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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on Enchantress
    2 savannah
    4 Heath
    1 karakas
    2 Serra sanctum
    2 plains
    9 forest

    That would be an average mana base. Heath is needed to give you access to plains when you need it. It also helps thin the deck when your engine is running. The engine revolves around green, the win needs white. Temple garden is garbage when you have savannah.
    Posted in: Control
  • posted a message on W/x Parfait (Tax/Rack Control)
    I'd second that but parfait's focus of the land tax/scroll rack interaction is truly what you are missing. It looks like you want to play white stax or some pseudo hatebear eldrazi
    Posted in: Developing (Legacy)
  • posted a message on W/x Parfait (Tax/Rack Control)
    Orims chant covers everything it needs to and becomes live after a single land. The phasing is about the only thing that comes off as interesting, but do any feel needed.
    Posted in: Developing (Legacy)
  • posted a message on W/x Parfait (Tax/Rack Control)
    I've considered edge of autumn for a green splash, but green doesn't seem good enough for the parfait plan. Enchantress is probably where it will stay. As for leng and runes they don't really accomplish enough on their own, least of all within the confines of parfait. In other words their isn't a reason to really try them. They aren't doing anything better then what we already have.
    Posted in: Developing (Legacy)
  • posted a message on Sea Stompy
    Phase out the germ token is probably the simplest. Phyrexian revoker is a good option too.
    Posted in: Developing (Legacy)
  • posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Belcher should be in that range and allows for shocks instead of duals.
    Posted in: Legacy (Type 1.5)
  • posted a message on W/x Parfait (Tax/Rack Control)
    I don't like porphyry nodes because it can be played around a little and doesn't necessarily get the creature you need to get. Like most things there could be a place for it but for me any slot it may fill for me right now already has a better option in its stead.
    Posted in: Developing (Legacy)
  • posted a message on W/x Parfait (Tax/Rack Control)
    We already pack pithing needle and a host of answers main. Teeg is an issue for how to win game one, but game two we can get more answers and just ignore it.
    Posted in: Developing (Legacy)
  • posted a message on W/x Parfait (Tax/Rack Control)
    I honestly just love chant. I feel it's so underrated. That said I have cut copies as it's an amazing bait spell and can respond to a lot for some value.
    Posted in: Developing (Legacy)
  • posted a message on Enchantress
    It's a niche deck. Not many people play it and it can be tuned to any meta.
    Posted in: Control
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    A Single ritual is a bad hymn. A second one is GG.


    This is not an argument. It's a knee jerk reaction that people give when they don't understand, an opinion. Opinion is not an argument. I'm glad you agree to ending this for your veiled reason.
    Posted in: Legacy (Type 1.5)
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Well let's start with you haven't given any actual argument. Ritual, ritual, mindtwist is not a strong play. It makes the x in twist better but uses more cards then just hymn X2. There is no inherit advantage to doing this when the same cards can let you win the game on the spot. A late game twist where you actually just use lands is infinitely stronger and happens at a better point in the game where you will win after its cast. Early on it becomes who topdecks better which doesn't mean you win and there could already be threats such as a delver or deathrite in play before you even attempt this.

    And since you seem to have missed it via your response I'll illustrate this again:
    Hymn X2 = 4 mana, 4 random cards
    Twist, ritual, ritual = 5 mana, 4 random cards, and costs you 3 cards
    Your "advantage" costs you one more mana and another card to do what 2 hymns can do with no disadvantage.

    You can still hit random cards with both but unless you aren't stripping the hand completely you are relying on random. Maybe you do hit all my spells and I still play land deathrite. You lose probably as you fuelled my deathrite. I can play a delver after and just protect that. These are common plays that your magical Christmas land doesn't solve or comprehend. And just to try to nip this in the butt now as I already see the cyclical arguments happening again, but simple math here 4 cards is not 7, that is not striping a hand. Please formulate an argument if you wish to continue this because all I'm seeing is snap judgments with no basis in anything.

    You are wrong on your assessment of the banned listas well. Keep in mind land tax was on that list as well. Some are there purely as relics of the past.
    Posted in: Legacy (Type 1.5)
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Quote from WeaponX »
    Ritual into twist is bad. Hymn is better in most cases.
    Big decks that can hard cast it aren't represented anyway so this is something they may need to push them into contention.
    Twist is a bogeyman. I've cut it from edh and cube for not being good enough.
    So yes it's amazing for the format.
    A Single ritual is a bad hymn. A second one is GG.


    Using more cards to justify a card as playable is the very proof of it being safe. If you use 3 cards to make me lose 4 you are barely gaining an advantage. Also compare that to the storm deck that wins with those 2 rituals.
    Posted in: Legacy (Type 1.5)
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Ritual into twist is bad. Hymn is better in most cases.
    Big decks that can hard cast it aren't represented anyway so this is something they may need to push them into contention.
    Twist is a bogeyman. I've cut it from edh and cube for not being good enough.
    So yes it's amazing for the format.
    Posted in: Legacy (Type 1.5)
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    People think trading your hand for your opponents on turn one is good. In most cases twist will be better in control mirrors and with no top that should be a needed card to help make control viable.
    Posted in: Legacy (Type 1.5)
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