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  • posted a message on Children of Innistrad
    This thread is creepier than both the Innistrad blocks put together and that's saying something. Frown
    Posted in: Custom Card Creation
  • posted a message on [L2] Get Small
    A way that you might be able to use minimize on small creatures:

    Rat Mage 1BB
    Creature- Human Wizard
    When ~ enters the battlefield, target player discards a card.
    Minimize 2- B
    2/2

    I.e., on this card, minimize will work like evoke in most cases.
    Posted in: Custom Card Creation
  • posted a message on Design Colorshifted Cards
    Quote from The Codfather »
    What does CCC stand for?


    Custom Card Creation
    Posted in: Custom Card Creation
  • posted a message on A simple black sorc
    Quote from FreezingPoint »
    Knowledge is Painful 2BB
    Sorcery
    Each player loses life equal to the number of cards in his or her hand.


    Just to riff:

    Knowledge is Power 2BB
    Sorcery
    Any number of target players each draw two cards. Then each player loses life equal to the number of cards in his or her hand.
    Posted in: Custom Card Creation
  • posted a message on Amonkhet Spoilers! (Misleading title!)
    Quote from saneatali »
    That time is upon us once again, and with the new (and returning) mechanics spoiled, it's time to start cooking with some fresh gas!

    Priest of Unburial 2WB
    Creature - Human Cleric [R]
    When ~ enters the battlefield, create a 2/2 black Zombie creature token.
    Zombie creatures you control get +1/+1.
    Embalm 3WB
    2/3

    Embalm being: "{cost}, exile this card from your graveyard: Create a token that's a copy of it except it's white and a Zombie in addition to its other types. Embalm as a sorcery."

    Puzzlebox Sphinx 3UU
    Artifact Creature - Sphinx [U]
    Flying
    When ~ attacks, you may exert it. If you do, cards in your hand have "Cycling 2" until your next turn.
    3/3

    Exert being "Doesn't untap during your next untap step." implemented as an on-attack trigger, though I don't see why that should be a limitation!

    Goldcoil Gorgon 2BBB
    Creature - Gorgon [R]
    Deathtouch
    T, Exert ~: Exile target creature, create a colorless artifact token named Gold with "Sacrifice this artifact: Add one mana of any color to your mana pool."
    4/5


    Nice batch. I especially like how the Priest's various abilities interact.

    Amonkhet has Exert, Embalm, -1/-1 counters, and brick counters. Is it just me or does this feel like "Memory Issues: The Set"?
    Posted in: Custom Card Creation
  • posted a message on One for fun: Nuts & Bolts
    So I've created this card, which is not a particularly clever design or anything, but I enjoy it and wanted to share that with you. Enjoy!

    Nuts 1G
    Sorcery (U)
    Create two 1/1 green Squirrel creature tokens.
    //
    Bolts 3RR
    Sorcery (U)
    Bolts deals 3 damage to each of two target creatures.


    Love this. Smile

    I've been meaning to post this one for a while:

    Boo
    W
    Instant
    Create a 1/1 white Spirit creature token with flying.
    ///
    Hiss
    1G
    Instant
    Create a 1/1 green Snake creature token.
    Creatures you control gain deathtouch until end of turn.
    ---{Fuse}---
    Posted in: Custom Card Creation
  • posted a message on Tuknir, Lost in Time
    This guy is awesome. I'm loving all the recent stuff for Legends 2 so far.
    Posted in: Custom Card Creation
  • posted a message on 2 Legends
    These are amazing- they feel uncommon, legendary, and weird in an old-school Magic kind of way. These 2 legends look perfect for Legends 2. Smile

    Is Girgor's "scry that many cards" the correct wording for this kind of effect? It works for card draw because that uses a "draw [NUMBER] cards" template, but scry isn't an action performed on cards. The correct wording would most likely be "...scry X, where X is the amount of damage dealt to Girgor."


    Ugin's Insight and Oath of Jace do use Scry X in their wording, but I like the current wording better and it would be consistent with WotC's recent efforts to minimize the use of X on cards.
    Posted in: Custom Card Creation
  • posted a message on An artifact and a green sorcery
    Quote from MinaHarcourt »
    I disagree with the above poster that Breath of Nature could be B. Keeping it WG would work best.

    Dang, I just realized Astrolabe posted that. Sorry man, I'm really crushing you today.


    No problem. Smile

    Black does get stuff like TREEofPERdition and Sorin Markov, so having this card be BG isn't completely out of the question. I do strongly prefer WG though and was just throwing BG out there as an option.

    With the right flavor, I think this card also fits Abzan's general vibe:

    Master the Sands
    2WBG
    Sorcery
    Each player's life total becomes the number of lands he or she controls.
    Posted in: Custom Card Creation
  • posted a message on An artifact and a green sorcery
    I suspect Breath of Life would be GW these days. While green definitely does life gain and loves lands; white is the color of setting/resetting life totals and creating symmetrical effects/rules that just happen to benefit it. BG could also be a workable color combo here since it also sets/resets life totals. The card is definitely interesting though, especially if you can land ramp into it.
    Posted in: Custom Card Creation
  • posted a message on [DSD] Duel Deck- Rapidfire Ramp
    Could use another cantrip and/or something that can be cast more than once e. g. using flashback.


    How about this?:

    -3 Medicine Man
    -1 Fearless Frontiersman

    +4 Explore

    I'm trying to avoid keyworded enabler mechanics right now; one of the aims of these decks is to see how difficult rapidfire is to enable in a "normal" game and to thus get a sense of how much support/enablers it will need in the set.

    As for flashback, I keep ruling it out as being "too easy". However, I've learned from bitter experience that being stubborn about a design decision can make your life way harder than it needs to be, so I'm definitely going to put it on the list of "things to try".
    Posted in: Custom Card Creation
  • posted a message on Super Yamazaki Bros.
    Quote from void_nothing »
    Sorry for the double-post, but while thinking about the original Yamazaki's I noticed that these probably should be altered in a certain way that has not been brought up yet... right after you give them the legendary supertype you probably intended, you should consider giving each member of the cycle partner. Smile

    As much as I'd love to see that - it would require quite a bit of rules retooling because Commander is still singleton. I don't think you can legally have two copies of Bruse Tarl, Boorish Herder as your commander just to pay commander tax only half the time.


    What about this?:

    Brotherhood (You can have two commanders if both have brotherhood and the same name.)
    If you control exactly two permanents named ~NAME~, the "legend rule" doesn't apply to them.

    I think brotherhood would put you well past common , but it's just an idea. Smile
    Posted in: Custom Card Creation
  • posted a message on Mini-Delirium
    I really like this vein of design a lot, especially when you can get a good flavor connection (Meat Shortage, Disturbed Feast, Shutter Geist). My one caveat is that it would be confusing to play with all these cards in the same environment, since it could be hard to remember which cards key off which types.
    Posted in: Custom Card Creation
  • posted a message on [DSD] Duel Deck- Rapidfire Ramp
    This is one of two duel decks that I'll be using to test the rapidfire mechanic from Deadsands, my Wild West set that I'm working on. Rapidfire rewards you for casting two or more spells in a turn. Right now I'm playing around with several different ways to use it.

    This deck is designed to be a rampy/big spells deck. I don't expect rapidfire to be featured prominently in green in the set, but I felt RG was the best color combo to build this type of deck with.

    Creatures

    4x
    Fearless Frontiersman
    G
    Creature- Human Scout
    When Fearless Frontiersman enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
    1/1

    4x
    Earthspeaker Mystic
    1G
    Creature- Human Shaman
    T: Add G to your mana pool.
    0/2

    3x
    Medicine Man
    1G
    Creature- Human Shaman
    Flash
    When Medicine Man enters the battlefield, you may return another creature you control to its owner’s hand.
    1/1

    3x
    Intrepid Explorers
    2G
    Creature- Human Scout
    When Intrepid Explorers enters the battlefield, draw a card.
    2/1

    4x
    Timberwolf Alpha
    2G
    Creature- Wolf
    Rapidfire — Whenever you cast your second spell each turn, create a 2/2 green Wolf creature token.
    2/2

    3x
    Raiding Party
    2RG
    Creature- Human Warrior
    Rapidfire — Whenever you cast your second spell each turn, you may have Raiding Party fight target creature you don’t control.
    3/3

    3x
    Stiff-Legged Bear
    2GG
    Creature- Bear Horror
    Flash
    Rapidfire — Stiff-Legged Bear enters the battlefield with two +1/+1 counters on it if you’ve cast two or more spells this turn.
    3/3

    2x
    Beckon the Hellkites
    4RR
    Instant
    Create a 4/4 red Dragon creature token with flying.
    Rapidfire — Create two of those tokens instead if you’ve cast two or more spells this turn.

    1x
    Flameblaze Hellkite
    5RR
    Creature- Dragon
    Flying
    Rapidfire — Whenever you cast your second spell each turn, Flameblaze Hellkite deals 5 damage to target creature or player.
    5/5

    Spells

    3x
    Guns Blazing
    R
    Instant
    Guns Blazing deals 2 damage to target creature or player.
    Rapidfire — Guns Blazing deals 3 damage to that creature or player instead if you’ve cast two or more spells this turn.

    3x
    Transcendent Ritual
    G
    Enchantment
    2R, Sacrifice Transcendent Ritual: Add five mana in any combination of colors to your mana pool.

    3x
    Right Between the Eyes
    1R
    Instant
    Right Between the Eyes deals 1 damage to target creature.
    Rapidfire — Right Between the Eyes deals 5 damage to that creature instead if you’ve cast two or more spells this turn.

    Lands

    6x Mountain
    10x Forest
    4x Rootbound Crag
    4x Copperline Gorge
    Posted in: Custom Card Creation
  • posted a message on Abbots of Condur
    There's nothing wrong with this mechanic and I think that, in isolation, "Harmony" is roughly as evocative as "Delirium".

    Some pros and cons vs Delirium:

    -Requires less speciality cards to enable, since you can just play/cast permanents.
    -Won't go as high as Tarmy numbers, since you won't be able to count instants or sorceries.
    -Static abilities that depend on Harmony, such p/t boosts, can be disrupted with removal.

    None of these things are deal breakers and can be designed around easily enough.

    It would probably be easier to grok and give you more design space to work with if you choose a flat number, like 3 or 4, instead of X.
    Posted in: Custom Card Creation
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