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The upside is that the deck has proactive disruption at the one slot, and the Duress+Dark Confidant opening solves many of the decks no vial problems. The downside is a lack of mana denial, and the Vials don't rest quite so comfortably on 3 anymore.

I've found that with the increased number of early drops, I don't mind casting Serra Avenger on turn four so much. The curve is fixed.

In one of the local 1.5 tournaments I think I'm going to run this with a board of
Just for kicks.


I miss Oblivion Ring in your list... Without Ring, you could just play Mana Tithe to fix several matchups and give the deck speed without splashing black - because you play Duress/Thoughtseize in this slot (TS is much better btw...). And O-Ring is better than Mana Tithe, just because its more consistent in making his job when you need it - and the Flickerwisp-trick is a factor, too.
Yes, Confidant is nice - especially in a list without Cataclysm. But a splash just for Confidant? You are more vulnerable for Stifle, Wasteland,... Confidant draws you cards on the one hand but on the other you loose more often a land, Confidant is not disruptive by itself and you have no possible Flickerwisp/O-Ring tricks to gain cardadvantage on the other hand.
Maybe i am underrating your deck, but Finn talked about a Wb-build in the past and his report was not really positiv. Maybe its not actual enough, i dont know.
Personally, i would play Tidehollow Sculler! Tricks with Cloaker/Flickerwisp are really decent and its very disruptiv against many decks.

You say, we need better Hands without Vial? So with 4 Hexhunter main, i really have less problems against decks like Counterbalance.deck, Standstill.deck, Survival.deck, Enchantress, Stax,... All decks, where a Vial is so important.
Posted in: Legacy Archives
  • posted a message on [Deck] - Death and Taxes
    The problem with cutting Cloaker is, that he was a quasi-counterspell for targeting removalspells. Flickerwisp can manage this only with vial, and a game with vial is positiv without this trick, too. Also, the targeting GY-card-removal is really important - Wasteland-/Mishra-lock via Crucible, Life from the Loam, Squee/Genesis, Ichoridcards, Academy Ruins - targets, and so on... A list without Samurai of the Pale Curtain is dependant on Stonecloakers removal, because Grunt can be played arount by the opponent to easy.

    But, it seems that he is a weak card in matchups, where you dont need antiremoval or gy-hate - just because he cant manage spectacular combat tricks anymore. Yes, cutting him is an option.

    I must say, i really like Elvish Hexhunter. Many control-decks are threatening him as an early play and he helps to give Oblivion Ring more viability in finding a target, because it must not kill the enchantment. Also, Hexhunter is good with Cataclysm... Its just sad if you cant play Cat, because the opponent would keep Counterbalance/Top or SurvivalotF... And he would be sacced anyway Wink

    Here is a possible post-m10 list of mine:

    Posted in: Legacy Archives
  • posted a message on [Deck] Survivalwish
    Quote from Maëlig
    I guess the obvious question is why play this over Bant-survival?
    Basically (correct me if I'm wrong), you trade their anti-creatures (StP), library manipulation (BS, ponder) and counterspell suit (daze, FoW, spellstutter) for vial, wish and mangara tricks. I'm not sure that switch is worth it, tbh. It slows down a deck which wasn't particularily fast in the 1st place. In particular, I fear you might have too little options for the early-game.

    My deck-suggestion runs noticeable more disruptive creatures - and they must compensate StoP and counter. I agree that the deck is slow, but i seek for control about what i draw and Wish is here more consistent (compared to common cantrips) in finding the needed creature (and so disruption). Also, playing only 2 colours helps playing against nonbasic-hate.

    Quote from Maëlig
    I'd be curious to hear about your testing against aggro, particularily goblins.

    Yes, Lackey is a problem - but its a problem for every deck. Think about D&T - 3 Isamaru and 4 Swords are not always on the starthand and without them (and Goblins on the play) its misfortune. I have (on the draw) 4 Hierarch and 2 other cc1-creatures to buy time and turn2 there are Gaddock, Pridemage and Goofy for blocking (much more then D&T has). Mangara/Tivadar are slow and StoP would help in this MU more, but with 27 creatures mainboard, its really not impossible to stop them - exalted helps here to attack efficient. Windborn Muse and Tabernacle-land (only if they have no Wasteland in game) are good to slow them down... But, this is only my thought and i didnt play against goblins yet.
    But Aggro (i played against Merfolk, which is really not weak) in general is not really bad because of the high count of creatures.
    Posted in: Legacy Archives
  • posted a message on [Deck] - Death and Taxes
    Oh! I think you underrate Serra Avenger. Flying is important to be unblockable in many matchups and vigilance allows attacking/blocking at the same time - and thats the reason why Avenger+Jitte ist so strong. Rishadan Port helps to buy time since you can hardcast Avenger. After Cataclysm, Avenger is really great (only problem is Tarmogoyf after Cat) and gg if she holds a jitte. Against burn as removal, we have Stonecloaker (and sometimes Flickerwisp) as protection.
    Posted in: Legacy Archives
  • posted a message on [Deck] Survivalwish
    I want to create a highly consistent deck with many disruptive creatures that can deal with most decks of this format. I came up to this green/white decklist hybrid between Death and Taxes (here: Mangara-lock, disruptive creatures) and Survival-decks:


    Choices:

    6 Forest / 2 Plains: 8 basics, so it is possible to cast Pridemage against B2B or BloodMoon without a Vial/Hierarch
    3 Wasteland: fetchable with Knight, one as possible wishtarget
    1 Karakas: combo with Mangara/Tivadar and Vial@3, protection for other legendary creatures, hate against some special creatures
    1 Nantuko Monastery: good target for KotR in lategame
    4 Noble Hierarch: acceleration and exalted, the deck really needs the speed to be viable
    1 Children of Korlis: nice lock with Genesis against some decks, after Teeg/Canonist a possible hatecard against Tendrils of Agony
    4 Tarmogoyf
    3 Qasali Pridemage: exalted and artifact/enchantment-hate, multiple use with Genesis and sometimes Witness
    2 Gaddock Teeg: very important card, opponents must remove him or they can not play bad cards like Humility, Moat, Armageddon, Tendrils of Agony, Empty the Warrens, Fact or Fiction, Wrath of God, Damnation, Cataclysm, Chalice of the Void, Engineered Explosives, Force of Will, Natural Order,…
    2 Knight of the Reliquary: gets big in lategame, can search for Karakas
    2 Mangara of Corondor: a slow Vindicate
    1 Loaming Shaman: GY-Hate
    1 Dauntless Escort: sweeper-protection
    1 Captain Sisay: drawengine, special possibilty to fetch Jitte
    4 Aether Vial: very good together with Survival, because SotF can search for a creature with cc=vialcounter… creatures with instantspeed and counterprotection is really nice, helps to build up a lock with Mangara and Karakas or Children of Korlis + Genesis or Gaddock and Karakas
    4 Living Wish: slow, but there are so many good targets and many of the creatures can win a game on their own against their special counterdeck and the card finds lockpieces
    1 The Tabernacle at Pendrell Vale: important against Empty the Warrens or swarmaggro
    1 Ethersworn Canonist: helps against Enchantress and combo in general, but its very fragile
    1 Kataki, War's Wage: a silverbullet against Stax-decks, Affinity and other artifact-based decks
    1 Vexing Shusher: against bluebased decks and without a vial in game its sometimes very helpful
    1 Tivadar of Thorn: together with Karakas he kills Goblins very solid

    So I hope for some ideas and criticism! Here are some points i think about:
    Posted in: Legacy Archives
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