Curse of Salt
Enchantment — Aura Curse (R)
Whenever enchanted player attacks with one or more creatures, that player exiles an attacking creature they control until Curse of Salt leaves the battlefield.
IIW: A card that Johnny would love but Spike would hate.
- Registered User
Member for 13 years
Last active Tue, Nov, 12 2019 00:27:30
- 14 Followers
- 6,854 Total Posts
- 1996 Thanks
Nov 13, 2018Chemtrails posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeoplePosted in: Custom Card Contests and Games
Nov 12, 2018Chemtrails posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeoplePosted in: Custom Card Contests and GamesSephon19 — Master of Spores: I see where this is going and I like it - doubling things is a perennial crowd favorite. However, I think it would be more interesting if it keyed off Master of Spore's power instead of the total number of +1/+1 counters you've managed to hoard (with appropriate adjustments). It would not be as powerful, but I think it would create some interesting tension. In either case, this is probably mythic due to sheer potential.
Cardz5000 — Adaptive Hydra: This is a wonderful concept, but I wish it were executed a little more intentionally. Only two of the modes are stacking, and having four of them looks butts on a card and unbalances an otherwise pleasing three motif. I enjoy the tension between adding counters now and getting more effects later, but the card does not exploit it as much as it could have.
void_nothing — Deranging Symbol: Does frenzy appearing in Unstable indicate a renewed interest in exploring the mechanic, or is that cancelled out by the fact it appears solely on Garbage Elemental? I feel like the resources-to-counters conversion ratio is a little shallow, and meddling so directly in combat math probably earns it a sorcery-only clause. The flavor text is exactly the kind of meaningless worldbuilding mumbo jumbo that I love, so props to that.
Megatroid_Jones — Recalcitrant Magnoliid: Undying/persist + counter manipulating keyword is a little trite for my tastes. The addition of a valueless graft is intriguing but here comes off as contrived.
Subject16 — Plague Converter: Mixing counters is a cardinal sin and this design pivots around it. The card itself is very convoluted, but on its own offers an awful rate of exchange. I'd try to simplify and focus the design, really put its power points where they're going to count. Modular is one of my favorite mechanics though, so you win points there.
Spelldreamer — Psychic Eviscerator: Ah, the old +1/+1 counter switcheroo. This suffers from being a feast-or-famine hate card. Against decks without a counter theme, this is just an overcosted frog. Against counter dependent decks, this could single-handedly push them out of the game. While hate cards are an important part of the game, I think there are more nuanced ways to achieve similar goals.Winner: Sephon9 wins with Master of Spores.
BlasphemyAbrahamic fantasy - choose any element in the Torah, Bible or Quran and make it into a Magic card. Don't use characters' and places' actual names, do it like Theros' treatment of Greek mythology.
Nov 11, 2018Chemtrails posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeoplePosted in: Custom Card Contests and Games
Only if you want to win. Doing this tonight.Quote from void_nothing »Is it too early to call for judge?
Nov 8, 2018Greasy Brawler 1GWPosted in: Custom Card Contests and Games
Creature — Human Warrior (R)
Creatures can’t be equipped or enchanted.
“Take off your pants and fight like a warrior!”
IIW: Fun with +1/+1 counters.
Nov 3, 2018Metamorph Master 3(G/U)Posted in: Custom Card Contests and Games
Creature — Shapeshifter (R)
1(G/U): You may reveal a creature card from your hand. If you do, Metamorph Master becomes a copy of that card, except it has this ability.
"You can be anything you want to be, just turn yourself into anything you think you could ever be"
IIW: Finish him!
Sep 26, 2018Ringmaster's Command 3BRPosted in: Custom Card Contests and Games
Choose two —
• Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
• Create two 2/1 red Devil creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
• Creatures you control get +1/+0 and gain menace until end of turn.
• Each player sacrifices a creature.
IIW: Cards for your first deck.
Sep 25, 2018In the spirit of the challenge, your critiques have been exchanged with another player's. Bigly fun!Posted in: Custom Card Contests and Games
jk you all get your own
JaceTheThighMaster: One tree is groundbreaking. Two trees are a callback. Three trees and up gets into forest territory and suddenly all the trees are starting to look the same and I've lost all sense of direction. Does mold creep on the north side of a treefolk, or the south? I should've paid attention in Goblin Guides. Oh no, oh god, send help. Trees are très passé, man. The cool kids are doing avatars now. Life = mana is a fun equation, but one I wish was on a more exciting card. You dip your roots in a life=mana=power conversion chain and I'd like to see a refinement of that thought.
Cardz4999: Let me tell you a story. Many years ago, my mother and I went to visit my dying grandmother at the hospital. I barely knew her and yet the sight of her pallid, sunken features frightened me in a way I could not grasp at the time. I was very young and I could not comprehend death. I remember her calling me closer one shy shuffle at a time, so close that I could feel the rattling breeze blowing through the emphysemic windchimes she passed off as lungs. She craned over to me. "Legendary nonpermanents are trash" she hissed before slumping back in a fit of hacking coughs. We had to leave then. I've always wondered what she meant, and I'm glad now I know. The effect itself is lovely.
Flatline: Path is neat. I can't help but feel this wants to be a multiplayer card - giving everyone at a table the chance to trade in a measly land for target player's good china sounds fun as heck. Whispering Weird is also pretty nice but I feel "can't be blocked" is a little much and "must attack each turn if able" is too funny to leave off.
Subject16: I've revised my judgment twice already because I cannot decide what you intended this card to do. Turn Zugzwang is cast > My turn except my opponent controls me > Opponent's turn except I control him? In either case, trading control forces you to solve the puzzle of engineering a board/hand state that can't be used against you and I enjoy that.
Mergatrosmosis_Jones: This ... isn't actually very good outside of landfall shenanigans, and I like landfall as much as the next guy but c'mon. On its own, it just means you have no mana every second turn. I feel that this ability is more exciting as a once-off effect. The tension of managing your lands-in-play vs lands-in-hand seems fruitful.
void_with_nothing: Are we able to switch loyalty like that? Maybe. This card feels obtuse and very narrow, but not in a way that excites me as a designer or as a player.
Treeboy: U N L I M I T E D P O W E R (Thirteen is just silly.)
KarmaDeen: I really like this but it can just be 4UUBB or something normal.
sleep and spell: This seems fun, but isn't it basically "activate target planeswalker's ultimate but also maybe lose to lightning bolt"? I'm very tired right now but the card is probably okay.
Winner: I think I like Cardz500000s the most
Next: Guild Commands
Sep 20, 2018Bewildered Ouphe GPosted in: Custom Card Contests and Games
Creature — Ouphe (U)
1G, T, Sacrifice Bewildered Ouphe: Counter target instant spell.
Considered critically endangered, the ouphe’s love of bright lights and crackling mana does its survival no favors.
Sep 17, 2018Moonglove Scavenger (B/G)Posted in: Custom Card Contests and Games
Creature — Elf Assassin (U)
At the beginning of combat on your turn, you may exile a card from your graveyard. If you do, Moonglove Scavenger gets +1/+1 and gains deathtouch until end of turn.
IIW: Black will do anything to win, even if it means ________________
Sep 14, 2018Undaru, the Heartsinger 3RGPosted in: Custom Card Contests and Games
Legendary Creature - Giant Shaman (R)
The first spell you cast each turn costs X less to cast, where X is Undaru, the Heartsinger’s power.
3RG: Put a +1/+1 counter on Undaru.
Partner (You can have two commanders if both have partner.)
Sep 6, 2018Cardz: I like what this card is doing - the tension between stockpiling dorks / cashing them in is pretty enjoyable. That said, I almost wish you would have doubled down harder and let the payoff more directly scale with the number of creatures you accumulate ("C, Sacrifice another Goblin: Put a +1/+1 counter on target creature you control"?) Besides that, at higher numbers it provides insane inevitability for practically free and I don't know if that's necessarily fun. I'd consider adding a hoop to jump through with a token as a reward. All in all, an enjoyable card. Three and a half stars.Posted in: Custom Card Contests and Games
voidy_pie: This has a lot going on, yet the abilities don't feel cohesive or impactful. I wish it had a mechanical hook to tie them together. Better yet, I wish it did one thing well instead of two things not so well. I also don't think such a durdly stall card fits the lore or what seems to be the intention of the card - if she's supposed to be the best blocker ever, why not reward blocking, or combat more generally? (rather than punishing your opponent for attacking, which they will probably just not do). I don't like this very much. Two stars.
Winner Winner Chicken ... Dinner: Cardz5000!
Do this one next please: Palindromic Card Names
Sep 4, 2018I'm not sure how fast this thread usually is but since there's only one entry and victory by default is no fun I'll hold off on judging until tomorrow. If this is a bad challenge you can do this one instead:Posted in: Custom Card Contests and Games
IIW: Tri-color legends.
Aug 28, 2018Hey Void, I wanna ride your next Battle Segway okay thanks.Posted in: Custom Card Contests and Games
Soraya, Royal Falconer 2WW
Legendary Creature — Human Scout (R)
When Soraya, Royal Falconer enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Whenever a Bird you control deals combat damage to a player, you may untap target creature you control.
IIW: Inspired by history.
Aug 11, 2018Archfiend of the Glacier 2UBPosted in: Custom Card Contests and Games
Creature — Demon (R)
You can’t untap more than two lands during your untap step.
IIW: Big creatures, unusual types.
Aug 7, 2018I invented the missed judgment.Posted in: Custom Card Contests and Games
Spineback Manticore 3RR
Creature — Manticore (M)
First strike, trample, haste
Whenever Spineback Manticore becomes the target of a spell, Spineback Manticore deals 3 damage to that spell’s controller.
The best defense is a good offense, and the best offense is a gratuitous amount of spines.
IIW: Filthy powerful
- To post a comment, please login or register a new account.
Aug 24, 2012This is my card can you fix it please?Posted in: Card Repair and Travesty Insurance
Rage of Demons 2BB
Enchantment - Aura (M)
Enchanted creature gains trample and rumble X, where X is the number of Swamps you control.
Creatures must block enchanted creature if able.
- To post a comment, please login or register a new account.