If there's an obvious explanation I'm missing plz explain away, but I clearly see a Planeswalker... since mythics are twice as rare are regular rares, shouldn't either
A) The mythics have their own sheet
or
B) Each rare should show up twice one the sheet if each mythic shows up once?
This is obviously a reference to Brine Seer, because, well, just look at this guy! he sure is confident with inspiration! 'Dark' means that card is black. The part about pain and gain is an easily recognized reference to the flavor text of Fruition. So the card is:
3B
Creature
2B, T: You gain 1 life for each Swamp on the battlefield.
1/1
Plus, some colour combinations got clear favouritism in Theros. Like, where is the monoblack card with a white-mana costing effect? or reverse? like most other colour combos got.
I don't understand how a single card with an offcolor activation creates this 'clear favouritism', but there's Scholar of Athreos for BW. Each color has 2 such cards and all combinations are represented.
One more thing: The cycle that destroys it's own color is unbelievably unimaginative and pointless. "Counter target blue spell!" No one will ever run that spell, yes including Legacy.
Except Gainsayis actually a reprint, so your hate is readressed to Planeshift set.
Oh noez, they should have printed at rare a cycle of Trait Doctoring for each color instead of these lands!
Nice lands, I'd be glad to get them. If they end up cheap, the better. But they won't.
People are too spoiled nowadays by Wizards' mistakes in form of shocks and fetches, which shouldn't have seen print at all.
B) Double Down: Unplayable unless it cost B or at most 1B, and only as a mirror match SB card. Least change to make it playable: "Remove 2 cards of same type from any single graveyard". But for current text, no.
That effect for one or two mana? Riiight, let's make a card drawing engine better than Ancestral Recall
I like most of the cards, except boring spikey ones Double Down and Eldritch Rites, which will be most likely overcosted (or broken, if not). Also, not a fan of Demonic Bargain.
Other cards have interesting designs and I'd like to see one of them printed.
It's only an illegal action if the attacking player already shown awareness the existence of her trigger. It then become either a GPE-GRV or Cheating, and a judge needs to be involved.
If the attacking player didn't show awareness of the existence of the trigger yet, the defending players doesn't have to remind her about it. It's one of the pillars of the new policy: there is nothing illegal in not reminding your opponnent about her triggers.
If you try to block, attacking player have then her last chance to demonstrate awareness by preventing such blocks, and asking new blocks to be made according to her trigger. If she forgot and doesn't do so, her ability have been missed.
I understand the new policy. But this situation becomes a "Schrodinger's trigger" - you don't know if it's illegal or not until you try it. It's still a violation of Comprehensive rules, regardless of whether it's penalized by MTR. And I don't think that encouraging such "wrong, but safe" actions provides healthy gameplay.
No, may not if you're not in an OOS situation. As stated by Toby: this is a reminder, OOS may always apply to every situation, but players (and some judges) tended to overlook it in Missed Triggers situations, so they decided to include a sentence about it.
Clear OOS situation: single block of legal actions resolved in the incorrect order without strategical advantage gained from it. Player 1 gets its 3 life.
Technically (and logically) yes, but new rules are contradictory on this, since missed triggers part clearly states that the trigger is missed, and the OOOS part has no defined override.
These changes are probably a step in the right direction, but there are still some issues.
1) The Pyreheart Wolf example. Unless the attacking player explicitly stated the trigger, the defending player to gain advantage should *always* try to block with a single creature (if beneficial), just to check if the opponent missed the trigger or not. It's absolutely safe under new rules.
2) It does weird things to OOOS, which is even stated in the rules. "The Out-of-Order Sequencing rules (MTR section 4.3) may also be applicable". "May", really? So may not, if I don't want?
Consider this situation:
"My turn, I draw a card and gain 3 life from Celestial Force"
"HAHA, new trigger rules say you missed it!"
It feels like these changes reinforce the legal ways of how to catch your opponent, especially now that these rules apply at Regular REL.
Rares show up twice on that sheet.
Stifle
Liliana of the Veil
Sphere of Resistance
Batterskull
Swords to Plowshares
No reprint
Wear // Tear
Young Pyromancer
Rest in Peace
Grafdigger's Cage
Omniscience
3B
Creature
2B, T: You gain 1 life for each Swamp on the battlefield.
1/1
I don't understand how a single card with an offcolor activation creates this 'clear favouritism', but there's Scholar of Athreos for BW. Each color has 2 such cards and all combinations are represented.
Except Gainsayis actually a reprint, so your hate is readressed to Planeshift set.
Nice lands, I'd be glad to get them. If they end up cheap, the better. But they won't.
People are too spoiled nowadays by Wizards' mistakes in form of shocks and fetches, which shouldn't have seen print at all.
You do know Olympic games were invented in Greece, right?..
That effect for one or two mana? Riiight, let's make a card drawing engine better than Ancestral Recall
I like most of the cards, except boring spikey ones Double Down and Eldritch Rites, which will be most likely overcosted (or broken, if not). Also, not a fan of Demonic Bargain.
Other cards have interesting designs and I'd like to see one of them printed.
I understand the new policy. But this situation becomes a "Schrodinger's trigger" - you don't know if it's illegal or not until you try it. It's still a violation of Comprehensive rules, regardless of whether it's penalized by MTR. And I don't think that encouraging such "wrong, but safe" actions provides healthy gameplay.
Why is encouraging players to try illegal actions is an issue?
Technically (and logically) yes, but new rules are contradictory on this, since missed triggers part clearly states that the trigger is missed, and the OOOS part has no defined override.
1) The Pyreheart Wolf example. Unless the attacking player explicitly stated the trigger, the defending player to gain advantage should *always* try to block with a single creature (if beneficial), just to check if the opponent missed the trigger or not. It's absolutely safe under new rules.
2) It does weird things to OOOS, which is even stated in the rules. "The Out-of-Order Sequencing rules (MTR section 4.3) may also be applicable". "May", really? So may not, if I don't want?
Consider this situation:
"My turn, I draw a card and gain 3 life from Celestial Force"
"HAHA, new trigger rules say you missed it!"
It feels like these changes reinforce the legal ways of how to catch your opponent, especially now that these rules apply at Regular REL.
Unleash doesn't work this way. It'll have to be, for example, "The first creature spell you cast each turn has unleash."
Martial Law :2mana::symw::symw:
Enchantment
At the beginning of your upkeep, detain target creature an opponent controls.