Quote from kpal »do you guys think Quench sucks?
Quote from jst127 »First of all, thanks for the primer. It looks excellent!
Here is my current list (relatively stock except for the approaches):
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
3 Teferi, Hero of Dominaria2 Torrential Gearhulk4 Seal Away3 Fumigate3 Settle the Wreckage2 Cast Out4 Glimmer of Genius2 Search for Azcanta2 Blink of an Eye4 Disallow1 Essence Scatter1 Negate1 Commit // Memory2 Approach of the Second Sun7 Plains5 Island4 Glacial Fortress4 Irrigated Farmland3 Field of Ruin2 Ipnu Rivulet1 Memorial to Genius2 Ceremonious Rejection3 Lyra Dawnbringer2 Sorcerous Spyglass1 Karn, Scion of Urza3 Forsake the Worldly3 Negate1 Jace's Defeat
My local meta is similar to the MTGO meta but with more UW Control. I don't know if Approach is necessarily the right place to be right now but I definitely appreciate it time-wise as I do tend to play a little slow than most.
My two problems:
1. Opt. I've been relying on it as a bit of a crutch for the past few months but cut it post-DOM after we got access to more lists and I saw that none of them were playing it. For the remainder of this PPTQ season, is it worth it to simply play a 95% list that I'm more comfortable with? My area is very competitive so there's little chance of spiking a low-turnout event.
2. The Sideboard. How do I board against the mirror? I can board out all of my removal and risk losing to a Lyra or History, or I can keep it in and draw dead. I also want to rework the sideboard as I don't think mine is particularly optimal. I also can't really add a Karn as I only own 1 and don't want to spend too much.
Thanks for the help.
Quote from jacobk »Quote from M@lcontent »Karn, Scion of Urza – I’ll be honest. I don’t get this one. He’s amazing in Vehicles and some other decks, but I don’t think he offers anything special to UW Control. I’m certainly not cutting removal or counters for him – and he definitely doesn’t get an Unferi slot! But, as you’ll see in the decklists below, he is showing up here and there so maybe I just don’t know what I don’t know. Hopefully thre will be some healthy debate in the comments.
Besides the fact that Karn is good in everything...
The typical opponent response to Karn's +1 is to give you a land. In a deck that wants to hit its first 15 land drops Karn's +1 becomes a lot stronger. You just tick him up forever while playing a land every turn and building up a library of exiled cards to pick up with his -1 at your leisure.
His high loyalty is the icing on the cake. If you've played any interaction on turn 2 or 3 then there's a decent chance you can slam Karn into a board with less than 6 power. Alternatively if you play him later after a sweeper or two it is tough for the opponent to muster up enough power to really threaten him.
In the end game using Karn's tokens instead of Teferi recursion is less likely to make the match go to time and/or end with your car being keyed after the tournament.
Quote from M@lcontent »Karn, Scion of Urza – I’ll be honest. I don’t get this one. He’s amazing in Vehicles and some other decks, but I don’t think he offers anything special to UW Control. I’m certainly not cutting removal or counters for him – and he definitely doesn’t get an Unferi slot! But, as you’ll see in the decklists below, he is showing up here and there so maybe I just don’t know what I don’t know. Hopefully thre will be some healthy debate in the comments.