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  • posted a message on Official MTG Facebook (APAC) Preview - Providence
    Quote from swords36 »
    Quote from Gutterstorm »
    Wat.

    @_@


    See

    Quote from Tackman »
    The throwback to Archangel's Light we were all waiting for.


    Card is exceedingly bad. There are much better sideboard cards against burn, which is the only use this card really has.

    Though the name and format make me hopeful we have a cycle, perhaps a series of "chancellor" spells


    This is so terrible. 7 mana? And all you gain is 6 at the start? They added an ancestral recall onto an omniscience because that wasn't enough and then put this garbage out. "But it's 13x2, the flavors!". What flavor? Why not 13x3? Or x4?

    Blue gets "exile everything from the stack" for 4, and white gets this for 7, at sorcery speed.
    Posted in: The Rumor Mill
  • posted a message on Summary Dismissal
    Quote from Ashiok »
    Virtually unplayable. 4 mana counterspells are not used in competitive magic, aside from cryptic because the card is insane (and I also believe dismiss was played back in its time). I can rarely see a situation where it is worth even having this on the sideboard. About EDH: if you're playing competitive it is also completely useless. If you're playing for fun it is an interesting card, but that is about it. I don't see it being worth it to slot this in just to combat eldrazi (in EDH). If new Emrakul proves to be reaaally broken then this card can see play in standard. Honestly seeing this card like this just makes me wish they had pushed newrakul a little bit more, with the hexproof and full mindslaver.


    Emrakul might not be the primary target. The overrun/emerge boar could be a house in standard. In EDH, this card is super saucy. There are only so many stifle effects, and one way to get around split second is to put several effects on the stack at once. combat triggers, ETB triggers, this card is a boss in multiplayer. It's a counter/stifle. For EVERY spell/trigger on the stack. For 4 mana. That's insanely good for EDH.
    Posted in: The Rumor Mill
  • posted a message on Color Wheel EDH
    There is only one mono-red commander: Norin. Throw in all the red chaos/random cards you can find and let the fun begin!
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from LnGrrrR »
    Quote from LouCypher »
    Yeah, I can't really take that statement seriously, simply due to how the cards here work.

    Tamiyo is the first Bant walker and that ult is extremely powerful, and her + and - abilities are pretty useful as well. Will be seen for sure.
    Elder Deep-Fiend will be seen as well. Biggish dude about to die? Pay two blue and suddenly you have a bigger baddie who taps down some stuff while he's at it.
    On that note, Emerge is a strong mechanic. There's a lot of stuff on the 3-4-5 CMC scale that you don't mind sacrificing to big Emerge dudes as they've done their job anyway. Suddenly you have a cheap fatty.
    Decimator of the Provinces looks like an uncounterable Overrun most of the time. When is that a bad thing for Green swarm decks?
    Emrakul, the marquee card of the set, will see play. It's especially mean with Ugin's Nexus, making for a double whammy.
    Brisela may have the downside of the new Gisela not really being an EDH card, but Bruna certainly is and it gives Angel-based decks a new whammy. Oh, or Gaddock Teeg decks? Who have plenty of ways to tutor for the two?
    Thalia is an improved Imposing Sovereign, making her great for hatebear decks. She's also a fantastic hate piece against Richboy McMoneybags and his 10 fetches 10 duals 10 shocks lists. Thalia's Lancers, in the meantime, is a blinkable tutor with a decent body, and thus will see play.
    Blue has gotten a lot of control/spellslinger support already, between Curious Homunculous/Voracious Reader, Delver 3.0, and Niblis of Frost. Unsubstantiate is an EDH staple with the Ashcoat Bear removed, so that will see play too.
    I could go on, but there's already a lot that will be slotted into various decks. Whether they're fit for your decks is a question for another time, but you cannot say this set brings nothing new.

    Also Gisa & Geralf is the best Dimir Zombie Tribal legend ever.


    Tamiyo is good. Very good.
    Elder deep fiend is a way worse cryptic command.
    Decimator is a worse craterhoof.
    Emrakul may be the worst of the big eldrazi yet printed.
    Brisela is unplayable if half your meld eats a swords/path. Alone one is alright, but worse than baneslayer.
    Thalia is good in hatebears, and I'll get one eventually for my Teeg deck, but I already have artifacts/enchantments that are harder to kill that do her job.
    Gisa and Geralf roll over to wheel of sun and moon, Leyline of the void, two enchantments their colors can't deal with. Havenghoul Lich does their job 10x better in 100% of scenarios. They should have just had his ability, then I'd be mildly impressed.

    I have around ten decks. If I can barely find one-two worthwhile cards, one because she's obviously been pushed to ridiculous levels to sell an otherwise lackluster set, I call that a bust. I'm not saying these cards are strictly unplayable, I'm saying for each instance you find there's already a card that does it better, and most of them printed within recent years so they're easily attainable, for me. I have 7 cryptic commands from my standard playing days. Will I ever play that janky octopus? Nope.


    Not all commander players are as competitive as you. For instance, I am looking forward to slotting the "ultimate" delver in one of my decks.


    That's the thing: I play a full range of decks. My Norin deck is all chaos. Whim of the fates, warp world, omen machine, etc. it is not competitive. I even have a Wrexial deck that is strictly a theme deck with the general altered to president Cthulhu. Nothing goes in that deck if it isn't totally on theme. It's so bad. It's never won a game. But each time I play it, it's fun because I explain why each card is leading to the summoning of the Elder God. I play EDH for all facets of the format, and I'm just totally underwhelmed with this set. Sorry. Seems like some people don't want to hear that. I didn't realize it was New Card Discussion Only if You Like the New Cards.

    @Mrdown2urth I did sell a play set of promo's actually. I kept the rest in case I ever play another format where they're useful, and I'd still have a few for EDH.
    Posted in: Commander (EDH)
  • posted a message on Art Book Spoilers
    Quote from Teraparsec »
    Quote from Victor Sant »
    What makes me sweep about all this, is that now Innistrad is the 'Eldrazi plane', so we are bound to see them the next time we return to it.


    Actually, we'll end up pretty much where Lovecraft draws up his stories, except that the elder god hangs out on the moon instead of the sunken city. In the future, I'd love to see some strange traders show up in Nephalia that take the occasional traveller to the moon to sacrifice them to their god (cats from Saturn optional).

    So, I'm absolutely satisfied with the result, but the way could have been more awesome.


    I had not thought about it like this. Omg. You may have just made me love this story. If we get a card with flavor text along the lines of "In the silver moon, Emrakul lies sleeping", I'll be all in.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from tstorm823 »


    Best card advantage? You can cast and draw 4+ on turn 2 with the old eldrazi. Reliably turn 3. I know because someone in my group plays them as a gen and I had to alter decks to be able to kill it/metalworker that fast. A single mindslaver activation doesn't win a lot of games in my group. Neither will Emrakul 2.0.

    Old Emrakul was ban worthy. This one clearly isn't.


    Old emrakul is questionably ban worthy, and practically half of the ban is from bribery, which is actually just another check in the plus column of the new one, that it's much much harder to use against you than the annihilator eldrazi. Also, you adjusted your decks to kill an eldrazi general on turn 2 or 3, the adjustments you made probably can't kill something with protection from instants. You might not die to a mindslaver, but a mindslaver that kills in 2 swings is nothing to shrug at.

    At any rate, we'll see how things go. I think original emrakul had so much of a presence because of how obvious its power is (and everyone had a prerelease copy) so everyone just slammed it into any old deck. People seem to think curiously little of the new one and that itself might prevent it from having a major impact.


    Weird, I don't see anything about Bribery here:
    http://www.dragonhighlander.net/Forum/viewtopic.php?f=1&t=5200&sid=c2f55b8b4d88b4e3e012a60cc6a3aebc

    No ones going to show and tell Emrakul 2.0 into play. 1.0 is just that much more powerful.

    The adjustments I made and the ones you think I made say a lot about us as players, I guess. He can have all the protection he wants. The issue isn't the general, it's the engine. The key was/is killing metalworker(no pro instants there) and fast artifact mana(tutors+stony silence works wonders).

    Edit: you keep leaving out the worst part: it gives them an extra turn. Yeah, you get your mindslaver in a 4 person game. IF you don't kill at least one person, you now have 4 turns to wait and deal with a whole table looking at you.

    I don't have to like the card. I don't like the card. You love it. Great. But stop being ridiculous with pretending like it's even close to Emrakul 1.0. It's not. I don't even want it to be, I just find it completely underwhelming compared to any other eldrazi. Like every card in this set looks underwhelming compared to other options.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from tstorm823 »

    Emrakul may be the worst of the big eldrazi yet printed.


    I honestly think it might be the best big eldrazi, at least in edh. It's obviously not as good to cheat into play as the annihilator trio, but I think it has the best cast trigger of all 6 on the easiest card to cast. Your opponent gets an extra turn, but not really. They have the same number of turns in control as they would otherwise, you're the one in control of an extra turn making it very similar to the extra turn old emrakul gave. The way this loses out to casting old emrakul is that you don't have effective haste on a 15/15 annihilator 6, but it's definitely better in more ways than one. a) It doesn't cost anywhere near 15. In edh, I'm expecting it to get cast for 8 or 9 most of the time which is a huge difference. b) It does a lot more when you're way behind. If you're last at the table and manage to cast the old emrakul, you'd draw an extra card, play an extra land, and then potentially nuke one person before getting taken out of the game. If you're behind with new emrakul, the cast trigger can let you effectively neuter multiple players by using ones resources against the others, and that can definitely steal a game from nowhere. In a multiplayer game, you're almost assured to get better card advantage from this trigger than any of the other big eldrazi for less mana and leave behind like the 3rd best body.


    Best card advantage? You can cast and draw 4+ on turn 2 with the old eldrazi. Reliably turn 3. I know because someone in my group plays them as a gen and I had to alter decks to be able to kill it/metalworker that fast. A single mindslaver activation doesn't win a lot of games in my group. Neither will Emrakul 2.0.

    Old Emrakul was ban worthy. This one clearly isn't.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from LouCypher »
    Yeah, I can't really take that statement seriously, simply due to how the cards here work.

    Tamiyo is the first Bant walker and that ult is extremely powerful, and her + and - abilities are pretty useful as well. Will be seen for sure.
    Elder Deep-Fiend will be seen as well. Biggish dude about to die? Pay two blue and suddenly you have a bigger baddie who taps down some stuff while he's at it.
    On that note, Emerge is a strong mechanic. There's a lot of stuff on the 3-4-5 CMC scale that you don't mind sacrificing to big Emerge dudes as they've done their job anyway. Suddenly you have a cheap fatty.
    Decimator of the Provinces looks like an uncounterable Overrun most of the time. When is that a bad thing for Green swarm decks?
    Emrakul, the marquee card of the set, will see play. It's especially mean with Ugin's Nexus, making for a double whammy.
    Brisela may have the downside of the new Gisela not really being an EDH card, but Bruna certainly is and it gives Angel-based decks a new whammy. Oh, or Gaddock Teeg decks? Who have plenty of ways to tutor for the two?
    Thalia is an improved Imposing Sovereign, making her great for hatebear decks. She's also a fantastic hate piece against Richboy McMoneybags and his 10 fetches 10 duals 10 shocks lists. Thalia's Lancers, in the meantime, is a blinkable tutor with a decent body, and thus will see play.
    Blue has gotten a lot of control/spellslinger support already, between Curious Homunculous/Voracious Reader, Delver 3.0, and Niblis of Frost. Unsubstantiate is an EDH staple with the Ashcoat Bear removed, so that will see play too.
    I could go on, but there's already a lot that will be slotted into various decks. Whether they're fit for your decks is a question for another time, but you cannot say this set brings nothing new.

    Also Gisa & Geralf is the best Dimir Zombie Tribal legend ever.


    Tamiyo is good. Very good.
    Elder deep fiend is a way worse cryptic command.
    Decimator is a worse craterhoof.
    Emrakul may be the worst of the big eldrazi yet printed.
    Brisela is unplayable if half your meld eats a swords/path. Alone one is alright, but worse than baneslayer.
    Thalia is good in hatebears, and I'll get one eventually for my Teeg deck, but I already have artifacts/enchantments that are harder to kill that do her job.
    Gisa and Geralf roll over to wheel of sun and moon, Leyline of the void, two enchantments their colors can't deal with. Havenghoul Lich does their job 10x better in 100% of scenarios. They should have just had his ability, then I'd be mildly impressed.

    I have around ten decks. If I can barely find one-two worthwhile cards, one because she's obviously been pushed to ridiculous levels to sell an otherwise lackluster set, I call that a bust. I'm not saying these cards are strictly unplayable, I'm saying for each instance you find there's already a card that does it better, and most of them printed within recent years so they're easily attainable, for me. I have 7 cryptic commands from my standard playing days. Will I ever play that janky octopus? Nope.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    As I said to my playgroup in our group texts earlier: look at every card in this set so far and there's another recently printed/affordable that does it better. Outside of truly niche applications like Food Chain and Triskadekaphobia, the rest just strikes me as meh. Tamiyo is dumb, powerful. All of her abilities are mono-u, but I'll play her in Bant. I don't need prophet/deadeye 2.0, but man the rest is bad. I was building a werewolf tribal deck in anticipation and just took it apart. Gisa and Gerald combined are worse than either alone. Overall: supremely disappointed. Here's hoping for Kaladesh I guess.
    Posted in: Commander (EDH)
  • posted a message on EMN won´t be filled with Eldrazis
    Quote from Cakeifier »
    Quote from Exodite »
    Quote from Cakeifier »
    ...I've been hyping SoI since the teaser. It's a return to my favorite setting in magic after all.
    Mine too!

    That's to say it was, right now I'm definitely over it. Quite possibly over Standard for some time too, and I only play Standard. I can only hope Kaladesh pushes out anything from BFZ and SOI because I don't know if I can take any more of this.
    That's your prerogative. I'll reserve my judgment on the set itself until I actually have a chance to play and draft it. With SOI, I hyped the setting, but did the same.

    Quote from Cakeifier »
    I don't find Innistrad's pushing of horror tropes nuanced. It was always top-down based on horror tropes, but that was pretty much all it was.
    I'm going to go ahead and not-so-respectfully disagree.

    The conflicts on Innistrad were never just Humans vs. Monsters. There were many factions, vampire lineages had different styles as did the different werewolf pack. Heck even the zombies had factions (or well, skaabs I guess) thanks to Gisa/Geralf.

    And the angelic hosts in the different flights.

    Now it's been reduced to "everyone vs. the Eldrazi" and pretty much all the existing flavor of the plane has been lost.
    Perhaps I chose my words there poorly. I meant that the conflict itself was rather simple. Any nuance was a way to push more tropes into the set.

    Quote from Cakeifier »
    Using eldrazi to get some pseudo cosmic horror into the lore of the plane is something that expands on Innistrad, and gives them more to work with should they return again or print cards in supplemental products.
    They keyword being "some".

    Like I said, Shadows over Innistrad did this reasonably well - though I were always wary of that personally. What we got now is quite different though. It's not just that the "cosmic horror" trope came in and murdered everything else, it also murdered the whole "horror" aspect. Part of the allure of Innistrad, for me personally anyway, was that the place were reasonably dark. Not oppressively dark, just enough that you got a feel for hidden plots and sinister motivations.

    That's all gone with the Emrakul reveal, now it's just a grand melee for all the marbles.
    This is simply a big event in the plane's history though. If it only stayed 'reasonably dark', why go back? Something needed to happen (At least WotC seem to think so). It just so happened that it took a darker turn this time around.

    Quote from Cakeifier »
    I suppose my problem with BFZ was that Zendikar didn't have much of an identity. Innistrad does.

    Fair.

    I suppose my problem with EMN is that Innistrad used to have an identity. Now it doesn't.
    Innistrad still has an identity. It's a horror plane. BFZ brought us to a very vanilla setting in comparison and OGW did very little to change it up. That set could have been "Battle for 'insert plane name here'" and it wouldn't have been any better or worse. SOI did a much better job of showing what Innistrad is all about. Eldritch Moon doesn't seem like it should or could have happened on any plane except Innistrad (although maybe that's just the Bloodborne fan in me talking).


    EMN could have happened anywhere. In fact, New Phyrexia might have been even better. Two warring sides, neither of which is "good", causes the Super Friends to pick sides. So much conflict, and awesome storytelling. Eldrazi corrupting phyrexians, Phyrexia completing Eldrazi, and maybe, just maybe figuring out how to use Eldrazi's ability to planeswalk, waking the biggest bad of them all when his dream is realized: Yawgmoth.

    Instead we're getting typical Saturday morning cartoon story, complete with a "The More You Know" PSA from Lili in the artbook.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 6/27
    Quote from kingfede »
    This is starting to look like a super casual set to me. Maybe Escalate will provide us with some good cards, kind of like the commands were pretty much the only worthwile cards in DTK...
    Maybe for you, but that doesn't make it true. For example, I enjoyed DTK both in Limited and Constructed, and on many other axes, such as story and art. And this even without mentioning Collected Company and Anafenza, Kin-Tree Spirit, that helped me to build again and rethink one of my favourite Modern decks...

    There are some billions of people around there, some thousands around the world play the same game we play, and everyone can find things worthwile from every point of view. These are the kind of replies that can start a flame out of nowhere: this forum will be a much better place to share views when we'll all always remember that other people may have different opinions and we have to respect them...


    You must be a bot, because that reply was way too reasonable and respectful. People often forget that the majority of magic played isn't standard, modern, legacy, or all three combined, but casual magic. Of course the sets have to appeal to them. Standard players will just wait to see which netdeck's perform and copy the list, while only ever using a small percentage of cards in a set. Casuals play them all. And sealed/drafters. Every new creature can't be the next snapcaster.

    On the set spoiled so far, yeah, the meld creatures are a big risk. I think they should be a bigger reward, but they do look fun. And more importantly, the use of them seems really close to "assembling a contraption". Kaladesh can't come soon enough.

    The flavor and art are top notch, IMO.
    Posted in: The Rumor Mill
  • posted a message on Entomb - TournamentCenter.eu, GP Prague Puzzle
    Quote from Empathogen »
    Artwork is neat, but I prefer the original with Quan Chi burying Shinnok's amulet.


    Nice MK reference. Can't wait for ComboBreaker!
    Posted in: The Rumor Mill
  • posted a message on 4 Color Commanders confirmed
    Quote from darkeshrine »
    Not going to lie. I'm really not looking forward to these. Odd are this will be the one of the very few, if not only, time they do 4-color legends. If they suck, then they'll suck for a very long time. I'd rather them not make these than risk them messing it up and us still not having a good option for 4-color decks.

    I like the idea of 4-color, but I feel that the design really needs to show that it's lacking that 5th color. However, I just don't feel this to be possible really. I think it would require a bit too much text to properly show that lack of a 5th color.


    So, you want them to not make them, because we don't have any and if they make these and they're bad we won't have any for a long time? With that logic they should never mKe them and we'd never have any 4 color options, lol.

    They have to make them some time. And having AN option is better than no option.
    Posted in: Commander (EDH)
  • posted a message on 4 Color Commanders confirmed
    Quote from krichaiushii »
    That is interesting. I can't help but feel the 4-color legends are going to be more like Tazri or Alesha than any of the nephilim.

    As others point out, landbases are likely to be rough without lots of hybrid... one or more decks featuring Price of Progress would be hysterical, though unlikely.

    Maybe we'll finally see Land Tax and/or Prismatic Omen as 'solutions' to the land.

    Cheers?


    My first thought was "Like Alesha with trample and/or hexproof". Four colors easily represented.

    Edit: someone above mentioned flip cards that represent two colors on each side. I can actually see that working really well.
    Posted in: Commander (EDH)
  • posted a message on Pros and Platinum Pros changes
    Quote from milo_bloom »
    Quote from Adva »
    Any decrease in professional, high EV play impacts all players because the value of Magic singles is tied to professional Magic's existence. Without competitive tournaments with high value prizes, the high volume of constructed, high dollar cards getting sold plummets. If those constructed cards lose value, then the product as a whole loses value. So a casual player having no interest in competitive Magic is going to have a hard time justifying dropping $100 on a box when the average return is $30 or less.

    Casual players who think that hurting pro play on any level doesn't risk hurting all players are delusional. If professional play becomes unviable then people will lose a lot of money on their collections.


    No. Those casual players aren't all in to the EV of their return on a box. They bought innistrad for flavor and art, not for a playset of Avacyn or whatever the mythic monster of this set is. They buy boxes all the time for fun, collecting and just to crack packs. Casuals are who buy most of the fuel decks, intro packs, deck master'so toolkit, etc. Not people looking at EV. You can see them every week in the store looking for xyz jank rare for their pet Thallid deck. Magic has never needed the PT to thrive or survive, and those invested in the PT and chasing the dream of it still don't get that.

    Magic and the PT aren't going anywhere. The next PT isn't going to cancel because PVDDR is sitting it out to pout. It will move along fine. I guarantee it. There's still money to be won in a game people love playing. The PT scene on the money train just thought they were invaluable when in fact they're entirely expendable and someone at WotC/Hasbro realized it.

    I'm telling you this based off of looking at other games. The fighting game tournaments don't have to pay pros to show up. The pros get sponsors who help them travel, but equipment, etc. and the Pro players in those tourney's stay pro by doing one thing: winning. Not just showing up, winning. The Pro Tour may have different names in the next year, but it'll still be as popular as ever. Your average grinder might whine on Twitter and stand in solidarity, but when he/she has a chance at winning a PT/GP, guess what? They'll be one of the first to register.

    What happened has nothing to do with judges. It has to do with their new CEO, I'd wager. He probably looked at that setup and said "Hold on. No one else is doing this. Why are we doing this? We're paying them $3000 to then take our prize money? No. They can get their own sponsors for that."


    I'm the guy described in the bolded section, I've been known to buy whole booster boxes just to crack the packs one at a time, savoring every staple common, quirky uncommon, jank rare and neato token in every pack.

    But I still understand what the professional players do for the good of the game - the exposure, the community, all of that.

    This kind of move by WOTC was painful to watch. As someone on reddit said (paraphrasing): WOTC is fantastic at making the game of Magic but horrible at managing the game of Magic.

    It's good to see the reversal today, but it really makes one worry about how little thought they gave to the initial announcement.


    Just FYI, I meant no offense when I said that. I'm that guy, too, oftentimes.
    Posted in: The Rumor Mill
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