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  • 2

    posted a message on Vizier of Remedies
    How is this an improved Melira?
    Posted in: Vizier of Remedies
  • 4

    posted a message on [[Official]] Reserved List Discussion
    I own a significant number of reserve list cards (a set of Underground Sea, Tundra, Volcanic Island, etc. (the only duals I don't have full sets of are Scrubland, Badlands)) with a pretty expensive collection ($30k~ approx). I wouldn't mind them abolishing the reserve list, and I doubt a promissory estoppel would matter considering the game, market, etc., has changed significantly from the time in which the promise was made. A lot of my collection was obtained before it became significantly expensive-- for example, I bought my Seas when they were $30, so maybe my input isn't as worthwhile as those who dropped for them at full price, but I wouldn't mind shaving some of the value off of my collection so that I can finally play my favorite formats with people again. I've only been to one Vintage tournament (it was 10 proxy) and Legacy has been harder and harder to find games in, and is easily the most fun I've ever had playing Magic. Legacy with Commander side games is the *greatest* time ever.

    I especially wouldn't mind them re-opening the foil loophole so that duals, Moat, Tabernacle, Workshop, Bazaar, etc., could be reprinted again. These cards don't need a tremendous increase in supply in order to aid the market- there just need to be enough so that the formats in which those cards are playable can actually support the volume of players who would like to use them in decks. Duals would be absurdly popular due to Vintage/Legacy but also for Commander, as well, so I guess they'd need to be more careful about that since not everyone is as easygoing as I when it comes to this subject.

    I really do think Wizards needs to do something, though. This game is probably my greatest addiction, but it's not worth a damn if I can't play with anybody (and no, I'm not going to play Modern. Wizards has been pretty ban-happy and I've lost integral pieces to my decks 3 separate times now as I was a UR Storm, Pod, and then Amulet Bloom player who was building Splinter Twin because it was only a matter of time before Bloom got banned, I thought. If I can't play good combo decks, I won't be in the format, no thank you).
    Posted in: Magic General
  • 1

    posted a message on which two are the best partner commander 2016???
    I sincerely believe the strongest Partner, overall, is probably Thrasios, Triton Hero or Kydele, Chosen of Kruphix. One produces infinite mana while the other is an infinite mana sink that wins you the game if you have the capacity to cast Laboratory Maniac (or bring him out in any other way if the colors support it).

    Thrasios and Tymna is probably among the best combinations available (white gives Enlightened Tutor, Angel's Grace to abuse Ad Nauseam, etc., while black gives the aforementioned and all of its great tutors). Thrasios is just really stupidly good, so if we're talking best combinations, here, I feel like Thrasios needs to be in the discussion in some fashion.
    Posted in: Commander (EDH)
  • 2

    posted a message on Getting girl friend into playing Magic competitively
    My wife (girlfriend at the time, roughly 8-9 years ago) wanted to get into Magic because she wanted to be in the activities in which I took part, so we built her an Elf tribal deck since Lorwyn was the most recent set at the time (I started in Time Spiral, she started within the year or so). She loved it and still has it to this day, though it has been heavily modified since that time and the only card that is probably the same is most likely Priest of Titania.

    My wife tried doing events, but she cracks under pressure and her performance would suffer as a result (the last one she played in was a Legacy event where she 0-2 dropped, playing Aggro Loam while I played Enchantress). She likes going to events if I'm playing, even to this day, she just doesn't like playing in them any more. She plays kitchen table almost exclusively, which is where she can play her Elf deck and her Ezuri, Renegade Leader Commander deck that I built for her (we're probably switching the Commander to Yisan, the Wanderer Bard because the deck has consistency issues. Sometimes she can kill the whole table on her third or fourth turn, other times she sits there and does nothing until turn 7 or 8). Getting her into Magic was really no different from getting anyone else I've taught how to play, except she had more gusto and really just wanted to be a part of the activities with my friends and I, probably moreso than anyone else I've ever taught. I've been talking about doing the Commander nights at the local game store, but I'm unsure if she would feel like playing in those.



    The most important thing to remember is: If the person doesn't want to play, then they don't want to play. Prodding and pushing the issue can just turn them off from the game entirely. Case in point, an old co-worker of mine recently got into Magic the Gathering on her own- and now loves it, despite the fact that she fervently hated the game before because one of her past boyfriends pushed and argued and pushed to try and get her to play, resulting in her loathing it. So, you know, don't be annoying and remember that no means no. If she wants to play at the kitchen table, then don't push the issue until she winds up hating Magic in its entirety.
    Posted in: Magic General
  • 1

    posted a message on Commanders!
    Purphoros can win out of nowhere and through fair amounts of hate, while Krenko has a very hard time doing so because it needs to build up a board presence with the most easily-removed creature type. That's the only reason I can think of, anyway.
    Posted in: Commander (EDH)
  • 4

    posted a message on Tamiyo, Field Researcher
    Her plus is absolutely a green ability, commonly both green and blue. Ohran Viper, etc., is a mono green card with this same ability, and things like Edric, Coastal Piracy, etc., also have it, but that doesn't mean it's not part of Green's color pie. I see a green and blue ability, a blue and white ability (blue gets it more now, but white is really big about tapping things, from Kismet to Loxodon Gatekeeper, to Kor Hookmaster), and a very blue ability. That seems fitting, to me.
    Posted in: Tamiyo, Field Researcher
  • 5

    posted a message on Tamiyo, Field Researcher
    Wow, I actually like all of these abilities. The draw being on the plus is probably my favorite part- I'm definitely grabbing at least one for Commander.
    Posted in: Tamiyo, Field Researcher
  • 3

    posted a message on Commanders that you just don't get
    Quote from Slarg232 »
    Any general that has a tutor ability tends to be very boring.

    But for players that play only once in a while, they find it fun. I would take their comments with a grain of salt.


    I enjoy playing a commander with a tutor simply because I love the fact that I don't have to pray to the shimmying shuffle god to get the answer I need *now*. Just because someone somewhere down the line decided "You must play five copies of the same card or never see the card evar" doesn't mean that's the game I want to play.

    Also, playing a six mana 6/5 Vanilla isn't exactly the greatest amount of fun anyone could be having.


    As someone who has pretty much exclusively played Legacy and Commander for the last 3 years, I agree. Arcum Dagsson was my very first Commander (I had every card already lying around in my binder- including Mana Crypt), and I've built Zur and greatly enjoy even Sliver Overlord, as well.



    My meta game also is moderately competitive though. Lots of our games are decided in the first 5-6 turns, because sometimes people like dropping turn 2 Land Equilibriums off of a turn 1 Sol Ring, Talisman of Progress, and an Island. It's nice to be able to get your Commander out, grab Rings of Brighthearth, and then the next turn grab Basalt Monolith and Staff of Domination off of one activation, draw the whole library, and then hard cast Clock of Omens, Nevinyrral's Disk, Mycosynth Lattice, and Darksteel Forge with all of your counter backup in hand- all while someone is trying to lock the game down. I find that fun.

    As far as Commanders I just don't get... It'd be the ones used by hipsters that offer no practical benefit over anything else in their colors, that they play primarily because they want to be different and so they may condescend toward others who don't care about such a thing. My problem is less with the cards themselves, however, and more about a specific attitude accompanying them. Don't disparage me for playing Kemba, Kha Regent because she's, "A cookie-cutter Voltron Commander" (when she's not even that good lol) while I'm beating the ass off of your Kentaro, the Smiling Cat Voltron because you misplayed by casting an Armageddon as early as possible while I had both Marble Diamond and a Worn Powerstone, and you no mana rocks at all.


    The guy who plays Barktooth Warbeard or Axelrod Gunnarson because their names are cool and they made a metal-themed deck for them or whatever is perfectly fine, in my book, and I'll bust out one of my weaker Commander decks to play against them so we can all have fun. The guys who purposefully play hard-to-function Commanders, or ones that are simply obsoleted by other cards in their colors in specific styles of play, and then complain, argue and insult other people are the bane of Commander, in my opinion, especially since I only seem to run into these people online or at shops.
    Posted in: Commander (EDH)
  • 1

    posted a message on Nahiri, the Harbinger
    So hasted Blightsteel Colossus can be a thing Nahiri enables with her ult. I like that. Probably more than I should.

    The +2 is filtering that enables madness (which is kind of whatever outside of Standard), but her -2 is excellent. I dislike that the artifact has to be tapped in order to exile it, but that's whatever.

    But + her twice and get a Blightsteel with haste isn't bad, especially considering you can adjust your plan on the fly and exile needed permanents an opponent controls while only setting your plan back a little bit.
    Posted in: Nahiri, the Harbinger
  • 2

    posted a message on Its Magic becoming a very expensive hobby?
    I mean, Magic does seem more expensive to me than when I started.

    I began around Time Spiral, if that tells you anything, and I played Pickles and Reveillark combo until Lorwyn/Morningtide, and then after that switched to Faeries. Bitterblossoms, Mutavaults, etc., were around $20 (which I thought expensive then. Though, on the other side of the spectrum, Garruk Wildspeaker was $20-25 too, and Tarmogoyf was nowhere near $150-200). Hell, I built my Extended deck, which was Confinement-Assault-Loam, for around the same price as a Standard deck today, and that ran 4 Stomping Ground, 4 Sacred Foundry, 4 Wooded Foothills and some number of Windswept Heath (which, before the reprints, I've had people call me a liar). I purchased an Underground Sea for $30, and traded for 3 at $50 to begin my first Legacy deck. When Sensei's Divining Top was banned and I basically switched my Extended deck to Legacy, I managed to deck 3 Plateaus for $16/each which began me picking up more duals for other deck ideas. Tundras for less than $30 each, etc.,

    Honestly, it seems like the number of Magic players who want cards keeps increasing above and beyond the supply of cards that comes out. Let alone the fact that the secondary market prices for Magic cards is a lot higher now than it used to be 7-8 years ago when I started due to inflation. Also, Modern is totally a thing, and it more popular than Extended ever was, prompting more people to (seemingly) pay out the nose for really expensive cards. The Ensnaring Bridges and Azusas I bought for $1-2 a piece back then are $40~ today, and I could say the same for a whole bunch of really random cards I've obtained over the years (I got a Mana Crypt for $20 when I just started. That sort of thing. Wish I had the foresight to pick up those $50 Karakas or $80 Tabernacle at Pendrell Vale), but those kind of things just happen. Modern is becoming more comparable in price to Legacy by the month as more and more players make it a larger format around a shrinking supply of cards.
    Posted in: Magic General
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