I was sorting through a collection my LGS recently obtained and found this:
It appears to be a playtest card by the "-1/-1" in the fourth line of text. It has a normal Magic back and everything, but due to my inability to read the langauge (looks like Chinese or Korean), I can't really delve further into what it is. If someone could provide some insight as to what the card is, says, and what it could potentially be worth, it'd be greatly appreciated!
Please put spoiler tags around large images, moving forward. -Xen
This is the deck I'm working on right now. I'm pretty confident in the main board, but of course any advice would be greatly appreciated. The sideboard, however, concerns me a bit more, as it leans pretty heavily towards the control match up. Again, any advice would be amazing!
I'm very tempted to use Shocks, but the flashback is exactly why I'd run Geistflame over shock. Having the ability to have some sort of out when you're top decking lands/otherwise not helpful cards is pretty valuable.
I'm not sure what I want to do with this list. I'm considering either Mayor or Daybreak Ranger as two-of's, but they both fill totally separate rolls. The Mayor is nice as it would boost the Stormblood Berserkers and Heroes of Oxid Ridge if you choose to use them, and when it flips it generates board pressence and boosts Garruks wolves and the transformed Waif's. On the other hand, the Daybreak Ranger's add a bit more removal, and synergize pretty well with Kessig Wolf Run to take out bigger threats. I've only had the chance to test against Solar Flare for a little bit, but it seemed to me that the deck ran out of steam pretty quick, and would benefit from either more removal or more field presence, problems that could be either fixed by mayor or daybreak. Let me know what you guys think!
Cut superion foe other cards. The problem is it is a dead card until you draw heartless. It should only be played in a blue version that rocks grand art.
I wouldn't say the Superion is totally dead without Heartless since the Priest can get it into play, but I'd definitely agree it's kind of a liability since it relies on either the priest or the summons to get it out
My problem with adding mana dorks in this deck is that they get wiped the second Heartless Summons comes into play barring some sort of pumping effects. I think the myr approach could work, but you'd definitely need to boost them with adaptive automaton to stop half of them from dying when Heartless comes into play.
I was thinking 4 Solemn's would be a good approach, but I'm not sure what I should cut to get em to 4
I havent worked out a sideboard just yet, just playing around with the mainboard until its something I feel works to the best of its ability/get comfortable with it.
It appears to be a playtest card by the "-1/-1" in the fourth line of text. It has a normal Magic back and everything, but due to my inability to read the langauge (looks like Chinese or Korean), I can't really delve further into what it is. If someone could provide some insight as to what the card is, says, and what it could potentially be worth, it'd be greatly appreciated!
Please put spoiler tags around large images, moving forward. -Xen
4 Blood Crypt
2 Dragonskull Summit
2 Kessig Wolf Run
4 Overgrown Tomb
4 Rootbound Crag
4 Stomping Ground
4 Woodland Cemetery
Creatures:
4 Huntmaster of the Fells
2 Olivia Voldaren
4 Thragtusk
3 Vampire Nighthawk
2 Liliana of the Veil
2 Garruk, Primal Hunter
Instants/Sorceries
3 Abrupt Decay
2 Bonfire of the Damned
4 Farseek
2 Mizzium Mortars
2 Murder
2 Rakdos's Return
2 Searing Spear
2 Sever the Bloodline
3 Appetite for Brains
3 Deathrite Shaman
2 Rakdos Charm
2 Rolling Temblor
2 Slaughter Games
1 Tribute to Hunger
2 Witchbane Orb
My list looks like the following:
4x Reckless Waif
4x Stromkirk Noble
4x Stormblood Berserker
3x Grim Lavamancer
4x Chandra's Phoenix
2x Mayor of Avabruck/Daybreak Ranger
SPELLS
3x Incinerate
4x Geistflame
4x Brimstone Volley
4x Shrine of burning rage
PLANESWALKERS
2x Garruk Relentless
LANDS
4x Rootbound Crag
4x Copperline Gorge
4x Kessig Wolf Run
9x Mountain
2x Forest
4x Birds of Paradise
2x Llanowar Elves
3x Skinshifter
4x Viridian Emissary
4x Solemn Simulacrum
2x Grave Titan
2x Wurmcoil Engine
Spells 17
2x Geth's Verdict
2x Altar Reap
4x Smallpox
2x Liliana of the Veil
1x Garruk Relentless
4x Beast Within
2x Dismember
4x Woodland Cemetary
4x Ghost Quarter
7x Swamp
7x Forest
4x Despise
2x Geth's Verdict
2x Black Sun's Zenith
2x Thrun
4x Ratchet Bomb
1x Praetors Counsel
I wouldn't say the Superion is totally dead without Heartless since the Priest can get it into play, but I'd definitely agree it's kind of a liability since it relies on either the priest or the summons to get it out
I was thinking 4 Solemn's would be a good approach, but I'm not sure what I should cut to get em to 4
4x Myr Superion
4x Perilous Myr
4x Viridian Emmisary
2x Phyrexian Rager
4x Priest of Urabrask
2x Glissa, the Traitor
2x Solemn Simulacrum
2x Bloodgift Demon
2x Urabrask the Hidden
2x Inferno Titan
4x Heartless Summoning
Instants/Sorcery 6
4x Beast Within
2x Dismember
Lands 22
3x Mountain
3x Swamp
4x Forest
2x Blackcleave Cliffs
3x Dragonskull Summit
4x Woodland Cemetary
2x Copperline Gorge
1x Rootbound Crag
4x Vampire lacerator
4x Nantuko Shade
4x Phylactery Lich
4x Abyssal Persecutor
4x Doomblade
2x Sign in Blood
2x Dark Tutelage
4x Consuming Vapors
2x Corrupt
2x Sword of Vengeance
2x Basilisk Collar
4x Brittle Effigy
Lands:
22x Swamps
I havent worked out a sideboard just yet, just playing around with the mainboard until its something I feel works to the best of its ability/get comfortable with it.