Try cutting strip mine? I understand the recursion with it but, busting opponent's lands at the cost of your own isn't too big in my eyes. It'll allow you to focus your deck onto dealing more damage as opposed to land disruption. E.g. Lord of Extinction+Rogue's Passage=alternate victory. Same applies to Jarad. Only for point-kill tho
no my rule change doesn't just stop tuck it prevents theft and bonus when a creature dies....sounds like a rule your just scared of cuz you like being timmy in your play
Yeah yeah, keep typing things... keeping slinging insults that 4th graders can shrug off... etc.
You're rule makes no sense and is obviously based on one or two bad experiences with tuck that now you want to stop it all together. What it sounds like is that you don't know how to change your deck to adapt to other strategies and thought you would come here and start a rule change to accomodate to you. Right....
At this point, actually to be honest quite a few posts back, I stopped taking you seriously, but this is just idiotic. You were the one who acted like the tuck rule bothered you, the rest of us understand how the game works and are more than fine with playing the game as it is. Tuck is borderline terrible in 60 card formats, but in EDH it can totally make a huge difference in someone's gameplan if they don't have the proper tutors to get their creature back. Either way, the highlighted part of your statement makes absolutely no sense at all.
Shhh... I got like 5 mins left til I'm out of work, keep this guy going, he's at least entertaining.
I don't understand how you can be purists about 'doing exactly what the card says' in a format which tells you to regularly ignore things that cards tell you to do (exile or destroy) when your General is involved.
I'm open to using French rules where this is concerned.
Terminus isn't a commander you can't do it from exile...sounds like a rule that bugs you though why play commander if your staring at a general that terminus is the only viable option go play standard
WTF are you even talking about?
Are you saying that people that play Terminus play it because they don't know how to play commander and should go play standard?
Because those are the rules lol if your worried so much about a general being out for 2 extra per cast why play edh
Look, we know you're just trolling at this point, but seriously... do you really think the game works at all like you've described it on this thread? We all know the general tax rule, but you want to make a rule (just for you) to return your commander to the Command Zone because you hate tuck? Wow... wow.
A viable strategy like its strategic...yes in singleton strategic cuz you don't know what you should tuck but its obvious in commander unless there's a worse threat on the board...terminus is a timmy card no if and or buts about it
You're wrong.
Tuck is a viable strategy, it's okay that you don't like it, but that doens't mean people should stop playing it. Build your decks with alternative wincons (this means: not your general) and tuck will be less powerful to stop your path to victory.
I'm saying if someone plays terminus let's say in response I send my general from the battlefield to command zone costing it 2 more to recast...must be hard not seeing outside the box
Wait, so now you're actually suggesting we create a new rule in Commander just for you so that your general doesn't get tucked? Seriously?
Really you have 99 other cards derp dang thought edh was just swing your general since there's no destroy cards effecting the mana cost or exile only way to deal with all you creatures is terminus for a cheap win makes games great not even complaining about condemn but still no reason not to beable to put your commander in command zone from battlefield???
First, I've read every post you've made so far. Not impressed. Also, I saw that you originally started this thread as a necro on a Rumor Mill spoiler for M13. Well played.
Secondly, general tuck is a viable strategy, as generals are avialable at all times in the Command Zone. Therefore, having a way to combat that is only logical.
Hey guys and gals, if you like a card, add it to the deck (you can quote the last post with a decklist and copy and paste it into a decklist including your addition). Just don't add two cards in a row (i.e. give someone else a turn between your adds).
I just want to bring something out of the woodwork from the Church of Norin's decklist thread.
Norin is "beautiful and terrifying, like a summer storm." And Dustinopolis wasn't even PLAYING WITH his Norin deck that time around! Perhaps there is a bias there but if he can honestly say he had fun playing against his finely-tuned wickedly-chaotic deck, there is something to aspire to there.
Norin is, from a Spike perspective, a red control deck. Norin is, from a Johnny perspective, a chaos deck. But Norin is also, from the casual perspective, one of the funnest build-around cards ever. I have played my share of games with Norin and let me just say, I will often nearly lose and then just spring back on what could most often be my final turn. Those 180s are what make Norin so memorable for me.
Now, I know a bunch of you will groan and moan when I mention Norin the Wary to you lot. But, when you think about it, the chaos route is never that bad, especially if you can pull a win (or many memories, as Norin often does create) off with grace and style. I love Norin, and I love the stories we share as Norin players, united under Norin and Gaka (and others). They make me feel really good very often; they're almost like we all have our own little success stories, be they out-and-out winning, or perverting the board state so heavily that nobody can tell what is going on (even if we lose), or things like that.
Cheers, folks! I just wanted to share that tidbit with you all. Norin bring you peace and tranquility, and remember: Just as Norin is fleeting; so too are memories. Always remember the fun you have playing these decks. They should hopefully last you a long time.
~Lil Kalki
Thanks. I guess I don't know what to say to this, other than Norin really isn't the style of deck I'm looking build, but I appreciate the sentiment.
Strip Mine is a needed utility (Gaea's Cradle, Cabal Coffers, etc. are all problems), and something we're able to abuse (see Crucible of Worlds, Life from the Loam, Oracle of Mul Daya, and Azusa, Lost but Seeking). Cutting a necessary utility land for a land that does NOTHING without a wincon alongisde it, doesn't make sense to me. I'm willing to test Rogue's Passage, but not at the cost of a list staple.
Other than making an entire card pool useless in the format?
How about, instead of everyone changing to you, you make changes to your own decks and adapt to the rest of the format?
Yeah yeah, keep typing things... keeping slinging insults that 4th graders can shrug off... etc.
You're rule makes no sense and is obviously based on one or two bad experiences with tuck that now you want to stop it all together. What it sounds like is that you don't know how to change your deck to adapt to other strategies and thought you would come here and start a rule change to accomodate to you. Right....
Shhh... I got like 5 mins left til I'm out of work, keep this guy going, he's at least entertaining.
Woah... you're agreeing with this guy?
WTF are you even talking about?
Are you saying that people that play Terminus play it because they don't know how to play commander and should go play standard?
Have you actually ever played Commander?
Look, we know you're just trolling at this point, but seriously... do you really think the game works at all like you've described it on this thread? We all know the general tax rule, but you want to make a rule (just for you) to return your commander to the Command Zone because you hate tuck? Wow... wow.
Trollolololololol
You're wrong.
Tuck is a viable strategy, it's okay that you don't like it, but that doens't mean people should stop playing it. Build your decks with alternative wincons (this means: not your general) and tuck will be less powerful to stop your path to victory.
Wait, so now you're actually suggesting we create a new rule in Commander just for you so that your general doesn't get tucked? Seriously?
I have no clue what you're even asking here, but I'm for a challenge, so why not?
"So, what's the big deal of being able to put your general in the Command Zone from the field, costing an extra 2, like graveyard?"
Hrm... I tried, but I'm still not sure what you're asking.
Something to do with the general tax placed on your general once it has been destroyed? Maybe?
First, I've read every post you've made so far. Not impressed. Also, I saw that you originally started this thread as a necro on a Rumor Mill spoiler for M13. Well played.
Secondly, general tuck is a viable strategy, as generals are avialable at all times in the Command Zone. Therefore, having a way to combat that is only logical.
Added!
1 Ragnar
Creatures [6]
1 Deathless Angel
1 Phantasmal Sphere
1 Hunted Troll
1 Hunted Phantasm
1 Tempting Wurm
1 Blazing Archon
1 Constant Mists
1 Turnabout
Sorceries [2]
1 Collective Voyage
1 Switcheroo
Enchantments [1]
1 Defense of the Heart
1 Teferi's Puzzle Box
1 Icy Manipulator
1 Omen Machine
Lands [38]
37 Basics
1 Forbidden Orchard
Omen Machine is a great add, thanks!
I also put in Tempting Wurm, though the addition of that, the Hunted(s), and Orchard make the deck look like it's gonna hug trees, lol!
I'll try to add the rest I saw...
1 Ragnar
Creatures [4]
1 Deathless Angel
1 Phantasmal Sphere
1 Hunted Troll
1 Hunted Phantasm
1 Constant Mists
1 Turnabout
Sorceries [2]
1 Collective Voyage
1 Switcheroo
1 Defense of the Heart
Artifacts [2]
1 Teferi's Puzzle Box
1 Icy Manipulator
Lands [38]
37 Basics
1 Forbidden Orchard
No Scott, you did it wrong! haha
Fix'd.
1 Ragnar
Creatures [2]
1 Deathless Angel
1 Phantasmal Sphere
1 Constant Mists
Sorceries [1]
1 Collective Voyage
1 Teferi's Puzzle Box
1 Icy Manipulator
38 Basics
Exactly, it serves both purposes.
Thanks. I guess I don't know what to say to this, other than Norin really isn't the style of deck I'm looking build, but I appreciate the sentiment.