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  • posted a message on White-blue enchantment deck help
    If you can get a copy, Serra's Sanctum is great in enchantment decks for mana-accel. I also don't think 8 creatures will be enough - a 1:1 ratio of creatures to auras means you'll be holding dead auras a lot. Lyev Skyknight is okay, and if you put in more auras, Kor Spiritdancer is worth a look too.

    Speaking of auras, since your creatures are unblockable you can try Sigil of Sleep for more control. Angelic Destiny is another great one that can push your deck over the top.
    Posted in: Casual & Multiplayer Formats
  • posted a message on [???] You make the card 4 week 6
    Quote from Wordsmyth
    My submission was:

    Your graveyard has hexproof.

    (optional: B, pay 1 life: Mill your top card)

    ... probably a lot of people submitted such a thing - which would be great, because there is no graveyard protection, yet.

    Quote from Jeffww
    I endorse this card. Or a version that says "cards in your gy have hexproof", or even better"Spells or abilities your opponents control can't cause you to exile cards from your graveyard." etc.


    This is Ground Seal with hexproof instead of shroud. But as you say it would be nice to have an anti-"exile-all" from graveyards.
    Posted in: The Rumor Mill
  • posted a message on [???] You make the card 4 week 6
    Quote from Tinno
    Hmm, opponents using fetchlands, using Path to Exile on opponents creatures, Ghost Quarter as some one mentioned. Quite a few very good cards to use with this one, I like it a lot, just not sure wizard would let it through :/


    No, Ghost Quarter and Path of Exile are may search effects. The only mandatory searches are Maralen of the Mornsong, Collective Voyage and Fertilid. I don't think this card needed the drawback of the 2 life loss.

    Quote from Plaguefather
    This breaks unearth wide open... Hellspark Elemental all the time? This would basically make HSE read : "1R: Deal 3 damage, you may cast this again for 1R however many times you want."

    It goes well with only 1 mechanic, and it doesn't make it any more broken than some of the combo engines in Modern. Unearth cards were on the weaker side to begin with.
    Posted in: The Rumor Mill
  • posted a message on [???] You make the card 4 week 6
    Quote from Zardigaclari
    I just read through 57 pages and I don't think I found any of the below cards.

    Regurgitate
    Skip your draw step.
    Whenever a card is put into your graveyard from anywhere, draw a card.
    Your maximum hand size is two.

    Woeful Summoning
    Creature spells you cast cost 1 less to cast for each creature card in your graveyard.


    Regurgitate is broken on so many levels that I don't even know where to begin. Look at Dragon Appeasement for comparison. That's a 6-mana tri-colored card with a worse effect than what you're proposing. The drawbacks on your card won't do anything to stop people from comboing out.

    Woeful Summoning suddenly enables an Affinity like effect for all creatures...with the current state of graveyard fillers I don't think this will see print unless at a really prohibitive mana cost.
    Posted in: The Rumor Mill
  • posted a message on [???] You make the card 4 week 6
    Quote from kerwinray
    Thanks for the comments, you guys. I just thought of the "Snatch from Oblivion" concept without really thinking too much about Flashback, Unearth, etc. Hahaha. Given all your inputs, though, I think it might be best for it to just affect creatures. It's drastically reduced in flexibility, but on the other hand, it has a chance to be not-broken.

    Snatch from Oblivion
    If a creature would be sent into exile from the battlefield, send it into the graveyard instead.

    Is adding "from the battlefield" a good idea?

    Anyway, the deadline's over, but I hope someone submitted something similar so we can all vote on it. I do think it's elegant and unique.


    I know of 1 person who did submit something similar to this. It's great with Unearth but the flicker effect goes both ways - it's great against Restoration Angel, but there's also Mistmeadow Witch, Planar Guide that allow you to target opponent's creatures so you won't be anti-flicker necessarily.

    I agree that it should not be "creature card" and definitely not "from anywhere". It enables infinite graveyard combos too easily via something like Yawgmoth's Will, etc.
    Posted in: The Rumor Mill
  • posted a message on Library in the Void
    Quote from Felllix
    ...Hm.

    I feel like the effects, coupled together, are a bit underpriced. I'd cost this at 4UB; I think the effect could be mono-black, but it feels very black/blue to me. The fact that you can cast the cards too makes me wonder how easy it would be to break this thing; probably not very easy, but I dunno.


    It's not up to us to decide either way, but I felt like the mana cost could pass at a lower cost since it was a "hoser" type card. The "exile card and play that exile card" effect has been equally used in both blue and black, sometimes in gold forms, sometimes not. Fiend of the Shadows, Praetor's Grasp and Nightveil Specter are the most recent examples.

    I had thought about moving up the cost-reduction limit to 13 cards instead of 7, but I think it will be difficult to get to 7 as it is. Not to mention getting to 7 exiled cards is pointless if there aren't any ones exiled by the replacement effect to actually cast. I haven't playtested it or anything so I don't know for sure of course.
    Posted in: Custom Card Creation
  • posted a message on Library in the Void
    Just curious for feedback on what I submitted to YMTC - name and mana cost added:

    Library in the Void :1mana::symb::symb:

    If a card would be put into an opponent's library from anywhere, exile it instead.

    You may play cards exiled with Library in the Void.

    As long as seven or more cards are in the exile zone, spells cast from exile cost {1} less to cast for each card in the exile zone.
    I wanted to create a library hoser card that allowed the player to use it offensively as well. As the way it's worded it will stop cards like Gaea's Blessing, Serene Remembrance, etc, and I think, also affect Brainstorm, Ponder, Preordain and friends, alongside Vampiric Tutor et al + Portal counterparts, Sensei's Divining Top, Emrakul, Scry, Cascade to name a few.

    I know the Exile zone is dangerous design space, but I wanted a pseudo-symmetric effect that referred to other already exiled cards. Cards cast from exile are usually free to cast (Suspend, Intet, the Dreamer, Spelljack, etc). This clause was also for flavor - you steal enough knowledge from your opponent, and then you realize how to use it at a more efficient rate. Probably more blue than black though.

    On a minor sidenote, this would make Three Wishes and Ice Cauldron semi-decent :p
    Posted in: Custom Card Creation
  • posted a message on [???] You make the card 4 week 6
    Quote from Rocklobster
    Submitted this as a tutor variant enchantment as it seemed like it could be extremely powerful being able to tutor repeatedly, but needed an extreme restriction. Needed to make sure it exiled as to prevent just a dredge/reanimator engine. If it's terrible it's terrible, but hey I'm just one lonely little rocklobster here.


    A one-turn, multiuse Demonic Consultation is every combo player's dream. You're pretty much guaranteed to assemble 2 or 3 card combo this way. Discard and limiting maximum hand size seem like irrelevant drawbacks.

    I'd love to see it in print, but it would probably need a "play only 1-spell per turn" clause, or "skip your draw step".
    Posted in: The Rumor Mill
  • posted a message on [???] You make the card 4 week 6
    Quote from MaxTheVool
    No, as I phrased it, when you attack, a triggered ability goes on the stack. When that ability resolves, you can sac the creature, and if you do, you get a guy back.

    If your is removed with the ability on the stack you can't do anything when the ability resolves, and can't get a guy back.


    Yeah you're right - for some reason I thought the sacrifice was part of a cost. I like the ability - it's like Ninjutsu and Recurring Nightmare combined into 1.
    Posted in: The Rumor Mill
  • posted a message on [???] You make the card 4 week 6
    Quote from MaxTheVool
    It says "another", so you can't just flicker your attacker.

    In any case, I went with that one:


    Whenever a creature you control attacks alone, you may sacrifice it. If you do, choose another target creature card in any graveyard. Put it onto the battlefield under your control, tapped and attacking.


    Obviously a play on Recurring Nightmare, but I think the attacking clause is both flavorful and leads to some very interesting gameplay... for instance, you attack with your elf hoping to turn it into griselbrand, and I bolt the elf in response to the trigger, delaying you for at least a turn. Alternatively, you want to go infinite looping eternal witness into something else, but the fact that it comes in attacking means I can just block it and kill it, etc.


    I may be confusing the rules, but if you held priority after declaring attackers, couldn't you just sacrifice the creature before anyone could bolt it?
    Posted in: The Rumor Mill
  • posted a message on [???] You make the card 4 week 6
    Quote from MrPhysics
    Ive already submitted, for reference my submitted card is:
    [sblock]
    Demonic Portal
    At the beginning of your upkeep you may sacrifice any number of permanents and draw that many cards
    Sacrifice Demonic Portal and discard any number of cards: Search your library for a demon creature card with converted mana cost equal to the number of cards discarded this way and put it into play
    [/sblock]


    I like the Demonic Portal concept, but it may have been more elegant to leave out the draw/discard part altogether and make it equal to the number of permanents sacrificed instead.
    Posted in: The Rumor Mill
  • posted a message on [???] You make the card 4 week 6
    Quote from lordshadow
    Alright down to two, it's coming close to deadline.

    Playtest name: The machines that wished to be men.
    Rules Text: Sacrifice an artifact creature: Exile target creature from a graveyard. Then put a creature token in to play that has the combined power, toughness, abilities, and creature types of the sacrificed and exiled creature.
    Black gets to alter itself to accomplish it's goal, but in this case it only gets one chance to be what it wants to be. Even though it gets to be organic it's still just an amalgamation of what it was before, and what it wants to be. For it's plainswalker it is stronger than both. This is a card there you get to be he devil making the deals.


    This card will have memory issues...trying to play with multiples of these tokens will be difficult for either player. And this is a U/G card like The Mimeoplasm - doesn't feel very black to me.

    Playtest name: Achieve Godhood.
    Rules text: Cost: Put a divinity counter on ~.
    When ~ has ten or more divinity counters on it you are hexproof, indestructible, and may cast spells from your graveyard.
    I think the flavor explains it's self on this one. Indestructible doesn't exactly fit, but it's so clean, and fits flavor perfectly I almost have to keep it.
    This feels like it belongs on a Planeswalker Ultimate, but making yourself indestructible has no functionality within the game. If it was "Prevent all damage that would be dealt to you" that would make sense. Hexproof is also not a black ability.

    Quote from mimitchi86
    I submitted this:

    Memory Barbs
    Whenever a player draws a card, he or she loses 1 life.
    1B: Each player draws a card.
    Sacrifice ~: Each player loses life equal to the number of cards in his or her hand.

    Don't know how great it is, but eh.


    I feel like this works as a Red/Black card, but not solely in Black, like Spiteful Visions.
    Posted in: The Rumor Mill
  • posted a message on [???] You make the card 4 week 6
    Quote from deathtyrant5000
    How about,
    ~Insert name here~ 1BB
    Enchantment
    Discard a card: target opponent discards a card.
    At the beginning of your next upkeep if you have no cards in hand, draw a card and sacrifice ~.


    This needs to be at sorcery speed only.
    Posted in: The Rumor Mill
  • posted a message on [???] You make the card 4 week 6
    Quote from CMoriarty
    Why can't the rest of you be more like Billy, here?

    I like the design, but I think you need to broaden the base a bit so it's not just a narrow library hoser. Something like this:

    "Whenever a card would be placed into a hand or library from anywhere, exile it instead."

    This can see use as yard hate, not quite as good as Rest in Peace, and then splashes hate against certain combos while making bounce very powerful.


    Thanks, but the hand effect seems a bit too powerful. The Warped Devotion portion seems like a good idea, but preventing any kind of card advantage outside of draw effects...that's a dangerous ability to stick on anything.
    Posted in: The Rumor Mill
  • posted a message on [???] You make the card 4 week 6
    I'm not sure if my submission will work within the rules, but whatever:

    Name: Library Hoser

    If a card would be put into an opponent's library from anywhere, exile it instead.

    You may play cards exiled with Library Hoser.

    As long as seven or more cards are in the exile zone, spells cast from exile cost {1} less to cast for each card in the exile zone.
    I wanted a Black ability that would hose a traditional Green effect (recycling cards from graveyard to library - ala Gaea's Blessing, Serene Remembrance). It would prevent infinite loop combos based off recycling 1 card like Eggs decks with Conjurer's Bauble, and also have an impact against top of the library cards like Brainstorm, Vampiric Tutor and friends, possibly Cascade/Scry/Miracle.

    The exile-threshold clause I wasn't sure to include but I wanted a card that took the entire exile zone into consideration without directly affecting it. Maybe open up new design space for future exile based cards. It would be funny to loop an opponent's Emrakul, the Aeons Torn with a sac-outlet.
    Posted in: The Rumor Mill
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