2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Kytheon, Hero of Akros/Gideon, Battle-Forged
    he isn't that bad because he's still a 2/1 for W that gainst indestructible. the flip thing is what makes it actually good, but 2/1 for W is pretty serviceable, so i think we can't complain.
    Posted in: The Rumor Mill
  • posted a message on Jace, Vryn's Prodigy and Nissa, Vastwood Seer
    I know forest is worse than basic land in standard, but i still think the incidental planeswalker thing is ridiculously good.
    Posted in: Rumor Mill Archive
  • posted a message on Jace, Vryn's Prodigy and Nissa, Vastwood Seer
    People that don't like this Nissa: Borderland Ranger was cool in midrange once. Imagine if it were a very good lategame topdeck. That is what Nissa offers. if you pplay it before land on your turn, with 6 untapped lands, you automatically flip and and have a good walker on the field. plus, it is still a borderland ranger, which was playable, and was at is best in the early game. so yeh, i think this is insane.

    As for jace, i think it is good because of looting, but im also not thrilled about it. flashback is cool but i sont know how much applicable it is in standard. Obvously could work, but it is hard to break down this crazy effect only on theory, i think.
    Posted in: Rumor Mill Archive
  • posted a message on Duplicant on Serra Avatar and Yasova + Xenagos
    Thank you for the help. I totally meant life total regardind Serra Avatar. Still, both answers to this question were different. One syas it counts the Avatar's owner's life and the other says it counts Duplicant's controller's life. If someone can make this clear for me it will be helpful
    Posted in: Magic Rulings Archives
  • posted a message on Duplicant on Serra Avatar and Yasova + Xenagos
    Hey guys, I have 3 different questions:
    1) If i Imprint an opponent's Serra Avatar on my Duplicant, will my Duplicant have power and toughness equal to the number of creatures I control? If not, what happens?

    2) If I have both Xenagos, God of Revels and Yasova Dragonclaw ont the battlefield, and I want to use Yasova's ability to steal a creature with 5 power on the beggining of combat. Is there a way to order Yasova's and Xenagos' abilities that allow me to do that? The main thing I don't understand here is when I pay the cost of Yasova's ability and when I choose the target for it.
    Posted in: Magic Rulings Archives
  • posted a message on Atarka's Command - Facebook preview
    this card is playable in standard and modern burn if they are willing to splash green, but lets understand right now that the land ability makes no sense and will almost never be used. the other abilities are bad in decks that want ramp.
    Posted in: The Rumor Mill
  • posted a message on [Zo-zu] Trial By Fire
    IF you are into MLD, use Ruination. If not, there is one whose name i dont remember, from commander 2013, that allows people to search basic lands, but zozu punishes for that.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Flamekin Village
    for those who did not see it, this is completing the cycle of Wanderbrine Hub and Rustic Clachan: better than average lands if you have the type in hand. There were some suals, Rustic Clachan with reinforce (cause kithkin was monowhite) and a 5 color one for elementals only. The thing is, there were 2 types of elemental in this set: the flamekin, which were red, and the imagination-themed ones (not sure how they were called), which were present in all colors. Summing it up, for those that enjoyed lorwyn, this is just beautiful. also, it is good in nontribal decks!
    Posted in: The Rumor Mill
  • posted a message on "No Burn" 16 Land Sligh
    impetuous sunchaser and tormenting voice suck. use some more lands. rabblemaster is the best red card and you don't play it. Your green splash is inconsistent. I mean that I agree that super aggro can be a god choice right now, but lots of your card choices are bad.
    Posted in: Standard Archives
  • posted a message on Firemind's Foresight
    If you want to have a wider set of choices, I'd recommend martial coup (wrath on CMC 2), and something like nature's claim. I like revelation and mind spring (or mana geyser since you have infinite mana combo). Also, you could run a dispel, just in case you have a burn card in hand, so you tutor the combo the other guys mentioned with dispel shield.
    Posted in: Commander (EDH)
  • posted a message on UWR eggs
    Could be tested. I think it probably wouldn't be worth a cars, but i was wrong so many times already xD... I'll test with 2 of them later, as redundant ones wouldnt be good in this deck.
    Posted in: Developing
  • posted a message on UWR eggs
    I don't believe graveyard removal is a big deal: There are not many grave decks. In this build, for example, I run 1 grave hate in the sb just because i can tutor for it and it makes a matchup that would otherwise be very bad into a favorable one. galvanic blasts are a possibility, but would require more testing: I believe it would be non-metalcrefted most times, but maybe it is worth it. Firebolt is inneficient in this shell, because i already have enough CA and i dont need an overcosted burn spell: I'd rather play good old bolt. Same applies to archeomancer and rolling thunder. Those artifacts can't be removed because they are core to the deck's engine and mana fixing. Syndic could be replaced by something, as long as it is something that contributes to our early game: i like it because it is playable early against beatdown, but has big effect in the lategame.
    Posted in: Developing
  • posted a message on [[Official]] Affinity
    So, my thought so far is that i dont need shrapnel blast or stoke the flames. I'd go with Thopter, raptor, engineer, illusory angel, and ensoul artifact, all blue, with citadel. with this package, you have 3 fitting high profile threats (angel, engineer, ensoul). I agree with anyone using 4 doom engines since it is not a bad card without engineer. as for the middle game, I like the idea of bident (3 at the most) and trading post sure will be awesome, cycling those thopters, returning doom engine, gaining life. add prophetic prism to work with post and ensoul and i actually believe you have a great monoblue artifacts deck, with room for some counterspells for those games in which you land and early huge dude and wants just to hold your position, and some room for bounce too. I know splashing in this list, especially because of prism, is fairly easy, but i'd wait for a really good reason to do so, or else we can just play more colorless lands (mutavaults, gain 2 life lands).
    Posted in: Standard Archives
  • posted a message on [[M15]] Act on Impulse
    Quote from Vorthospike »
    Quote from j_ruth »
    Even if it's a "bad" Divination, it's still something red can use.


    Yeah, I have no problem with this. It's good for Red and better for the game than Harmonize.


    I like the design, and i think it will be goos in storm, but it is not true thar a dad divination would be good for red: most red decks (in standard) can't afford to lose too much tempo, and that is the reason why no one used tezzeret's gambit in red, even if come creatures had +1/+1 counters in red decks those times. Also, in normal decks, this will somehow card advantage only by turn 4, with luck: 3 lands in play, play a land and a shock from that. Very unimpressive.
    Posted in: The Rumor Mill
  • posted a message on Ninjitsu Ninjas (Could be Legacy)
    i like ornithopter but baleful strix is much better, as it has useful body and already does a ninja ability when it enters. that said, it is also true that it is an expensive card. ornithopters in multiples suck. cloudfaeries play well with spellstutter sprite, which is also good with ninjas. could also use faerie lands such as mutavault and faerie conclave. i like to use trinket mage in a lot of decks, and this one could work too: searches ornithopter, bonesplitter if you feel like incresing the clock of the fliers, artifact lands, aether spellbomb, executioner's capsule, neurok hoversail, flight spellbomb are all reasonable options. trinket mage is also repeatable with ninjutsu.

    as for the lands, i'd trade for shocks or even buy'em cause eventually they will rise in price. if you don't feel like doing so, use a mix of guildgates and Underground river, or drowned catacombs if price is good for you.
    Posted in: Casual & Multiplayer Formats
  • To post a comment, please or register a new account.