So I've gone through more than a few versions of this deck over years stretching back from before even the commander 2011 decks came out. At one point it was mono red with Squee, goblin nabob as the general that had to get him to the graveyard somehow to start breaking the symmetry of looter effects. I'm currently playtesting the current Gruul version and I've made some revisions, Taken out cards that didn't work out the way I would have liked, shored up weaknesses etc. But I still feel like sometimes I'm just a bit slower than the rest of the table. Or play my lands/ramp and just durdle doing nothing. But then there are other games where I outinteract the blue player(to qoute an actual blue player)
So my basic gameplan is to ramp and double mana into a giant earthquake/hurricane to end the game. Along the way l try to disrupt the rest of the table with my spells to survive with a high enough life total. My enchantments that ping people soften them up for the coup de grace.
There are cards I'm not sure about in here.
primal order. So far every time I've had it in my hand it hasn't been profitable to cast. I'll be sitting on 3 non basics and on average somebody has 4, someone else will have 2 and the last player will be playing mono color and have 0-1. The one time I did cast it it ate a beast within(it was 100% not the biggest threat on the table either) after dealing a total of 6 damage.
Double vision. Do l have enough instants/sorceries(38 atm) to profit from this consistently enough?
scapeshift. The valakut combo is cool but maybe the tweaks to the manabase to run it isn't worth it? Conflicts with primal order as well.
Forks are great. Blue mage time warps? Do it too! He countered your spell? Tell him no! Green mage casting a ramp spell? Go fetch those mountains. Plus this format is full of giant sorceries that are just asking to be copied such as genesis wave or rite of replication
Because I like not dying. And the earthquake win is easier at high life.
Glacial crevasses
Constant mists
Moment's peace
Respite
Tangle
Forcefield
Nova pentacle
Glacial chasm
Maze of ith
Creature removal
Kills critters dead
Exocrine
Earthquake
Rolling earthquake
Hurricane
Squall line
Faultline
Molten disaster
Pyrohemia
Delayed blast fireball
Chandra, awakened inferno
Chandra, torch of defiance
Decimate
Koth, fire of resistance
Blasphemous act
Removal for other permenants
Need a few of these to deal with thw things you can't simply burn to death
Song of the dryads
Beast within
Chaos warp
Cindervines
Decimate
Strip mine
Wasteland
Burns everyones faces
How we win
Exocrine
Earthquake
Rolling earthquake
Hurricane
Squall line
Faultline
Molten disaster
Pyrohemia
Delayed blast fireball
Roiling vortex
Cindervines
Brash taunter
Stuffy doll
Repercussion
Chandra, torch of defiance
Chandra, awakened inferno
Ancient runes
Primal order
Scapeshift(fetchs valakut)
Spell and damage enhancers
Double vision
Fiery emancipation
Recursion
These get your best spells back for round 2
Eternal witness
Regrowth
Bala ged recovery
Conduit of worlds
Ramp and doublers
We're prett mana hungry. These get us there
Sol ring
Chandra, torch of defiance
Nature's lore
Three visits
Skyshroud claim
Cultivate
Kodama's reach
Gauntlet of might
Caged sun
Mana reflection
Jeska's will
Draw
Gas!
Chandra, torch of defiance
Koth, fire of resistance
Wheel of fortune
Well of lost dreams
Valakut exploration
Valakut awakening
Harmonize
Jeska's will
So my basic gameplan is to ramp and double mana into a giant earthquake/hurricane to end the game. Along the way l try to disrupt the rest of the table with my spells to survive with a high enough life total. My enchantments that ping people soften them up for the coup de grace.
There are cards I'm not sure about in here.
primal order. So far every time I've had it in my hand it hasn't been profitable to cast. I'll be sitting on 3 non basics and on average somebody has 4, someone else will have 2 and the last player will be playing mono color and have 0-1. The one time I did cast it it ate a beast within(it was 100% not the biggest threat on the table either) after dealing a total of 6 damage.
Double vision. Do l have enough instants/sorceries(38 atm) to profit from this consistently enough?
scapeshift. The valakut combo is cool but maybe the tweaks to the manabase to run it isn't worth it? Conflicts with primal order as well.
Klothys, God of Destiny
5 Creatures
Dualcaster mage
Eternal witness
Exocrine
Brash taunter
Stuffy doll
Spells 56
Earthquake
Hurricane
rolling earthquake
Sol ring
tamiyo's safekeeping
Cindervines
constant mists
Fault line
Fork
heroic intervention
Molten disaster
Moment's peace
Nature's lore
Regrowth
Respite
reverberate
Roiling vortex
squall line
Tangle
Three visits
Tibalt's trickery
Beast within
Chaos warp
Cultivate
Deflecting swat
Delayed blast fireball
Forcefield
Glacial crevasses
Jeska's will
Komada's reach
Reiterate
Repercussion
Ancient runes
song of the dryads
Valakut exploration
Wheel of fortune
conduit of worlds
Chandra, torch of defiance
Decimate
fury storm
Gauntlet of might
harmonize
Nova pentacle
Primal order
pyrohemia
Scapeshift
Skyshroud claim
Well of lost dreams
Wild ricochet
double vision
Reforge the soul
caged sun
Chandra, awakened inferno
fiery emancipation
Mana reflection
Koth, fire of resistance
Blasphemous act
Lands 38(2 MDFCs)
18 snow-covered mountain
2 snow-covered forest
Demolition field
cinder glade
Glacial chasm
Highland forest
Maze of Ith
Sheltered thicket
Spinerock knoll
Stomping ground
Strip mine
taiga
Thawing glacier
Valakut, the molten pinnacle
Wasteland
Wooded foothills
Yavimaya, cradle of growth
Valakut awakening/valakut stoneforge
Bala ged recovery/bala ged sanctuary
Forks
Forks are great. Blue mage time warps? Do it too! He countered your spell? Tell him no! Green mage casting a ramp spell? Go fetch those mountains. Plus this format is full of giant sorceries that are just asking to be copied such as genesis wave or rite of replication
Fork
Reverberate
Dualcaster mage
Wild ricochet
Fury storm
Reiterate
Protections my stuff
I like stuff. I like it when my stuff sticks around
Wild ricochet
Deflecting swat
Tamiyo's safe keeping
Heroic intervention
Tibalt's trickery
Protects me
Because I like not dying. And the earthquake win is easier at high life.
Glacial crevasses
Constant mists
Moment's peace
Respite
Tangle
Forcefield
Nova pentacle
Glacial chasm
Maze of ith
Creature removal
Kills critters dead
Exocrine
Earthquake
Rolling earthquake
Hurricane
Squall line
Faultline
Molten disaster
Pyrohemia
Delayed blast fireball
Chandra, awakened inferno
Chandra, torch of defiance
Decimate
Koth, fire of resistance
Blasphemous act
Removal for other permenants
Need a few of these to deal with thw things you can't simply burn to death
Song of the dryads
Beast within
Chaos warp
Cindervines
Decimate
Strip mine
Wasteland
Burns everyones faces
How we win
Exocrine
Earthquake
Rolling earthquake
Hurricane
Squall line
Faultline
Molten disaster
Pyrohemia
Delayed blast fireball
Roiling vortex
Cindervines
Brash taunter
Stuffy doll
Repercussion
Chandra, torch of defiance
Chandra, awakened inferno
Ancient runes
Primal order
Scapeshift(fetchs valakut)
Spell and damage enhancers
Double vision
Fiery emancipation
Recursion
These get your best spells back for round 2
Eternal witness
Regrowth
Bala ged recovery
Conduit of worlds
Ramp and doublers
We're prett mana hungry. These get us there
Sol ring
Chandra, torch of defiance
Nature's lore
Three visits
Skyshroud claim
Cultivate
Kodama's reach
Gauntlet of might
Caged sun
Mana reflection
Jeska's will
Draw
Gas!
Chandra, torch of defiance
Koth, fire of resistance
Wheel of fortune
Well of lost dreams
Valakut exploration
Valakut awakening
Harmonize
Jeska's will