Quote from Jiyor »Quote from boombox_smk »Quote from AtraxianShade »Ugin's Conjurant is really reminiscent of the old spirit cards from judgement... And a pretty persistent creature too.
I was thinking the same thing, except you still remove that many counters. Phantoms only removed one counter, and always prevented the damage, so an Elephant Guide could make them nearly invincible in combat. This will still die even with an enchantment, as it doesn't prevent damage. What I do see it as though, is a way to not die flat out to Deathtouch.
Read the card!!!! It dies prevent damage. Otherwise it would, most of the time, die as soon as the counters where remove since it would have less toughness than the damage marked on it.
The phantoms from Judgment need colored mana where as this can be played in anything. Thats the trade off.
It doesn't "prevent" any real damage however. It converts damage to counters. If you cast it for 6, you get a 6/6. If it blocks, let's say, an opposing 4/4, it becomes a 2/2.
It's like a creature which cannot heal itself at the end of turn, which is really pretty bad.
The only advantage is, like someone said, that it is resistant to deathtouch, and it can heal back/grow bigger with proliferate, or be used with stuff like Biogenic Upgrade.
It might have potential as a counters combo build-around of sorts, but not as a cool damage-prevention ability.