The variants like Joraga Invocation and Tajuru Warcaller have been very strong, but not so horribly oppressive where you just lose the game on the spot (though you usually lose within a few turns). The rare variants are very good, Overwhelming Stampede might be even better than Overrun. Actual Overrun is a ridiculous card in limited. The cards that stop it, counterspells and fogs, are notoriously weak in limited, and sweepers are few and far between, so Overrun does kind of ruin Limited formats.
Seconding Mire's Malice. This format tends to be one in which the opponent's last two cards are really important ones.
Pathway Arrows was very good at keeping Eldrazi from killing me, as well as finishing off creatures in combat.
I expected Kalastria HEaler to be good, and it is, but you need the right deck for it. i got to draft a b/G tokens/allies deck with 4 of them and it was insane.
Most of the time if you mull to five and your opponent has a decent or better draw you are not going to win. It sucks, but that's how it is. When I start a game with 5 I know I either need to draw perfectly or have my opponent keep a subpar hand and draw poorly, ideally both, to win.
It's okay in Conspiracy, blocks pretty well, but once people start making like 10/10s or bigger it gets outclassed. It's in the best color because Vent Sentinel is red.
Platinum Anchor of Moonlight 9
Legendary Artifact
You may pay 2 and sacrifice 5 gold tokens rather than pay Platinum Anchor of Moonlight's mana cost.
You don't lose the game for having 0 or less life.
If you would lose life while you are at 0 or less life, instead draw that many cards.
feel free to ignore the gold token part, it has to do with a set mechanic.
I dunno, I'm way up on Kalastria Healer, mostly because they get crazy in multiples. I probably wouldn't play it unless I were in white also and getting a bunch of Allies.
I had a deck with Pack Rat one time, and my turn 2 pack rat wasn't good enough to beat Trestle Troll into Desecration Demon. That card is an absurd bomb, just awful to play against.
waiting for battle for zendikar to come out so I can assemble my newlamog eldrazi deck. should be strong in a meta with little mass artifact destruction.
That't not even true though, it's off-the-wall nuts with synergies but even without them, tossing 4 Hangarback Walkers into any standard deck that plays creatures is not a bad idea. It's just that strong of a card.
I would guess that Transgress the Mind will hit something you want to hit 95% of the time if played before turn 6 or 7. I think this is going to be a very bomb heavy format and knocking out the one way they have to deal with your huge guy or taking their huge guy will probably get there. Even hitting their three drop so they have nothing big to do on turn 3 is still pretty good. The fact that is turns on Processors is just gravy.
Pretty much every new huge Eldrazi, going to try out an Ulamog Eldrazi deck. The first batch of Eldrazi all have Annihilator and are pretty uninteresting for it. The new ones have a great variety of powerful abilities.
Land
~ enters the battlefield tapped.
T: Add 1 to your mana pool.
when ~ enters the battlefield, draw a card.
Pathway Arrows was very good at keeping Eldrazi from killing me, as well as finishing off creatures in combat.
I expected Kalastria HEaler to be good, and it is, but you need the right deck for it. i got to draft a b/G tokens/allies deck with 4 of them and it was insane.
It's okay in Conspiracy, blocks pretty well, but once people start making like 10/10s or bigger it gets outclassed. It's in the best color because Vent Sentinel is red.
Legendary Artifact
You may pay 2 and sacrifice 5 gold tokens rather than pay Platinum Anchor of Moonlight's mana cost.
You don't lose the game for having 0 or less life.
If you would lose life while you are at 0 or less life, instead draw that many cards.
feel free to ignore the gold token part, it has to do with a set mechanic.
Pry B
Sorcery
Name a card type other than land. Target opponent reveals his or her hand and discards a card of the chosen type.