Simic Saboteur
Creature - Vedalken Rogue Wizard (M)
Flash
If a creature would enter the battlefield as or become a copy of another permanent, instead it becomes a 0/0 green Ooze with no abilities. 4UG: Target creature becomes a copy of another target creature.
2/2
I don't think there would be that many memory issues, honestly. Simply giving the disciplines names makes it a lot easier to remember which one you chose. With a lot of permanents it gets complicated, so here is what I would suggest:
First, you should not have more than 6 disciplines, to make it easier to use d6s. There could be a supplement in the packs, like the Flip-card checklists. It would name the disciplines, and have them numbered 1-6. Then you can just use a d6 or a small piece of paper with a number written on it to track discipline. This way you only ever really need one reference card to know what discipline your guy is. After 1-2 games people will remember what number is associated with which discipline and rarely need to look at the supplement.
Platinum Anchor of Moonlight 9
Legendary Artifact
You may pay 2 and sacrifice 5 gold tokens rather than pay Platinum Anchor of Moonlight's mana cost.
You don't lose the game for having 0 or less life.
If you would lose life while you are at 0 or less life, instead draw that many cards.
feel free to ignore the gold token part, it has to do with a set mechanic.
edited for better reminder text:
edited to make dueling favor the initiator slightly less:
Duel an opponent (To duel, reveal a card at random from your hand, then an opponent sets aside a card from their hand face down. You guess whether your card has greater, less, or equal converted mana cost, then the opponent reveals their card. You win if you guessed correctly. A player with no card to reveal can't win a duel.)
some rules clarifications with duel:
-only 2 players can be involved in a duel
-after the duel the cards remain in their owners' hands
-if you have no cards in hand when you initiate a duel you don't win the duel
-if you have a card in hand and the opponent has none you win the duel
-duel does not target a player. You can duel an opponent with Hexproof or protection or whatever.
Some examples of cards:
Double or Something 1U
Instant
Draw a card, then duel an opponent. If you win, draw another card.
Wild-eyed Ruffian 2R
Creature - Human Rogue
When ~ enters the battlefield, you may duel an opponent. If you win, ~ deals 3 damage to target creature or player. If you duel and don't win, ~deals 3 damage to itself.
3/2
Conquest of Enzard 2GG
Sorcery
Duel an opponent. Search target opponent's library for a land card and put it onto the battlefield under your control, then that player shuffles his or her library. If you won the duel, instead search that player's library for up to two land cards and put them onto the battlefield under your control, then that player shuffles his or her library
Gutless Goons 3B
Creature - Human Mercenary
At the beginning of combat on your turn, duel an opponent.
Gutless Goons can't attack unless you've won a duel this turn.
5/3
Honorable Fencer 1W
Creature - Human Rogue
Whenever you reveal a white card in a duel, you gain 3 life.
2/2
I'm pretty sure Split cards break this pretty hard, so don't put them in the same set.
Would this be broken if it cost 8UUUU and his ability made him cost 2U less to cast for each nonsnow spell? 95% of the time you will still pay 6UUU. But every so often you will play against storm or something and cast this for free which I think I'm okay with. More storm hosers is probably fine. Even in multiplayer, opponents having 3-4 spells on the stack is still quite a hoop to jump through to cheat a fatty into play.
1
Creature - Vedalken Rogue Wizard (M)
Flash
If a creature would enter the battlefield as or become a copy of another permanent, instead it becomes a 0/0 green Ooze with no abilities.
4UG: Target creature becomes a copy of another target creature.
2/2
1
1
First, you should not have more than 6 disciplines, to make it easier to use d6s. There could be a supplement in the packs, like the Flip-card checklists. It would name the disciplines, and have them numbered 1-6. Then you can just use a d6 or a small piece of paper with a number written on it to track discipline. This way you only ever really need one reference card to know what discipline your guy is. After 1-2 games people will remember what number is associated with which discipline and rarely need to look at the supplement.
1
Legendary Artifact
You may pay 2 and sacrifice 5 gold tokens rather than pay Platinum Anchor of Moonlight's mana cost.
You don't lose the game for having 0 or less life.
If you would lose life while you are at 0 or less life, instead draw that many cards.
feel free to ignore the gold token part, it has to do with a set mechanic.
1
1
edited to make dueling favor the initiator slightly less:
Duel an opponent (To duel, reveal a card at random from your hand, then an opponent sets aside a card from their hand face down. You guess whether your card has greater, less, or equal converted mana cost, then the opponent reveals their card. You win if you guessed correctly. A player with no card to reveal can't win a duel.)
some rules clarifications with duel:
-only 2 players can be involved in a duel
-after the duel the cards remain in their owners' hands
-if you have no cards in hand when you initiate a duel you don't win the duel
-if you have a card in hand and the opponent has none you win the duel
-duel does not target a player. You can duel an opponent with Hexproof or protection or whatever.
Some examples of cards:
Double or Something 1U
Instant
Draw a card, then duel an opponent. If you win, draw another card.
Wild-eyed Ruffian 2R
Creature - Human Rogue
When ~ enters the battlefield, you may duel an opponent. If you win, ~ deals 3 damage to target creature or player. If you duel and don't win, ~deals 3 damage to itself.
3/2
Conquest of Enzard 2GG
Sorcery
Duel an opponent. Search target opponent's library for a land card and put it onto the battlefield under your control, then that player shuffles his or her library. If you won the duel, instead search that player's library for up to two land cards and put them onto the battlefield under your control, then that player shuffles his or her library
Gutless Goons 3B
Creature - Human Mercenary
At the beginning of combat on your turn, duel an opponent.
Gutless Goons can't attack unless you've won a duel this turn.
5/3
Honorable Fencer 1W
Creature - Human Rogue
Whenever you reveal a white card in a duel, you gain 3 life.
2/2
I'm pretty sure Split cards break this pretty hard, so don't put them in the same set.
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