- Sylar teh evil
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Member for 15 years, 8 months, and 24 days
Last active Fri, Jan, 7 2022 13:08:45
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Salmo posted a message on [XLN][CUBE] Adanto VanguardIf it's asking for 8-12 life and I'm paying, then it's the right choice, right? Seems like almost always having control over when to activate is probably better than potentially not having energy and this dying, or dying after the first activation, especially for an aggressive 2 drop where late game activations are way less important.Posted in: Cube Card and Archetype Discussion -
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LucidVision posted a message on [[Archetype]] The importance of having Aggro, Midrange, and Control in cube.Fwiw, you guys are saying like the discussion is getting no where, but I strongly disagree.Posted in: Cube Card and Archetype Discussion
Think this is one of the better discussions on the forum. While you may not be convincing each other to change their opinion, I'm sure there's people reading this that still haven't formed their opinion that this discussion is aiding them.
I definitely have gained knowledge from this thread and it's given me some food for thought -
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Fredo posted a message on [[SCD]] Soul FoundryPosted in: Cube Card and Archetype Discussion
What has the world come to, that this sentence even makes sense to me.Quote from Humpty_DumptyI could see running it in a ballz cube with fewer fun police cards, but most cubes with a rock/paper/scissors metagame will find this card frustrating. -
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Kelzam posted a message on What would you ask to MaRo @SDCC?Frankly, I'm pretty glad the majority of people in this thread aren't going to be there to ask him the questions that are being posted here. He's answered them ad nauseum on his Tumblr Blog, and most of them are exaggerated, accusatory and are derived from a line of thinking that has little basis in reality.Posted in: Magic General -
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FoggManatic posted a message on [[SCD]] Chandra, PyromasterThe +1 just seems really good to me. I have dreams of playing this in aggro after sulfuric vortex, knocking on their blockers and dealing 3 a turn. Also, one of the most important things a pinger can do is turn a bolt into a blast.Posted in: Cube Card and Archetype Discussion
Quote from wtwlf123I also like a cubeable "can't block" effect.
That's what I said. I've wanted one ever since I played and wrecked with Intimidator initiate in shadowmoor draft. This card gives us 3 things we don't get a lot in red: a playable can't block effect, a playable pinger, and a playable CA engine. I think that's why it's so attractive. -
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Dresden posted a message on The benefits of collectors, or why we make your game better(Since there's a big long thread bashing collectors, most of which belongs in the 'reserved list discussion' thread, I feel like making a separate thread showing some pro's of the collectors that nobody ever wants to admit in public)Posted in: Magic General
Call me a collector - it isn't how I started but I guess it's what it is today. You probably think I started by cracking beta P9 and holding them for decades but this is not the case for many of us. I started playing mtg back in the day when duals were $5 and I could hardly afford a single $25 shivan dragon (I traded about 3 duals for my single one - revised, btw), not to mention the $100 lotuses which everybody thought was ridiculous for a piece of cardboard and no, there wasn't an internet forum to complain on I quit within a few years, not having the money to build a single competitive deck. Not ONE and this is including the new brand-new Type 1.5 format at the time, of which tier decks were probably $100. I was not one of those lucky ones who kept/traded for/was gifted sets of beta, p9, etc. so basically not much of value.
In 2010 I made the fateful mistake of opening a storage box with my old mtg cards and it was thus I found myself joining MTGS to trade cards and get back into the game. (For everybody keeping track, the prices of cards were such that I used hard-earned money to buy them, let us be clear for the record that I have no entitlement issues - I earned everything I worked for and damned if I can't spend it how I wish :P) I bought and traded for some cards and gradually as I accumulated more and more staples, I happened to pick up a set of revised, pretty much my first mtg set and the cornerstone of my mtg experiences. And I started picking up other sets - homelands, fallen empires, etc. and before long I was a full-blown collector. I've bought, sold and traded a tremendous amount of cards in my quest to improve my collection and throughout the process, numerous people have thanked me or have been eager to trade with me, in stark contrast to the hate often expressed towards collectors on the forums.
Why? I, like most collectors, pay money for the absolute junk cards that nobody wants, the type of cards people would gladly trade off and at better-than-dealer prices (because let's face it - pretty much nobody, not in edh, probably not in cube, maaaybe in pauper? is going to pay you even a darn penny for your Seasinger. Or whatever.) You know (or are one of!) those guys who want more money to buy packs, cards or eBay? I have bought hundreds of thousands of cards, numerous collections, partial/full sets etc. to help finance people's conversion of cardboard to cash. And no, I'm not a dealer - many of us aren't; so-called mtg 'dealers' don't make hardly enough. Let's break it down for real - I've helped pay for broken cars, engagement rings, bachelor parties, wedding parties, divorces and of course college This is just me, imagine what all the other collectors have done. And yes, I collect staples too. 40 force of wills? Not going to lie, I had a good amount, and no, I'm not the YouTube guy. Now down to about four. Why? That leads me to my next point:
Trade-wise, there's probably, conservatively estimating, a 10:1 ratio of "have junk, want staples" threads on the trade forums. Guess who exactly will trade VINTAGE/LEGACY staples like force of will, duals, etc. for utter unplayables, including jank in REPRINTABLE formats like MODERN? The stuff you groan at when you open packs and wish fervently it was something else. That's right, collectors. Your fellow players may balk at this but we generally can work something out. Getting into the specifics, I've traded cards from p3k, bazaars, useas, etc. for jank, partial sets, etc. and many of them in trades in which the vast majority of cards were lower than $2 each.
Disclosure time: I've held and hold a large number of a particular card on occasion, sure, probably had a lot of FoW's, etc. Feel free of trying to accuse me of 'cornering the market', 'driving up the price of cards', etc and remember that you guys who don't have FoW's (or goyfs, or whatever) curse the high price, sure but on the other hand the guys who had it were happy selling it to me around those prices and the guys I trade numerous copies of these cards to for my collection wants are similarly satisfied, so I see it as collectors making your gaming experience better.
I firmly believe in every person's right to have a goal of collecting playsets of most sets in existence A guy can dream, right? Feel free to disagree but that's how I see it. After all, some of us really just hate having to buy missing cards for decks.
Incidentally, I am in full support of wot'c stance on reprints - please reprint all modern-legal cards ad nauseam so that more people can afford them, people can play modern and the community, as a whole, can suffer less whining. Loss in value? Sure, you betcha. It's part-and-parcel of the modern format, so deal with it as you can and remember that collectors are still willing to buy/trade for your price-declining, reprintable cards even if your fellow players aren't.
Last but not least, a few words of advice from a collector: If you can't afford it, either change your mind, save or work harder. Such is your inalienable right to the pursuit of happiness and the sooner you realize how the world works, the sooner you'll achieve your goals. On the other hand, feel free to just vent your frustrations on the internet while not improving your education, work experience or bank account - it's admittedly therapeutic, even if nothing changes -
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Ninja Bob posted a message on [Article] Multicolor And Cube Design In Ravnica's WakePushing the hybrids into a single color feels like an exercise in symantics to fit color balance -- like classifying them with a mono-color errata without the errata. It's like having the peace of mind knowing your cube is balanced... without it really being balanced.Posted in: Articles, Podcasts, and Guides
The truth is that your cube either has all its hybrid cards balanced (along with off color flashback, kicker, and any other card that requires an off-color activation for that matter) or your accept the fact that your cube isn't truly balanced.
People should just add the few of these cards as they want and label their cubes as 99% balanced or 98% balanced or whatever; be happy about it and never give it another thought. They should do this not because they didn't put enough effort into getting it perfectly balanced, but because the pool of existing Magic cards just happens to be the way it is.
Anyway... -
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JeffDerek posted a message on [[Official]] [RTR]"Return to Ravnica" and Cube (List of Cubeable Cards in OP)Posted in: Cube Card and Archetype DiscussionQuote from quitequieterif a card you initially dismissed does well in another format, i think that's a fine reason to give it a test run in your cube. if a card does poorly in another format, i think that's useless information, quite honestly. if you think it will be good in cube, testing it in cube should really be the only way to decide to run it or not. excluding a card you haven't tested in your own cube because it performed poorly in another format just seems like a huge mistake.
I agree wholeheartedly. I initially dismissed Elesh Norn as too expensive for cube, but her consistent performances in other formats made me give her a shot, and she's been amazing. I initially dismissed Stoneforge Mystic as not having enough targets, and she's been quite good.
Just because something is good elsewhere doesn't mean it will be good here, and just because something is bad elsewhere doesn't mean it will be bad here, but sometimes cards are better than they look, and even if you don't sleeve it up and play with them, giving them a second thought after they prove their worth in other formats can occasionally result in you getting to play something awesome you wouldn't have otherwise. - To post a comment, please login or register a new account.
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2U
Creature - Ninja Naga
Ninjutsu 2U (2U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Mist-Clan Naga deals combat damage to a player, create a token that's a copy of Mist-Can Naga.
http://mythicspoiler.com/mh1/cards/mistclannaga.html
I actually think this is quite the strong option for blue tempo decks.
Once you get a single hit in off your (hopefully evasive) two drop, your opponent basically has two immediately deal with this via a combination of two blockers and/or removal spells or the Ninjas will snowball out of control.
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{1} will stay as generic mana costs, costs that can be paid using any color of mana (including colorless).
<> will be the new symbol for colorless mana, mana that can be used to pay generic mana costs or costs including <>.
Furthermore, I anticipate that for the foreseeable future, <> in mana costs will exclusively be a signature Eldrazi mechanic. However, cards that produce colorless mana will use the new <> symbol.
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I think Zurgo easily takes that spot.
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You probably mean Nightbird's Clutches.
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I don't think this makes it in. It can only attack for 1 on turn 2 and most likely 3, and even after that, turning on the battalion bonus is not very reliable. If your opponent has blockers, you most likely have to throw away guys to turn on Battalion and even if your opponent has only a single removal spell, you're looking at turning battalion on during turn 4 or 5 or even later.
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So, everyone speculated about the possibility of a 1/1 for 1 mana with Evolve - and this is even better. To me, this guy is an autoinclude - it should be very easy to make it a 2/2 on turn 2 in a green aggro deck, and if you do get to live the dream and grow it a lot, the regeneration bonus even kicks in and makes this guy even more scary.
If you don't support green aggro at all in your cube, I can see leaving this guy on the sidelines, but even then, he seems like a good tool for aggressive green midrange decks to pressure control decks.
What do you think?