Wildmoor 2G
Enchantment (R)
When Wildmoor enters the battlefield, name a creature card.
Creature spells you cast with the chosen name can't be countered.
Creatures with the chosen name get +3/+3 and have haste and hexproof.
Trojan Horse4
Artifact Creature - Horse (R)
Whenever Trojan Horse attacks and isn't blocked, sacrifice it. If you do, put seven 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
1/7 "Looks harmless enough. Bring it inside."
Thrice Damned3BBB
Sorcery (R)
Target player discard three cards, loses 6 life, and puts the top nine cards of his or her library into his or her graveyard.
Transmorgation Chamber2
Artifact (R) T: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. “Side effects? None to speak of. You might feel a little less emotional than before, but is emotion not the cause of so much of life’s pain?”
—Ashnod
Elatael, Master of War 3RW
Legendary Creature - Angel (MR)
Flying R: Attacking creatures get +2/+0 until end of turn. Activate this ability only once each turn. W: Blocking creatures get +0/+2 until end of turn. Activate this ability only once each turn. Both armies prayed to Elatael for assistance, but only the angel knew who would emerge victorious.
3/3
Angelic Crusader3WW
Creature - Angel (U)
Flying
Battlecry (Whenever this creature attacks, other attacking creatures get +1/+0 until end of turn.)
Whenever Angelic Crusader attacks, you gain 1 life for each attacking creature.
3/3
Skeleton Liege3BB
Creature - Skeleton (M)
Deathtouch
Other Skeleton creatures you control have deathtouch.
If Skeleton Liege or another Skeleton you control would be destroyed, regenerate it.
3/3
Run Rampant3RG
Instant (R)
Run Rampant deals 5 damage to each blocking creature. Attacking creatures gain trample until end of turn.
"No sleep till we find the Maze's End!" -Krun, Gruul Shaman
Kuldotha Peak2RR
Enchantment (R)
At the beginning of your upkeep, put a charge counter on Kuldotha Peak. Then, put a X/1 red Elemental creature token with haste onto the battlefield, where X is the number of charge counters on Kuldotha Peek. Sacrifice the token at the beginning of your next end step.
Sheoldred's Decree1B
Enchantment (R)
As Sheoldred's Decree enters the battlefield, name a card.
Creatures with the chosen name get -3/-3.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.
Oh my. Apparently Appalling Crypstscent was as bland and noxious as the smell it was meant to represent.
I thought there was a good idea buried deep inside it, but there was too much clutter. I mean, a hard to use pump effect for my Skeletons? Not interested.
I think just having "resurrect target creature w/ cmc x or less, where x is # of creatures that died this turn" would have been a pretty cool card.
Path to RuinG
Instant (U)
Exile target noncreature permanent. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Sparkhunter Fiend 3R
Creature - Devil (R)
Haste
Sparkhunter Devil can't be blocked as long as it's attacking a planeswalker.
5/1 "We have two options: retreat and live to fight another day, or stay on Mirrodin and die." -Elspeth
Considerate Sphinx 5UU
Creature - Sphinx (R)
Flying 1U, Exile Considerate Sphinx from your hand: Draw a card. 1U, Discard a card: Return Considerate Sphinx from exile to your hand.
5/6 "If you are currently preoccupied, I'd be happy to return at a later date."
Enchantment (R)
When Wildmoor enters the battlefield, name a creature card.
Creature spells you cast with the chosen name can't be countered.
Creatures with the chosen name get +3/+3 and have haste and hexproof.
Artifact Creature - Horse (R)
Whenever Trojan Horse attacks and isn't blocked, sacrifice it. If you do, put seven 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
1/7
"Looks harmless enough. Bring it inside."
Sorcery (R)
Target player discard three cards, loses 6 life, and puts the top nine cards of his or her library into his or her graveyard.
Artifact (R)
T: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
“Side effects? None to speak of. You might feel a little less emotional than before, but is emotion not the cause of so much of life’s pain?”
—Ashnod
Also, Shiver Sliver is hilarious. I don't know why it has to be mythic, but I love it. Now all we need is Sliver Snuggie.
Legendary Creature - Angel (MR)
Flying
R: Attacking creatures get +2/+0 until end of turn. Activate this ability only once each turn.
W: Blocking creatures get +0/+2 until end of turn. Activate this ability only once each turn.
Both armies prayed to Elatael for assistance, but only the angel knew who would emerge victorious.
3/3
Creature - Angel (U)
Flying
Battlecry (Whenever this creature attacks, other attacking creatures get +1/+0 until end of turn.)
Whenever Angelic Crusader attacks, you gain 1 life for each attacking creature.
3/3
Creature - Skeleton (M)
Deathtouch
Other Skeleton creatures you control have deathtouch.
If Skeleton Liege or another Skeleton you control would be destroyed, regenerate it.
3/3
Instant (R)
Run Rampant deals 5 damage to each blocking creature. Attacking creatures gain trample until end of turn.
"No sleep till we find the Maze's End!"
-Krun, Gruul Shaman
Enchantment (R)
At the beginning of your upkeep, put a charge counter on Kuldotha Peak. Then, put a X/1 red Elemental creature token with haste onto the battlefield, where X is the number of charge counters on Kuldotha Peek. Sacrifice the token at the beginning of your next end step.
Enchantment (R)
As Sheoldred's Decree enters the battlefield, name a card.
Creatures with the chosen name get -3/-3.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.
I thought there was a good idea buried deep inside it, but there was too much clutter. I mean, a hard to use pump effect for my Skeletons? Not interested.
I think just having "resurrect target creature w/ cmc x or less, where x is # of creatures that died this turn" would have been a pretty cool card.
Instant (U)
Exile target noncreature permanent. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Creature - Devil (R)
Haste
Sparkhunter Devil can't be blocked as long as it's attacking a planeswalker.
5/1
"We have two options: retreat and live to fight another day, or stay on Mirrodin and die."
-Elspeth
Creature - Sphinx (R)
Flying
1U, Exile Considerate Sphinx from your hand: Draw a card.
1U, Discard a card: Return Considerate Sphinx from exile to your hand.
5/6
"If you are currently preoccupied, I'd be happy to return at a later date."