So it's up. I know it isn't pretty. Hopefully I'll come back and fix it. I think it's going to be my third and final permanent EDH deck. Let me throw some out to you that I was testing as I was throwing this deck together in haste.
The Bounce lands/Exploration are intentional. While very infrequent. They do offer some extreme ramp. I plan on cutting these for fetches and maybe a Drop of Honey if the Nodes keep doing well.
While this deck does have a lot of money in it, I built it from excess stuff I had lying in binders. But I also don't want to dump too much more into it.
Recently pulled my PW deck out of retirement. I love this deck. I focus a little more on the lock with Enchantments. Have you tried Drop of Honey/Porphyry Nodes? The nodes are amazing early game (which this deck really lacks) in my opinion. Have been debating about getting Honey to double the effect.
Also while Collective Restraint is usually set to 5 it doesn't protecy our 'walkers. Ever feel like it could be an easy cut?
So I go back and forth a lot with this deck. I love playing it but it takes so many good cards from other decks. but I think I'm going to rebuild it for real this time. I'm hoping to make it my third and final Flagship deck. Hopefully then I can give you some help with this. Some cards I have question about.
What are you opinion on Winter Orb and Static Orb? With Ral or Garruk, it puts you so far ahead.
Desolate Lighthouse? Same idea as Dack (not saying remove it) but doesn't take a spell slot and is instant speed.
Ensnaring Bridge? How fast do you drop your hand? I understand it doesn't work well with your tokens but you seem to have a decent way of controlling that.
How is your mana? I always seem to build this deck with a ton of ETB non basics for fear of color screw.
No love for Chandra, Pyromaster? She's always felt like one of the best card draws. Perhaps she's outclassed by Dack both Jaces and Ajani.
Time Magic (Time Warp and co.) are incredible with Walkers. Is there a reason you don't run them? Edit: Just found your comments about these.
In my experience with this deck you want to hit 4+ mana every game by turn 3. (I've even ran Explore with relative success.) But you have a small ramp package. Do you feel different?
I'm sure you will make room for it but what are your feelings on the new Teferi?
I love this card and the ability. But it's just a tad too slow in the more aggressive variants. In the slower grindy controlish deck the card is an absolute house.
He is correct about Marath. Regardless of what you chose to build, your biggest strength is just having access to your commander. If nothing else, he gets rather large after a couple of casts.
I may be better suited towards questions about token decks, but I am working on a more aggro based build on the side. Feel free to PM me if you have any questions!
I'll echo the pm too. Don't be afraid to ask on our threads either. And Airithne is definitely best to ask about token producing stratagies. I've geared mine towards aggressive starts into a combo finish with one of 3 different combos. But I don't think there is a "best" way to build any deck. Just have fun.
Airithne when you get that Aggro list down you have to send it my way so I might get a few more ideas. A deck is never finished.
These are all insane cards in Marath. Marath is an amazing general to play with. Lot of options and many ways to build him. It really depends on your meta. (Look at mine verse Airinthe) I've won games where I just cast Marath 5 times and slug people for increasing amount of damage and disrupt their plans. If you have any questions after you post don't hesitate to come to one of us and ask for help.
1
1 Ajani Steadfast
1 Ajani, Mentor of Heroes
1 Ajani Vengeant
1 Chandra, Pyromaster
1 Dack Fayden
1 Elspeth, Knight-Errant
1 Elspeth, Sun's Chapion
1 Garruk, Primal Hunter
1 Garruk Wildspeaker
1 Gideon Jura
1 Jace, Architect of Thought
1 Jace, the Mind Sculptor
1 Karn Liberated
1 Kiora, the Crashing Wave
1 Liliana of the Veil
1 Liliana Vess
1 Nicol Bolas, Planeswalker
1 Ral Zarek
1 Sorin, Lord of Innistrad
1 Sorin Markov
1 Tamiyo, the Moon Sage
1 Teferi, Temporal Archmage
1 Tezzeret the Seeker
1 Venser, the Sojourner
1 Vraska the Unseen
Instants
1 Cyclonic Rift
Enchantments
1 Porphyry Nodes
1 Exploration
1 Sylvan Library
1 Sterling Grove
1 Rhystic Study
1 Phyrexian Arena
1 Humility
1 The Abyss
1 Mystic Barrier
1 Sphere of Safety
1 Inexorable Tide
1 Doubling Season
1 Mirari's Wake
1 Maelstrom Nexus
1 Demonic Tutor
1 Farseek
1 Fabricate
1 Maelstrom Pulse
1 Wargate
1 Wrath of God
1 Hallowed Burial
1 Rout
1 Creeping Renaissance
1 Austere Command
1 Jokulhaups
Artifacts
1 Sol Ring
1 Contagion Clasp
1 Torpor Orb
1 Darksteel Ingot
1 Ensnaring Bridge
1 Rings of Brighthearth
1 Static Orb
1 Nevinyrral's Disk
1 The Chain Veil
1 Contagion Engine
Lands
1 Command Tower
1 Reflecting Pool
1 Hallowed Fountain
1 Watery Grave
1 Blood Crypt
1 Stomping Ground
1 Temple Garden
1 Godless Shrine
1 Steam Vents
1 Overgrown Tomb
1 Sacred Foundry
1 Breeding Pool
1 Seaside Citadel
1 Arcane Sanctum
1 Crumbling Necropolis
1 Savage Lands
1 Jungle Shrine
1 Sandsteppe Citadel
1 Mystic Monastery
1 Opulent Palace
1 Nomad Outpost
1 Frontier Bivouac
1 Vivid Meadow
1 Vivid Creek
1 Vivid Marsh
1 Vivid Crag
1 Vivid Grove
1 Desolate Lighthouse
1 Selesnya Sanctuary
1 Izzet Boilerworks
1 Simic Growth Chamber
1 Golgari Rot Farm
1 Plains
1 Island
1 Swamp
1 Mountain
1 Forest
So it's up. I know it isn't pretty. Hopefully I'll come back and fix it. I think it's going to be my third and final permanent EDH deck. Let me throw some out to you that I was testing as I was throwing this deck together in haste.
The Bounce lands/Exploration are intentional. While very infrequent. They do offer some extreme ramp. I plan on cutting these for fetches and maybe a Drop of Honey if the Nodes keep doing well.
While this deck does have a lot of money in it, I built it from excess stuff I had lying in binders. But I also don't want to dump too much more into it.
1
Also while Collective Restraint is usually set to 5 it doesn't protecy our 'walkers. Ever feel like it could be an easy cut?
I'll have to repost my list soon.
1
What are you opinion on Winter Orb and Static Orb? With Ral or Garruk, it puts you so far ahead.
Desolate Lighthouse? Same idea as Dack (not saying remove it) but doesn't take a spell slot and is instant speed.
Ensnaring Bridge? How fast do you drop your hand? I understand it doesn't work well with your tokens but you seem to have a decent way of controlling that.
How is your mana? I always seem to build this deck with a ton of ETB non basics for fear of color screw.
No love for Chandra, Pyromaster? She's always felt like one of the best card draws. Perhaps she's outclassed by Dack both Jaces and Ajani.
Time Magic (Time Warp and co.) are incredible with Walkers. Is there a reason you don't run them? Edit: Just found your comments about these.
In my experience with this deck you want to hit 4+ mana every game by turn 3. (I've even ran Explore with relative success.) But you have a small ramp package. Do you feel different?
I'm sure you will make room for it but what are your feelings on the new Teferi?
I'm curious to hear some feedback.
1
Elves (+GSZ and Arbor)... Stop laughing. No seriously try them out. Turn 2 Marath is ridiculous. Plus, who wants to waste removal on an elf?
1
I love this card and the ability. But it's just a tad too slow in the more aggressive variants. In the slower grindy controlish deck the card is an absolute house.
I'll echo the pm too. Don't be afraid to ask on our threads either. And Airithne is definitely best to ask about token producing stratagies. I've geared mine towards aggressive starts into a combo finish with one of 3 different combos. But I don't think there is a "best" way to build any deck. Just have fun.
Airithne when you get that Aggro list down you have to send it my way so I might get a few more ideas. A deck is never finished.
1
Thanks for the shout out bud.
1 Avacyn, Angel of Hope
1 Earthcraft
1 Sylvan Library
1 Archangel of Thune
1 Basilisk Collar
1 Eternal Witness
1 Garruk Wildspeaker
1 Aura Shards
1 Purphoros, God of the Forge
1 Birthing Pod
1 Survival of the Fittest
1 Mirror Entity
1 Sylvan Primodial
1 Karmic Guide
1 Bloom Tender
1 Natural Order
1 Skull Clamp
1 Nightshade Peddler
1 Swords to Plowshare
1 Path to Exile
1 Mentor of the Meek
1 Inkmoth Nexus
1 Seedborn Muse
1 Sun Titan
1 Oracle of Mul Daya
1 Cathar's Crusade
These are all insane cards in Marath. Marath is an amazing general to play with. Lot of options and many ways to build him. It really depends on your meta. (Look at mine verse Airinthe) I've won games where I just cast Marath 5 times and slug people for increasing amount of damage and disrupt their plans. If you have any questions after you post don't hesitate to come to one of us and ask for help.