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  • posted a message on Dreamcrusher (Child of Alara)
    Quote from Nideovinja
    They must just have it listed incorrectly, Gatherer lists it as a common...

    http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=2951


    Thank you for the clarification! Smileup
    Posted in: Variant Commander
  • posted a message on Dreamcrusher (Child of Alara)
    Does Merchant Scroll technically count as a Common some how? I see magiccards.info has it listed only as an Uncommon.
    Posted in: Variant Commander
  • posted a message on [Competitive] Krenko's Mob Rule
    Quote from ekan78
    Actually the deck in OP has 101 cards.....


    Mudbrawler Cohort needed to be removed but wasn't, fixed.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Competitive] Krenko's Mob Rule
    Quote from Greeeek
    I have a somewhat similar build to yours a few notable things I have that you may or may not have had in at a time.



    My deck runs a couple less goblins who are just cheap costing in order to pack in more Krenko activations. I figure I would rather pay the few mana to untap krenko to make more than likely > 1 goblin then have a slot for a low drop goblin. Last night I won with around 30 goblins out from a Chancellor drop into a Goblin Piledriver swing on 1 player, 28 dmg from hasted gobbos + Goblin Warstrike at #2, and Roar of the crowd on player 3.

    The deck wins in so many different fashions it is one of the funner decks to play. Cavern of souls has really been huge for counter protection.



    I've run all those cards actually. They've all been cut for one reason or another. I dislike Goblin Warstrike/Roar of the Crowd because they're completely dependent on your board state, I'd rather run more token producers or Goblins. Sword was just too expensive, and unneeded at most times. Burn at the Stake was a fun card, but didn't end up making the cut. I'm still considering Thousand-Year Elixir though... and a major decklist update is coming soon anyways, so that may end up making the list.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Return to Ravnica Game Day Playmat
    Quote from GeneralBarca
    Am I missing something, or is Wizard's the only one who's in love with that art? No one that I play with likes it at all.


    No, it's horrible art. I have no clue why they want to use it here.

    What, the art? The art is absolutely incredible.


    Completely disagree. It's one of the worst arts of the set.
    Posted in: The Rumor Mill
  • posted a message on [Competitive] Krenko's Mob Rule
    Quote from ScorpioRage
    One thing you might want to consider is adding a change log to the OP. Because I'm not sure when you added in Chancellor and Mogg Alarm, and not sure what you cut either. Helps people who have been following the deck, as well as keeping a log yourself of what you've done with the deck.


    I agree. I was waiting for the list to settle a bit before I added a Change Log, but then I ended up forgetting altogether. I'll get to work on that.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Competitive] Krenko's Mob Rule
    Goblin Rally and Moggcatcher are being added in for testing. I'll update the OP as soon as I have a chance, and post results soon.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Competitive] Krenko's Mob Rule
    Quote from SamuraiMunky
    my thoughts on goblin rally is this:

    it's a siege-gang commander that cannot fling goblins.


    It isn't even that good. SCG gives you three 1/1s and one 2/2, where Goblin Rally gives you four 1/1s.

    Quote from SamuraiMunky

    If you want to have a second weaker version of siege-gang commander I would suggest for one more mana goblin marshall. Most lists, i think, do not run the marshall (mine does but i also use moggcatcher to get him out).


    GM is actually worse than Goblin Rally, as it is 1 CMC more and usually just puts four 1/1s into play.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Competitive] Krenko's Mob Rule
    Quote from ScorpioRage
    So I finally got everything for the deck sleeved and ready to go. Because of the fact that I had an Ib and Kiki sitting in with the rest of my cards, they ended up included in the deck, figure I'll test them out in paper where the meta is a bit different than trying to be competitive online.

    But, as I was looking through some of my cards I came across something that I'm wondering why it didn't dawn on me sooner. Thousand-Year Elixir. I have never been really happy with Umbral Mantle in the deck, but I kept it in because there wasn't anything that was really as good at doing what Mantle did. But I think the Elixir is much better. There is the obvious thing, which is you can't activate Krenko 3 times in one turn with it, but is more than 2 ever really needed? Plus, and this is the big thing, Elixir gives Krenko haste, which one more thing which allows for haste, is extremely nice, and it also gives Krenko the 2 activations per turn.

    If you havn't tried Elixir, I would. If you have and didn't like it, I'd even give it a second chance.


    Glad you got the deck sleeved up! Smileup

    Elixir was in my original 99 and was cut shortly thereafter. The reason is that Umbral Mantle wins games, where Elixir gets you close, but in most scenarios, not close enough. And yes, often more than 2 activations are needed.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Competitive] Jarad's Grateful Dead
    Quote from Gregthegreat
    I'm currently working on my own some what budgeted version of this list but this thread has been incredibly helpful, even if I haven't been through most of the posts lol.

    My question though, is Hermit Druid worth running if you have a higher basic land count? At the moment I'm running 32 basics (out of 40 lands). Hopefully, once I finish trading for my land base, I can drop that down to 25 basics. Now my list is a bit heavier on mana ramp compared to the OPs, but I'm also shorter on filter lands as well. Is Hermit Druid still going to be worth running in this situation? I think milling off 5 or so cards a turn and netting a land isn't to shabby for 1 mana, but I'm not to sure from what I have read in this thread.

    Any opinions?


    Waaay too many basics for Hermit Druid to be effective. You're better off leaving him out.

    Quote from Centarion
    If I was going to play a creature that was a dead card without Jarad and only useful as sac fodder with him I would play Phyrexian Devourer. And Devourer has been discussed to death and we decided that it is just not good enough.

    A 12 point burn to everyone at the table, reliant on having Jarad in play is just not all that great compared to the other cards we have. In general I think Exsanguinate would just be better.


    Exactly.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Competitive] Jarad's Grateful Dead
    Quote from shadowstalker98
    Not sure if you saw this but, this is another Jarad deck made by a pro (I presume the writer of this article's a pro). Not sure if you've seen it tho
    http://www.starcitygames.com/magic/commander/24865-He-Went-To-Jarad.html


    No, he's not. Just a writer for SCG (a free writer, not a premium writer) and that was his first draft of a Jarad deck. I disagree with many of his initial choices, though I'm sure it's much improved by now.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Heroes of the Plane Studios - DNC and Xeno
    Quote from Sioux


    [IMG]http://i.minus.com/iOxKmHWbDpHOz.png[/IMG]

    I liked the Mob Rule idea so I went with it since all of these Goblins make Goblins. I hijacked the Scourge logo and after some slow tool work in Photoshop it yielded some nifty results. The longest part was the cutting of the Goblins from their card art work.


    Absolutely incredible! Thank you so much Sioux! Grin
    Posted in: Avatar & Sig Shop Archive
  • posted a message on [Competitive] Jarad's Grateful Dead
    Quote from The_Cooler
    Shizo, Death's Storehouse could also be a consideration. It cuts down on one more basic for Hermit Druid and, if needed, could let you KO someone with Jarad if you find yourself needing to attack.


    Shizo is in the deck, and one of my favorite lands. No drawbacks, adds a wincon, and aids Hermit Druid.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Competitive] Jarad's Grateful Dead
    Quote from The_Cooler
    Nice primer. I'm thinking about building a Jarad deck and I'll use this for pointers, but I'll definitely be adding a couple new pet cards: Jarad's Orders and Death's Presence. Death's Presence seems super fun with multiple Jarad activations or something like Altar of Dementia.


    Glad you're enjoying the thread, I hope you enjoy the deck once you build it! I'm a big fan of Jarad's Orders, and that's pretty much an auto-include for testing.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Competitive] Jarad's Grateful Dead
    Quote from shadowstalker98
    Just putting it out there, have any of you noticed the awesome combo between Avenger of Zendikar and Scapeshift? It seems to be almost another win-con in itself.
    E.g. Play Avenger of Zendikar when you have 9 lands out (for example).
    Playing Scapeshift the following turn allows you to have 9/10 attackers!!
    If you can sac and return Avenger of Zendikar to the field in the same turn that you play him, that's 18 attackers!! Admittedly, it is a two turn combo but, hey, when you pull it off, it's cool!
    It's even better when you have a higher number of lands


    Haha yeah, it's a pretty sweet synergy alright, especially when you add something like Mimic Vat & a sac outlet to the mix. Smileup

    Quote from shneakyshneaky
    I love the mechanic of landfall so much that I almost wanted to put Ob Nixilis in, what with Scapeshift, Azusa, and Oracle in the deck. He also bolts people while becoming fat for Jarad. He seems pretty fun, but I think he otherwise takes too long for things to happen.

    Edit: But, but, what if you chained a couple of Scapeshifts together with decent mana and Regrowths? That would put up some pretty nice damage there. I just hope they don't path him in the process.


    Haha, sounds like a lot of building around Ob Nixilis to make him work. Wink
    Posted in: Multiplayer Commander Decklists
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