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  • posted a message on I dream of Asha
    Just stack the Exalted triggers on top of the Angel token trigger. The critter will get it's +1/+1 bonuses, and then a 4/4 Angel will pop out of nowhere.

    Sounds like it'd work to me, or am I missing something?
    Posted in: Custom Card Creation
  • posted a message on Work that Name
    Etherium Sigil-Bearer 2WG
    Creature - Knight
    Exalted
    Whenever a creature you control attacks alone, you may destroy target artifact.
    2/3
    Etherium sigils have become the most sought after blessing in Bant, granted only after a soldier has destroyed enough invaders to have one forged from their remains.

    Next: Goblin Scrapdiver
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Sunshatterer 6
    Artifact Creature - Myr
    Sunburst
    Remove 5 +1/+1 counters from Sunshatterer: Destroy all non land permanents.
    -1/-1
    When the suns rise, the earth trembles.
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Centaur Grotto: 9/10. I like it. Grin

    Thief of Fortune: So you lose the game, but instead flip this, by which point your life total is already 0 or less and you die at the end of your turn anyway? Maybe a "If your life total is 0 or less, your life total becomes 1." ability? It doesn't seem very red to me, either. Unless you count oldschool not-very-red red. 5/10.

    Cloudcrest Chapel
    Legendary Land
    T: Add W to your mana pool.
    Grandeur - Discard another card named "Cloudcrest Chapel": Target permanent you control gains protection from the colour of your choice until end of turn.

    Next: A card that wins the game in an unusual way.
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Yeah. Sorry about that. Couldn't get the blasted things figured out, and then I couldn't decide on an alternative. >.<

    Crackling Corpse Cannonade :4mana::sym2r::sym2r::sym2b::sym2b:
    Sorcery
    Remove all creatures in all graveyards from the game and then deal X damage to target player and all creatures that player controls where X is equal to the number of cards removed from the game with Crackling Corpse Cannonade.
    Draw a card.

    (2/W)(2/U)(W/U)(W/U)

    Fear the hybrid mana costs! Grin
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Hypnotic Blast :2mana::symur:
    Instant
    Deal 3 damage to target creature and it gains Haste until end of turn if R was spent to play ~ and then gain control of that creature until end of turn if U was spent to play ~.


    4BR

    Damn hybrid tags, always never working...*Grumble*
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    He Really Likes Defending - :9mana::symw::symw::symw:
    Creature - Human Soldier
    Defender
    All creatures assign combat damage to ~ instead of to you or creatures you control.
    If ~ would be destroyed, regenerate it.
    0/1

    I'm not sure if that's completely balanced, but it's the best I could do without filling it with ridiculousness.

    Oblivion Halo 1BW
    Enchantment - Aura
    Enchant player
    When ~ is put into a graveyard from play, enchanted player loses the game.
    "Anointed anshmoited. Throw him over there with the rest of them." - Boris, Judge of Worth
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Seems powerful. But not brokenly so, I would say. 7/10

    Flip, Morph-husk Puppeteer 2UG
    Legendary Creature - Human Wizard
    1U: Turn Flip face down.
    Morph 2G
    When Flip or a creature you control is turned face up, put a 2/2 colourless Husk creature token into play under your control.
    2/2
    "You know what they say about another man's trash..." - Flip, Morph-husk Puppeteer

    He/she was going to be mono blue, but 2/2 bears don't seem very blue to me and the "Turn Flip face down" ability was going to either blink or add Shroud until EOT, but it felt a little too tricky to remove. =/

    Next: Unique Green spot removal.
    Posted in: Custom Card Contests and Games
  • posted a message on *Hello. My name is…* (Game)
    Nactal Strategist, because I'm that creative.

    ________ 3WU
    Creature - Angel Illusion
    Flying
    Other creatures you control have Shroud.
    2: Remove ________ from the game. Any player may play this ability.
    WU: Put ________ into play under your control. Play this ability only if ________ is removed from the game.
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    I'm not a fan of the name, the card doesn't seem very vengeful to me. It's not bad, but not really that spectacular either. 6/10.

    Shush G
    Sorcery
    Target player can't play spells this turn.
    If you have played a creature spell this turn, Shush can't be countered by spells or abilities.
    "This is our home, and you will show respect." - Berk, Llanowar Empath

    Next: Make my friend Berk here into a card
    Posted in: Custom Card Contests and Games
  • posted a message on Musing Denial

    Basically. Straightforward permission with some spiffy artifact tech thrown in.

    Scrying Sheets: Is just fantastic. Never waste a draw on a land again.

    Academy Ruins: Returns Vedalken Shackles or Muse Vessel if they hit the 'yard.

    Vendilion Clique: Snatches nasties before they hit the table. (I'm actually not too keen on these guys. Replacements?)

    Draining Whelk: Counter a spell AND play a huge critter? At the same time? Sounds like a good deal to me.

    Looter il-Kor: Yeah. You're rolling your eyes and laughing, but this little guy really is fantastic. Almost guaranteed 1 damage a turn (Who plays Shadow critters these days?) and it filters your hand, getting rid of late game Ancestrial Visions and generic non-counter uselessness.

    Mana Leak, Rune Snag, Remand, Rewind: Counters. To, you know, counter things.

    Stifle: Counters a Fetchland activation and stops Storm shenanigans.

    Ancestral Visions: Wicked early game, turns into Looter fodder as the game progresses, which is why it's only a 2-off.

    Vedalken Shackles: Who doesn't love stealing critters?

    And this is where the deck get's nasty. Ladies and gentlemen, I present:

    Muse Vessel!

    Why you ask? Because it'll keep your opponents hand nice and small for the rest of the game. However many they have when you play it, is the most they're ever going to have (bar card drawing effects,) and that number keeps getting smaller as they play spells. A handful of counters versus an opponent with 3 cards in their hand? I think that's game.

    Muse Vessel and Vedalken Shackles are 2-offs because you don't actually play them until turn 6 and turn 5 respectively. That way you have a little counter backup to save your ass should your opponent have any nasties alurking.

    And before anybody blows a gasket due to no Cryptic Command, I just prefer Rewind. It doesn't cantrip, or tap critters, or bounce, but it does untap your land, letting you play more counters if required and letting you activate Scrying Sheets, which often will replace your card anyway.

    Really. What I need help with is the sideboard. It's looking pretty sick at the moment.

    Chalice of the Void: I only ever foresee this getting set to 1, because at 2 it counters over half of your counter suite and at 3 and above you'll be sinking 6 or more mana into it. There to hate against Elves! and possibly Zoo which are just too fast to counter.

    Engineered Explosives: Again, only will ever be set to 1 or possibly 0 (But this time it's because 1 is the highest it can get in this deck) to either blast away some Elves and Nacatls or Bitterblossom tokens.

    Threads of Disloyalty: Seems good enough. Stealing things? Yes please.

    Hurkyl's Recall: Affinity hate.

    Sower of Temptation: More stealing things, but this time with more options. It does die to burn, however. Which is never a good thing.

    So does anybody have any critisisms/suggestions/comments?

    Thanks in advance. Smileup

    Edit: My tags aren't working. No idea why. Sorry about that. D:
    Posted in: Decks for Critique
  • posted a message on Request a Card Based on an Art from Your Imagination!
    Martyr's Folly
    Instant - 1R
    ~ deals 1 damage to each creature target player controls unless that player has ~ deal 5 damage to a creature he or she controls.

    Next: A beehive in a tree, with a swarm of bees chasing a rather flustered goblin away.
    Posted in: Custom Card Contests and Games
  • posted a message on The Stupid Ability Game
    Breathsucker 2BB
    Creature - Nightmare
    When ~ comes into play, target opponent loses 3 life and you gain 3 life.
    When ~ leaves play, that player gains 3 life and you lose 3 life.
    Evoke 1B
    2/2

    Make a card with multiple instances of a single keyword.
    Posted in: Custom Card Contests and Games
  • posted a message on Please help... struggling for names....
    The first one seems insane in a counter control deck. O.o

    And "Nullstone Matrix" is an ace name. I suggest you use it. Grin

    The 2nd could be called something like "Manaburst" or something, seeing as, flavour-wise, untapped lands are still chockers full of mana. But it really may as well read "Tap all lands." 'Cause it seems like everyone will just tap their lands in response.

    The 3rd seems awful. Not because it's particularly horrid, but because it's a dedicated hoser of a basic land. Basic! OMG Red seems to hate non-basic lands more than Islands now-a-days, anyway.

    You could do it something like:

    Explosive Evaporation 1RR
    Sorcery
    Deal 1 damage to each player for each Island he or she controls.

    The 4th would word if it was something along the lines of

    Orc Beserker R
    Creature - Orc
    Whenever a creature deals combat damage to a player, that creature's controller gains control of ~.
    3/2
    Beserk is an understatement

    Since red likes to smash face. So red critters like to go where the smashface is, I guess.
    Posted in: Custom Card Creation
  • posted a message on Instant Coffee Game (read the rules please)
    Why red? Why provoke? It'd have been nice to see a little more "Oomph!" in the equipment side, or a little less fragility in the critter side. But either way, 6/10.

    Absorbent Shiftling 3U
    Creature - Illusion
    Flying
    When ~ becomes the target of a red spell or ability, ~ becomes a 6/2 red Elemental creature with Haste. (This effect does not end at end of turn)
    When ~ becomes the target of a green spell or ability, ~ becomes a 4/4 green Beast creature with Trample. (This effect does not end at end of turn)
    2/2
    "Note it's towel-like powers?" - Garry, Novijen Tour Guide

    Next: Make a G spot removal spell.
    Posted in: Custom Card Contests and Games
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