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Treasure Cruisin' Amulet's End
  • posted a message on Chromanticore! [Standard, Born of the Gods]
    Bump! any new deck tech? Im loving this deck more now that mana confluence is around
    Posted in: Standard Archives
  • posted a message on [Primer] G/R Aggro/Midrange
    Since playing MMs deck on MTGO, I have been 13-2. I love this deck. I dont understand all of his sideboard though. I always make sure I dont reduce the creature count below 25, but I am unsure of some of his choices
    Posted in: Colossal Gruul
  • posted a message on [Primer] G/R Aggro/Midrange
    What matchup would you sideboard the chandras in? and for what (referencing the ramp deck for top 8)
    Posted in: Colossal Gruul
  • posted a message on [Primer] Domri Naya
    no love for Boon Satyr here? On Modo, that card has won me so many games. I run 3 boons and 2 ghors
    Posted in: Standard Archives
  • posted a message on [Primer] Domri Naya
    how crucial is Stormbreath? Also, as a 3 or 4 of?

    I am not talking about from a budget standpoint
    Posted in: Standard Archives
  • posted a message on [[Official]] Maze's End Turbo Fog
    besides Ashiok, what other direct problem cards have you all been running into?
    Posted in: Standard Archives
  • posted a message on Selesnya Midrange
    Is there any removal that can be played in this deck without splashing?? Besides the charm of course.
    Posted in: [DGR] Return to Ravnica, Gatecrash, Dragon's Maze
  • posted a message on Theros Infinite :D
    also...no trample or flying.....meh, not worth it, you would pretty much NEED Nylea out also.
    Posted in: Standard Archives
  • posted a message on Naya Midrange, The Bane to Aggro and Control's Existence!
    I like it, but can't wait for some play testing.
    Posted in: Standard Archives
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from EladTSP
    That list with 2 mutavault and 2 cavern make it tough IMO. I run a similar version to that deck but I have 4 other lands that make up the USA color bases for consistency, but still run 19.


    I am playing 20 lands with 6 fetches, 7 shocks, 2 hubs, a sulfur vent, 2 mutavaults, 2 island

    I dropped the caverns, they are definitely useful, but on mtgo, I see a lot more zoo and aggro midrange.

    I am running 3 boros/lightning helix (I keep switching them out for testing), 4 bolts, 3-4 paths, I am debating if I should maindeck counterspells (besides cursecatcher), I have been playing without remand, snare, and pierce, but I will definitely have some in the SB, I just don't maindeck due to not running into many control decks.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from notap123
    Went to FMN last night and brought American Merfolk. Here is what I ended ujp using:


    15 players 4 rounds I went 2-1 with a bye.

    Not a great tourney to reflect how the deck performed due to none of the 3 decks I played were a U control archtype. But this is how they went down:

    Affinity 1-2

    I lost game one due to never hitting red mana. Opening hand was to fish two lightning bolts if I recall right.

    Game 2 I ran the typical beats pearl trident into 3 more copies and won. On a side note to game 2, Kataki is amazing on turn 2 against affinity.

    Game 3 I some how manage to only draw one merfolk through the course of the game but hit every spot removal. He ended up recharging and getting damage through.

    I only sided in the Kataki's


    Opponent 2 Bye


    B/W/G Mid Range 2-1

    Game 1 Fish did its thing and I won.

    Game 2 He managed to control the board long enough for deathrite to poke me to death.

    Game 3 Kira shined and with enough removal on my end I was able to totally dominate.

    Sided in x2 Kira and x3 Tidebinder (never drew into tidebinder)


    Wonky version of Bant but only G/W 2-1

    Game 1 I had amazing board presence by turn 4 and got him within kill range. He equalizes with Kor Spiritdancer and a lifelink totem and continues to swing huge eventually with adding a massive amount of totem armor. I couldn't get into my removal early.

    Game 2 Fished him to death and used bolts/exiles to keep him off totems.

    Game 3 He mulled to 4 and played a hexproof creature with 3 rancors over the next two turns. He forgot about Sejiri's first strike and I proceeded to pelt him with 1 of 2 merfolk I drew that game, it worked but it was pretty stupid.

    I sided in Wear / Tear but didn't see it.


    So even though I didn't get to see the match ups that I really wanted to I did notice a couple issues with this 3 color variant. The main issue: manabase, for whatever reason I could not hit red mana. It only really mattered playing affinity but it also happened against the midrange to a lesser degree. This issue might just be down to odds but not being able to play lightning bolt to keep an opponent off lethal really sucks.

    On a side note I dropped the lightning helixs for the reason above.

    Boros Charm, I am at odds with this one. It almost wants to be a sideboard card in that I only played it once to do lethal dmg and I saw it plenty of times in my hand and never used it. I see where it can really shine against board clear and that's why I wanted to play against one of the American control decks floating around.

    My take away from having three colors was burn does effect the speed of the deck. I won 2 games with lethal from bolt or charm. But I am not sure if it is necessarily required. I would need to play a better spread of decks to really get a feel for Boros Charm before I say for sure whether I like this version.

    Sorry for digging up an old post, but how has this been for you?

    How do you like Sejiri? Also, how is this manabase for you?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    I have been playing mono u merfolk on wso for a while and I have not been a fan of cursecatcher much. There is a lot of zoo and fetchlands, so I will definitely be trying out Cosi soon.

    Also, I always feel like I need that extra reach, so I am considering foing Ur, Uw, or Uwr.

    I like the USA decks I have seen on here, but do you think the W and R are both crucial, and if you had to choose only one, which would you go with?
    Posted in: Modern Archives - Proven
  • posted a message on Non-Interactive Magic - The Storm Deck
    you should have just stayed in. He probably fizzled out. Just find another youtube video or 2 lol
    Posted in: Other Formats
  • posted a message on is there value in these premium decks for 10th anniversary?
    Quote from JustSin
    decklists dont really answer his question... short answer is little value because everyone got em also might help to read through the other thread already posted on the topic, plenty of people complaining in there to get you all the info u need on how little theyre worth lol


    yeah, i saw decklist already, but idk mtgo values and there are so many of them. But yeah, you have a point, all the complaints, ill assume not worth much of anything lol. I didnt feel like reading through those pages upon pages of complaints lol
    Posted in: Market Street MTGO Café
  • posted a message on is there value in these premium decks for 10th anniversary?
    What cards have value in Graveborn, F&L and slivers? I got them and like some of the cards for commander, but idk if I should just sell it for a few tix or open and sell some individuals i dont care for and put the rest in commander...
    Posted in: Market Street MTGO Café
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