must. This is 5 color afterall.)
Recross the Paths (You'll win a fair amount of clashes, and the three slot is perfect because you can recross on three, drop land, illusions on four, and pay the upkeep for illusions and donate without a land drop needed at turn five.)
Rainbow Vale (get a four pack of these. These are amazing for a five color deck that wants the opponent to have permanents you own.)
P.S. Homeward Path doesn't do anything useful unless you're in a multiplayer game and you want to juggle your annoying creature based stalls around. It only works on creatures, and there might be a corner case where in a duel you need to block with a steel golem or a Taniwha, but that's going to be an extreme corner case.
I definately can't spell definately correctly. Rediculous is another hard one. you might say it's rediculous. I don't know how that happens, I assume we spelled it once that way when we were learning to write, and our lizard brain just refuses to adapt, even though our human brain tells it otherwise. It's the same reason people still can't stop trying to target Multani in my casual game after 15 years straight.
People care about your baldness exactly as much as you care about other people's baldness. I'm guessing that's "not a lot". I'm going bald, and thinking about it like that put it into perspective for me.
I love the walking Dead, I love Breaking Bad, but no matter how many awards it wins, I just don't get Mad Men. Everyone else I know raves about it and worships at Don Draper's feet. I went through three episodes just so I could say I gave it a shot. I just don't get it.
I don't get anyone who loves Superman. Maybe I was raised with a little bit different comic related input then other people, but I never got the appeal. I actually liked Superman 3, because if you ignore all the Superman stuff, you just have a space comedy with Gene Hackman and Richard Pryor.
Love the Office, love Parks and Rec, HATE 30 Rock. It's so bad every time I watch it, and everyone keeps telling me that I saw "a bad episode" in a string of winners... I just don't get it.
So yeah, you get the idea, what don't you "get"?