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  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Ringmaster's Command 3BR
    Sorcery (R)
    Choose two —
    • Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
    • Create two 2/1 red Devil creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
    • Creatures you control get +1/+0 and gain menace until end of turn.
    • Each player sacrifices a creature.

    IIW: Cards for your first deck.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    In the spirit of the challenge, your critiques have been exchanged with another player's. Bigly fun!

    jk you all get your own

    JaceTheThighMaster: One tree is groundbreaking. Two trees are a callback. Three trees and up gets into forest territory and suddenly all the trees are starting to look the same and I've lost all sense of direction. Does mold creep on the north side of a treefolk, or the south? I should've paid attention in Goblin Guides. Oh no, oh god, send help. Trees are très passé, man. The cool kids are doing avatars now. Life = mana is a fun equation, but one I wish was on a more exciting card. You dip your roots in a life=mana=power conversion chain and I'd like to see a refinement of that thought.

    Cardz4999: Let me tell you a story. Many years ago, my mother and I went to visit my dying grandmother at the hospital. I barely knew her and yet the sight of her pallid, sunken features frightened me in a way I could not grasp at the time. I was very young and I could not comprehend death. I remember her calling me closer one shy shuffle at a time, so close that I could feel the rattling breeze blowing through the emphysemic windchimes she passed off as lungs. She craned over to me. "Legendary nonpermanents are trash" she hissed before slumping back in a fit of hacking coughs. We had to leave then. I've always wondered what she meant, and I'm glad now I know. The effect itself is lovely.

    Flatline: Path is neat. I can't help but feel this wants to be a multiplayer card - giving everyone at a table the chance to trade in a measly land for target player's good china sounds fun as heck. Whispering Weird is also pretty nice but I feel "can't be blocked" is a little much and "must attack each turn if able" is too funny to leave off.

    Subject16: I've revised my judgment twice already because I cannot decide what you intended this card to do. Turn Zugzwang is cast > My turn except my opponent controls me > Opponent's turn except I control him? In either case, trading control forces you to solve the puzzle of engineering a board/hand state that can't be used against you and I enjoy that.

    Mergatrosmosis_Jones: This ... isn't actually very good outside of landfall shenanigans, and I like landfall as much as the next guy but c'mon. On its own, it just means you have no mana every second turn. I feel that this ability is more exciting as a once-off effect. The tension of managing your lands-in-play vs lands-in-hand seems fruitful.

    void_with_nothing: Are we able to switch loyalty like that? Maybe. This card feels obtuse and very narrow, but not in a way that excites me as a designer or as a player.

    Treeboy: U N L I M I T E D P O W E R (Thirteen is just silly.)

    KarmaDeen: I really like this but it can just be 4UUBB or something normal.

    sleep and spell: This seems fun, but isn't it basically "activate target planeswalker's ultimate but also maybe lose to lightning bolt"? I'm very tired right now but the card is probably okay.

    Winner: I think I like Cardz500000s the most

    Next: Guild Commands
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Bewildered Ouphe G
    Creature — Ouphe (U)
    1G, T, Sacrifice Bewildered Ouphe: Counter target instant spell.
    Considered critically endangered, the ouphe’s love of bright lights and crackling mana does its survival no favors.
    1/2

    IIW: Exchange.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Moonglove Scavenger (B/G)
    Creature — Elf Assassin (U)
    At the beginning of combat on your turn, you may exile a card from your graveyard. If you do, Moonglove Scavenger gets +1/+1 and gains deathtouch until end of turn.
    1/2

    IIW: Black will do anything to win, even if it means ________________
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Undaru, the Heartsinger 3RG
    Legendary Creature - Giant Shaman (R)
    The first spell you cast each turn costs X less to cast, where X is Undaru, the Heartsinger’s power.
    3RG: Put a +1/+1 counter on Undaru.
    Partner (You can have two commanders if both have partner.)
    3/3

    IIW: CCDD
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Cardz: I like what this card is doing - the tension between stockpiling dorks / cashing them in is pretty enjoyable. That said, I almost wish you would have doubled down harder and let the payoff more directly scale with the number of creatures you accumulate ("C, Sacrifice another Goblin: Put a +1/+1 counter on target creature you control"?) Besides that, at higher numbers it provides insane inevitability for practically free and I don't know if that's necessarily fun. I'd consider adding a hoop to jump through with a token as a reward. All in all, an enjoyable card. Three and a half stars.

    voidy_pie: This has a lot going on, yet the abilities don't feel cohesive or impactful. I wish it had a mechanical hook to tie them together. Better yet, I wish it did one thing well instead of two things not so well. I also don't think such a durdly stall card fits the lore or what seems to be the intention of the card - if she's supposed to be the best blocker ever, why not reward blocking, or combat more generally? (rather than punishing your opponent for attacking, which they will probably just not do). I don't like this very much. Two stars.

    Winner Winner Chicken ... Dinner: Cardz5000!

    Do this one next please: Palindromic Card Names
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    I'm not sure how fast this thread usually is but since there's only one entry and victory by default is no fun I'll hold off on judging until tomorrow. If this is a bad challenge you can do this one instead:

    IIW: Tri-color legends.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Hey Void, I wanna ride your next Battle Segway okay thanks.

    Soraya, Royal Falconer 2WW
    Legendary Creature — Human Scout (R)
    When Soraya, Royal Falconer enters the battlefield, create two 1/1 white Bird creature tokens with flying.
    Whenever a Bird you control deals combat damage to a player, you may untap target creature you control.
    2/2

    IIW: Inspired by history.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Archfiend of the Glacier 2UB
    Creature — Demon (R)
    Menace
    You can’t untap more than two lands during your untap step.
    5/4

    IIW: Big creatures, unusual types.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    I invented the missed judgment.

    Spineback Manticore 3RR
    Creature — Manticore (M)
    First strike, trample, haste
    Whenever Spineback Manticore becomes the target of a spell, Spineback Manticore deals 3 damage to that spell’s controller.
    The best defense is a good offense, and the best offense is a gratuitous amount of spines.
    5/3

    IIW: Filthy powerful
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Hi guys.

    Isode's Conjunction 2UU
    Enchantment (R)
    When Isode’s Conjunction enters the battlefield, scry 4.
    At the beginning of your upkeep, if you control a permanent with converted mana cost exactly 1 and a permanent with converted mana cost exactly 7, you may sacrifice Isode’s Conjunction. When you do, draw four cards.

    IIW: I've been away so long that I've forgotten how to play. Design me a rare card that will teach me an important game concept while also appealing to casual players.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Norn's Embrace 4WWW
    Sorcery (M)
    Target opponent gets an emblem with “Nonartifact spells you cast cost 3 more to cast.”
    “Be still, fleshling, and welcome perfection.”
    —Elesh Norn, Grand Cenobite


    IIW: Spooky-ooky.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Bomb Vivant 1R
    Creature — Human Warrior (C)
    Whenever you cast your second spell each turn, Bomb Vivant gets +2/+0 until end of turn. Sacrifice it at the beginning of the next end step.
    “Careful in the front row.”
    —Juri, proprietor of the Juri Revue

    2/2

    IIW: Designers, rock the kasbah.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Liege of the Sands 3WW
    Creature — Zombie Cleric (M)
    When Liege of the Sands enters the battlefield, create two 1/1 colorless Sand creature tokens.
    Other creatures you control get +1/+1.
    1BB, Pay 2 life: Create a 1/1 colorless Sand creature token
    2/5

    IIW: A card based on your hometown.
    Posted in: Custom Card Contests and Games
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