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  • posted a message on Was Snapcaster Mage Really a Mistake?
    Quote from Uranium

    Invitation cards are done. Snapcaster was the last one. Maybe their absurd power level is why.


    Rakdos Augermage, Sylvan Safekeeper, Rootwater Thief, and Voidmage Prodigy would like a word with you. Furthermore Avalanche Riders, Meddling Mage, Shadowmage Infiltrator, Ranger of Eos and Solemn Simulacrum are perfectly fair cards. Only two of the eleven invitational cards (Bob and Snapcaster Mage) could be considered "overpowered".
    Posted in: Magic General
  • posted a message on Odds for opening hands?
    The question you are asking can be modeled via hypergeometric distribution, the formula is here:
    http://en.wikipedia.org/wiki/Hypergeometric_distribution
    Posted in: Magic General
  • posted a message on Instant Coffee Game (read the rules please)
    Rhyssyll: Way too big. 3/10

    Spellbreaker 1R
    Haste
    Players can't draw cards except during their draw step.
    2/1

    Next: Same request as before (legacy staple creature) but for 2. Don't design a 4-of auto include in every deck.
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Grace, the china cu[: 4/10 card does not seem legendary at all and is poorly worded.

    Cho-Arrim, the Resistance WW
    Legendary Creature - Human Rebel
    Tap any number of untapped Rebels you control: Search your library for a Rebel permanent card with converted mana cost less than or equal to the number of Rebels tapped this way and put it onto the battlefield. Shuffle your library.
    Rebels creatures you control have vigilance.
    2/2

    Next: Everyone always says that X spoiled card will bring back mono black. Make a fair, but strong card that would be a staple 4-of in mono black and would help bring the archetype back.
    Posted in: Custom Card Contests and Games
  • posted a message on Are these two decks evenly matched?
    Probably going to be unfun for the black player to play against Mirran crusader with no outs unless he can edict it with gatekeeper.
    Posted in: Magic General
  • posted a message on MODO Update Problem
    I have .net 4.0 any other possibilities?
    Posted in: Other Formats
  • posted a message on MODO Update Problem
    Hey guys,

    When I tried to update my MTGO client this wednesday I encountered a problem where on every occasion the kicker would stop downloading the new files with the last 6 remaining. I also tried uninstalling and reinstalling modo and got the same result. Has anyone else seen this problem before or knows how do deal with it?

    Thanks,
    mrme355
    Posted in: Other Formats
  • posted a message on Revisiting Ravnica
    Perhaps have stereoplasm give +1/+1 for each +1/+1 counter on creatures you control rather than a static +2/+2, seems a little more elagant that way.
    Posted in: Custom Card Creation
  • posted a message on Token producing instants
    The last two cards need to specify that the tokens come into play under your control.
    Posted in: Custom Card Creation
  • posted a message on a copied Wrath of God vs a Rukh Egg
    I suspect that the actual cards involved are day of judgment and roc egg(note 3/3 token mention), and if that is true the token will not survive as like adubiousnotion said, Rukh egg has a delayed trigger, but roc egg does not.
    Posted in: Magic Rulings Archives
  • posted a message on Pure Myth
    No. See Flash-Hulk, your version cost B and you don't even have to get the hulk in your hand.
    Posted in: Custom Card Creation
  • posted a message on Instant Coffee Game (read the rules please)
    Wurm Herder: 5/10 The first ability is fine I guess, but the second one baffles me, why would I want to tap 36 power worth of creatures when I could just attack with them?

    Insatiable Hunger 1B
    Enchantment (R)
    At the beginning of your end step draw a card and reveal your hand. You lose life equal to your hand's total converted mana cost.

    Next: A split card
    Posted in: Custom Card Contests and Games
  • posted a message on Fetchland vs Wasteland
    If you have priority and crack the fetch land it is put into the graveyard as a cost before your opponent can respond so they cannot target it with the wasteland/edge. If your opponent has priority and attempts to waste/edge your fetchland you can crack in response and you will get your land and your opponents activated ability will be countered on resolution to do lack of legal targets. In both cases you will be able to search for your land.
    Posted in: Magic Rulings Archives
  • posted a message on Lands / Non-lands Splitting
    This + Vintage dredge. Not good.
    Posted in: Magic General
  • posted a message on Instant Coffee Game (read the rules please)
    Momentus beginnings: I don't understand why you made upheaval blue. At its core that effect is very clearly a bounce spell, which is an effect that green on its own almost never has access to, the flashblack also seems almost pointless as once you use it once it is going to take forever before you have 14 mana to upheaval again. 4/10.

    You wanted a bannable land you get a bannable land:
    Null Isle
    Land (R)
    : Add 1 to your mana pool.
    , Discard your hand, Sacrifice Null Isle: counter target noncreature spell.

    Next: A constructed(STD) playable aura.
    Posted in: Custom Card Contests and Games
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