- Diarmuid
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Member for 15 years, 7 months, and 8 days
Last active Sun, Aug, 14 2022 02:50:45
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Dec 1, 2017Diarmuid posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemThank you for this editorial. Stance should be taken against harassement in the boldest and loudest way. And the political discussion here is 100% pertinent to subject whatever commenters may say, rape culture is systemic, and the current toxicity in the public political sphere leads to a clear normalization of hate.Posted in: Articles
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I actually only play limited... and what I meant is that there is often overcosted removal in white at common for limited purposes, for example pacifism effects & variants at 3-5CC. I think an unconditional removal at 4mana comes late enough to not break anything, and balances out big bombs. Plus if it's common, you can o-ring their o-ring too. Of course, in a set with big dragons, I understand they might want to make removal less common, but I'm not sure how much this will be relevant in limited, there's plenty of ultra-efficient low-cost creatures now, it might end up being like Ixalan where ultra-fast pirate decks (hello cutlass) killed dino players before they could cast anything.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ExactlyWhatItSaysOnTheTin
4-mana O-ring I understand, but it could have been common at that rate.
And if it's in combat, the "exchange" is essentially free:
- You're at 20 life.
- You attack, before damage, exchange, it becomes 20/4 and you are at 4 life, after damage you are back at 24 life and this stays at 20/4 (no "end of turn" clause).
W can give it protection to "evade" blockers, and in a WG build you can easily give it trample too.
In any case, the intent SHOULD have been to make the text more inclusive, and then, if it makes it shorter, well that's super awesome as well.
Presenting something fundamental, such as being respectful and inclusive, as a kind of aftertought, is a bit lame, but hey, better than nothing I suppose.
Apologies, was writing this quickly on the subway and wasn't thinking. Came here to correct it ;).
Tabernacle, Underworld Dreams orMoat. Maybe they'll troll us and send in an orifinal elder dragon mythic...I had both the Captain's Hook and the Pirate's Cutlass, but the key card was Buccaneer's Bravado, I had two of those and it was killer.
Generally it went something like:
Turn 1 a one drop (I had about 5 of those)
Turn 2 Goblin Trailblazer
Turn 3 Pirate's Cutlass swing for 4+
Turn 4 give it double strike, swing for 8+, with menace it's rare they already had 2 creatures, and in that case i had some removal.
Remember how the monarch mechanic was supposed to be an iteration of that? You pass the monarch around, you might as well pass the city's blessing as well. That would make it a bit more interactive. Sure, as long as you have 10 permanents it doesn't matter, but if your opponent steals it and then kills some of your stuff you might not be able to ascend again.
In other words, the variance on this is already unstable enough, not allowing any strategic planning whatsoever. "Standard" abilities keep the complexity of the card in check from a gameplay perspective, which is a nice design. A d20 random list of silver-bordered abilities would be too much. It's the same (sane) design logic behind the fact that each Very Cryptic Command and Everythingamajig have around 1 silver-bordered ability and the rest are black-bordered: complexity control in design. Unstable has a much higher tolerance to complexity than standard sets, but it is not infinite.