Looks like it's not happening. I imagine it was similar to the decision to discontinue tribal where a lot of the time it would just do nothing and wasn't worth the extra complexity for a little bit of flavour.
Ah, well I guess that answers that then, plus today's Planeswalker's Guide to INN article that explains that lycanthropy on INN is the result of the "Spirit of the Wild" deciding to randomly mess with people rather than a specific infection or curse shows that they're putting their own spin on warewolves.
While Maro & co made a big deal about incorporating classic horror tropes into Innistrad, there's one big trope that was left out of the set. In most stories when a normal person is bitten by a vampire, warewolf, or zombie, they become another one of those creatures. Olivia Voldaren covers this for vampires, but we have no zombie or warewolf that is able to turn "un-infected" creatures into one of them. Will we see cards that do this in sets 2 & 3 of INN block? Perhaps something like:
Infectious Zombie 2B
Creature - Zombie {unc}
Whenever Infectious Zombie deals damage to a creature, that creature become a zombie in addition to its other types and is black.
2/2
And/or something similar for warewolves. It would make a lot of sense (afterall, watch any zombie movie made since Night of the Living Dead and watch how many times the characters are concerned about being bitten) and could provide some interesting gameplay mechanic, especially if they continue the tribal sub-theme (you gain control of any zombies when they die, or something similar? Could be cool!). It's a fairly big flavor hole that Wizards has left in the block, and I can't imagine them leaving it like that for the entire block.
Way back when, Revised duals were only $5-$10, and I didn't really value them because you could only use 4 in a deck (Only 4? I'm never going to draw them!) and I thought they would always be around. Looking back, oh how I wish I had hoarded them.
I also loved playing my creatureless burn deck, but I had to include white so I could play life-gain spells because I didn't have any creatures to block with. Killing them first with Fireblast didn't occur to me, and I never played that card because 6 mana for 4 damage is way to much, and why would I ever want to kill 2 of my own mountains? Ah, how ignorant I was.
During Alara/Zen standard, my GW planeswalker control deck. It was basically planeswalkers, River Boa, and removal. It was so much fun to play against creature decks. The sideboard was tuned against the RDW and vampire decks that were prevalent in my meta at the time.
Yes, I know it's 62 cards, but I really wanted the Basilisk Collars in there and I didn't want to take anything else out. I don't think it really affected me anyway.
I'm surprised that no one has mentioned the obvious: Elesh Norn, Grand Cenobite. I've been running 3 of her all summer in my current GW token-ramp deck, and she is amazing. Yes she costs 7, but decks like this want ramp anyway and she's extremely worth it for what she does. She pumps all of your guys +2/+2, is effectively a 1-sided wrath against your opponent (and anything that is not killed will now die in combat against one of your tokens), stops your opponent from casting their own weenies or token makers, and provides a 4/7 vigilant body that doesn't die to Dismember. I've never lost a game that I've gotten her out, and she usually just wins the game right then and there. I'd run her over Sun Titan myself.
Honestly, the only thing I can see that Finkel might have did wrong was the one man show. Jeffery Dahmer's life, well, I've seen stuff on him and it's not exactly date material, but the fact that she went on a second date after that means that it wasn't that bad an evening. It seems like she was somehow mad at him for not being her fantasy bad-boy even though she a) admittedly didn't google him before the date and b) only went out with him because he was the first semi-sane response she got on OkCupid. I have to agree that the article makes her look bad, not him. He did almost nothing wrong, and she's the shallow one for taking offense at his hobbies.
I think the simplest way to do this is to make Mount a version of Banding, with a dash of equipment thrown in. My version:
Mount <cost> (If ~this~ is unmounted, another unmounted creature you control mounts it. A mount and its rider attack and block as a group and deal damage as though they were a single source. A mount and its rider can only be blocked if the blocking creatures could block them both.)
This "joins" the two creatures together in a much simpler way than fancy card frames and yet still leaves them as distinct creatures that can be targeted on their own. Sample render:
If you want to go the other way and put the ability on the rider:
[optional creature type] Rider <cost> (Unmount ~this~, then it mounts an unmounted [type] creature you control. A mount and its rider attack and block as a group and deal damage as though they were a single source. A mount and its rider can only be blocked if the blocking creatures could block them both.)
Sample render:
The only problem is that the reminder text is a bit wordy, but I think it's offset by the elegance of the mechanic in practice.
Has anyone tried out Venser's Journal in this deck? It costs 5, but it lets you keep all the cards you draw, plus the lifegain might be useful against aggro/red decks...
I forget, what' the MCC's policy on a render's card frame? Can we use the pre-8th or Planar Chaos frames, or are we "encouraged" to use the modern frame?
That's so awesome, I want 4 now! Stops blue dead, and the other colors need to wait until their own damn turn for their burn/removal/fauna shaman/ratchet bomb trickery. Plus I'll always know when it's safe to attack since my opponent can't cast any nasty surprises during combat. Huzzah!
Ah, well I guess that answers that then, plus today's Planeswalker's Guide to INN article that explains that lycanthropy on INN is the result of the "Spirit of the Wild" deciding to randomly mess with people rather than a specific infection or curse shows that they're putting their own spin on warewolves.
Infectious Zombie 2B
Creature - Zombie {unc}
Whenever Infectious Zombie deals damage to a creature, that creature become a zombie in addition to its other types and is black.
2/2
And/or something similar for warewolves. It would make a lot of sense (afterall, watch any zombie movie made since Night of the Living Dead and watch how many times the characters are concerned about being bitten) and could provide some interesting gameplay mechanic, especially if they continue the tribal sub-theme (you gain control of any zombies when they die, or something similar? Could be cool!). It's a fairly big flavor hole that Wizards has left in the block, and I can't imagine them leaving it like that for the entire block.
I also loved playing my creatureless burn deck, but I had to include white so I could play life-gain spells because I didn't have any creatures to block with. Killing them first with Fireblast didn't occur to me, and I never played that card because 6 mana for 4 damage is way to much, and why would I ever want to kill 2 of my own mountains? Ah, how ignorant I was.
8 Plains
8 Forest
4 Sunpetal Grove
4 Stirring Wildwood
Creature
4 Nissa's Chosen
3 Kor Sanctifiers
4 River Boa
Planeswalkers
3 Nissa Revane
3 Garruk Wildspeaker
2 Elspeth, Knight-Errant
4 Day of Judgement
4 Oblivion Ring
4 Path to Exile
4 Harm's Way
2 Martial Coup
2 Basilisk Collar
4 Devout Lightcaster
4 Kor Firewalker
4 Scepter of Dominance
3 Slingbow Trap
Yes, I know it's 62 cards, but I really wanted the Basilisk Collars in there and I didn't want to take anything else out. I don't think it really affected me anyway.
Mount <cost> (If ~this~ is unmounted, another unmounted creature you control mounts it. A mount and its rider attack and block as a group and deal damage as though they were a single source. A mount and its rider can only be blocked if the blocking creatures could block them both.)
This "joins" the two creatures together in a much simpler way than fancy card frames and yet still leaves them as distinct creatures that can be targeted on their own. Sample render:
If you want to go the other way and put the ability on the rider:
[optional creature type] Rider <cost> (Unmount ~this~, then it mounts an unmounted [type] creature you control. A mount and its rider attack and block as a group and deal damage as though they were a single source. A mount and its rider can only be blocked if the blocking creatures could block them both.)
Sample render:
The only problem is that the reminder text is a bit wordy, but I think it's offset by the elegance of the mechanic in practice.
You're right, I did. Re-reading, it's just an eot burn hoser. Stupid and useless.