I do mean CHAGELING tribal. Every creature in the deck is a changeling. With Morophon as commander, here are a few interesting cards I found. Any other ideas? The idea is to abuse effects that target a specific creature type and jam them all into one deck.
The goal of this deck is to speed up/double planeswalkers abilities whilst removing threats of all kinds. Repeated Reverberation on something as unasumming as Ajani's -2 is still 9 damage. The Mind Stones to speed up all my 4 drops.
Dude, a cool red superfreinds decks would be awesome in Oathbreaker with the 3CMC one and volt charge. Lol, the TURN you can it, you can flashback it with her ability and pump all your walkers.
Plus, she's cute. Is it weird to be attracted to a card? I'm sure the answer is yes but then... here we are. I'm also stoned sooooo
The idea here is to use Collected Conjuring as value to hit 1 or 2 mill spells and take away massive chunks of your opponents deck at a time. The rest of the deck is just removal removal removal. Whatdya think?
Greetings traveler. Let's pretend you like big mana. I mean BIG mana. Dozens of mana by turn 6 kinds of big. And let's say you like off-the-beaten-path commanders. Well, you've clicked on the right thread my friend. Come let me show you a card. Sasaya, Orochi Ascendant.
Ohhhh. Aaahhhh. I know what you're thinking, I have to have 7 LANDS in my HAND to flip a creature with NO PROTECTION?! Are you f#cking kidding me? Remember this though, once you have the 7 lands, lets say someone is silly enough to I dunno, Doom Blade Sasaya in response to her ability, well guess what; you can just activate it again and now Doom Blade fizzles. It's a lovely thing.
Before you check out the list know that this is a TRICKY deck to play. Knowing when to keep lands in hand and not play your land drops comes with time. "Not play my land drops? Whatsamatayou?!" I know, it's considered lunacy to not drop land every turn. But when you can suddenly go from 4 mana to 25 by keeping that fifth land drop in hand well... maybe it's worth it not to drop that forest. Ok. Here's the list.
Let's talk about a few sooooper sweet cards and interactions here.
Nantuko Cultivator: Gases up your hand after your commander has flipped. Yummy. Lost in the Woods: Flavor win and really deters attacks. Works very well with Sylvan Library and Sensei's Divining Top. Storm Cauldron: This card man. It just changes the game entirely. Don't forget you can use it to bounce lands to your hand to reach 7 and flip Sasaya! Genesis Wave: It's Genesis Wave. Flip your whole deck over and use Embodiment of Insight to overrun the hell out of your opponents.
If you like unique deck strats, attacking with hilariously big Deadly Recluse (via Ursapine), hitting everyone at the same time for 30 (Squall Line), or just plain turning your lands into massive creatures (Waker of the Wilds), then sleeve up this bad boy and give it a shot. And hey, if that doesn't work, you could always beat them down with a 2/3 Snake Monk.
Ola senors and senoritas. Here's a deck I used to play when i first started EDH way back. I remember it being so fun that I've rebuild it now that I'm a better player. The gameplan is simple. Stick Adamaro, First to Desire and keep him big with Howling Mine and friends. Pump and protect him with a few equips and Blood Mist, and finally, blow up all lands to assure that there is nothing that can be done about his absolute dominance. Check out the list!
There are some cute cards because I dont want to run Winter Orb and the like. These include Tibalt, the Fiend-Blooded (who's -2 is acutally useful in this deck) and Emissary of Grudges which I just think is sweet. I'm also testing Electrodimance to see how that pans out. Since I have so much artifact ramp, my LD spells wont stop me from casting a big Electrodominance.
Whatd'ya think? I'd love to hear some critiques : )
1 Unclaimed Territory
1 Forbidden Orchard
1 Command Tower
1 Exotic Orchard
1 Bountiful Promenade
1 Spire Garden
1 Path of Ancestry
1 Secluded Glen
1 Wanderwine Hub
1 Primal Beyond
1 Murmuring Bosk
1 Gilt-Leaf Palace
1 Auntie's Hovel
1 Ancient Amphitheatre
1 Breeding Pool
1 Flooded Grove
1 Waterlogged Grove
1 Yavimaya Coast
1 Prismatic Vista
1 Ally Encampment
1 Swarmyard
1 Swamp
1 Plains
2 Forest
2 Island
1 Mountain
1 Morophon, the Boundless
1 Unsettled Mariner
1 Taurean Mauler
1 Valiant Changeling
1 Venomous Changeling
1 Shapesharer
1 Skeletal Changeling
1 Chameleon Colossus
1 Cairn Wanderer
1 Mothdust Changeling
1 Avian Changeling
1 Graveshifter
1 Game-Trail Changeling
1 Irregular Cohort
1 Mirror Entity
1 Woodland Changeling
1 Moonglove Changeling
1 Amoeboid Changeling
1 Changeling Outcast
1 Universal Automaton
INSTANTS (6)
1 Crib Swap
1 Nameless Inversion
1 Rootgrapple
1 Sage’s Dousing
1 Krosan Grip
1 Spit Flame
1 Kindred Dominance
1 Crux of Fate
1 Peer Pressure
1 Whelming Wave
1 Cultivate
1 Kodama’s Reach
1 Widespread Brutality
1 Knowledge Exploitation
ENCHANTMENTS (9)
1 Liliana’s Contract
1 Inner Demon
1 Call to the Grave
1 Cover of Darkness
1 Kindred Discovery
1 Merrow Commerce
1 Crucible of Fire
1 Alpha Status
1 Sylvan Library
ARTIFACTS (10)
1 Herald’s Horn
1 Urza’s Incubator
1 Birthing Boughs
1 Vanquisher’s Banner
1 Sol Ring
1 Mana Vault
1 Chromatic Lantern
1 Fellwar Stone
1 Dragon’s Hoard
1 Didgeridoo
The goal of this deck is to speed up/double planeswalkers abilities whilst removing threats of all kinds. Repeated Reverberation on something as unasumming as Ajani's -2 is still 9 damage. The Mind Stones to speed up all my 4 drops.
4 Clifftop Retreat
9 Mountain
2 Prismatic Vista
3 Ghost Quarter
2 Sunbaked Canyon
4 Plains
Planeswalkers (10)
4 Chandra, Acolyte of Flame
4 Ajani Vengeant
2 Chandra, Torch of Defiance
4 Wall of Omens
2 Heart of Kiran
Spells (20)
4 Lightning Bolt
2 Lightning Helix
2 Volt Charge
4 Path to Exile
4 Mind Stone
4 Repeated Reverberation
3 Day of Judgment
4 Pithing Needle
3 Relic of Progenitus
2 Crumble to Dust
3 Damping Sphere
Plus, she's cute. Is it weird to be attracted to a card? I'm sure the answer is yes but then... here we are. I'm also stoned sooooo
3 Field of Ruin
2 Ghost Quarter
1 Mistveil Plains
2 Emeria, the Sky Ruin
15 Plains
Creatures (24)
4 Serra Ascendant
4 Vesperlark
4 Martyr of Sands
4 Ranger-Captain of Eos
4 Squadron Hawk
1 Kami of False Hope
1 Sun Titan
2 Giver of Runes
4 Path to Exile
4 Day of Judgment
4 Survival Cache
1 Proclamation of Rebirth
1 Nevermore
1 Aetherflux Reservoir
4 Leyline of Sanctity
2 Nevermore
4 Tormod’s Crypt
1 Kami of False Hope
1 Elixir of Immortality
3 Eidolon of Rhetoric
I wonder, is a black splash worth it? For cards like Tidehollow Sculler?
2 Crumbling Necropolis
3 Island
4 Darkslick Shores
4 Blackcleave Cliffs
4 Spirebluff Canal
4 Mountain
3 Swamp
4 Serum Visions
4 Nihil Spellbomb
4 Collected Conjuring
4 Glimpse the Unthinkable
4 Mind Sculpt
4 Mind Funeral
4 Flame Slash
3 Dreadbore
2 Anger of the Gods
3 Unmoored Ego
3 Damping Sphere
4 Lightning Bolt
4 Sadistic Sacrament
Also maybe Bontu's Last Reckoning?
Greetings traveler. Let's pretend you like big mana. I mean BIG mana. Dozens of mana by turn 6 kinds of big. And let's say you like off-the-beaten-path commanders. Well, you've clicked on the right thread my friend. Come let me show you a card. Sasaya, Orochi Ascendant.
Ohhhh. Aaahhhh. I know what you're thinking, I have to have 7 LANDS in my HAND to flip a creature with NO PROTECTION?! Are you f#cking kidding me? Remember this though, once you have the 7 lands, lets say someone is silly enough to I dunno, Doom Blade Sasaya in response to her ability, well guess what; you can just activate it again and now Doom Blade fizzles. It's a lovely thing.
Before you check out the list know that this is a TRICKY deck to play. Knowing when to keep lands in hand and not play your land drops comes with time. "Not play my land drops? Whatsamatayou?!" I know, it's considered lunacy to not drop land every turn. But when you can suddenly go from 4 mana to 25 by keeping that fifth land drop in hand well... maybe it's worth it not to drop that forest. Ok. Here's the list.
1 Sasaya, Orochi Ascendant
Lands (47)
43 Forest
1 Maze of Ith
1 Reliquary Tower
1 Scavenger Grounds
1 Strip Mine
Fill Your Hand With Land (19)
1 Nissa, Vastwood Seer
1 Realm Seekers
1 Krosan Tusker
1 Gatecreeper Vine
1 Nissa's Pilgrimage
1 Abundance
1 Sylvan Ranger
1 Magus of the Library
1 Pilgrim's Eye
1 Rites of Spring
1 Nissa's Triumph
1 Dryad Greenseeker
1 Mulch
1 Rites of Flourishing
1 Seek the Horizon
1 Sprouting Vines
1 Journey of Discovery
1 Sylvan Scrying
1 Armillary Sphere
1 Walking Ballista
1 Genesis Wave
1 Embodiment of Insight
1 Ursapine
1 Wolfbriar Elemental
1 Polukranos, World Eater
1 Gelatinous Genesis
1 Waker of the Wilds
1 Genesis Hydra
1 Squall Line
1 Nylea, God of the Hunt
1 Helix Pinnacle
1 Kamahl, Fist of Krosa
The Usual Suspects + Utility (20)
1 Sol Ring
1 Beast Within
1 Krosan Grip
1 Reclamation Sage
1 Storm Cauldron
1 Lost in the Woods
1 Elvish Mystic
1 Arbor Elf
1 Nantuko Cultivator
1 Lignify
1 Deadly Recluse
1 Tower of Fortunes
1 Runic Armasaur
1 Harmonize
1 Acidic Slime
1 Sylvan Library
1 Sensei's Divining Top
1 Pir's Whim
1 Praetor's Counsel
1 Nissa, Who Shakes the World
Let's talk about a few sooooper sweet cards and interactions here.
Nantuko Cultivator: Gases up your hand after your commander has flipped. Yummy.
Lost in the Woods: Flavor win and really deters attacks. Works very well with Sylvan Library and Sensei's Divining Top.
Storm Cauldron: This card man. It just changes the game entirely. Don't forget you can use it to bounce lands to your hand to reach 7 and flip Sasaya!
Genesis Wave: It's Genesis Wave. Flip your whole deck over and use Embodiment of Insight to overrun the hell out of your opponents.
If you like unique deck strats, attacking with hilariously big Deadly Recluse (via Ursapine), hitting everyone at the same time for 30 (Squall Line), or just plain turning your lands into massive creatures (Waker of the Wilds), then sleeve up this bad boy and give it a shot. And hey, if that doesn't work, you could always beat them down with a 2/3 Snake Monk.
2 Serra the Benevolent
4 Lingering Souls
4 Spectral Procession
4 Soul Warden
4 Path to Exile
4 Thoughtseize
4 Cabal Therapist
4 Sign In Blood
2 Smallpox
24 Lands
2 Serra the Benevolent
4 Lingering Souls
4 Spectral Procession
4 Soul Warden
4 Path to Exile
4 Thoughtseize
4 Cabal Therapist
4 Sign In Blood
2 Smallpox
24 Lands
Seems good
1 Buried Ruin
1 Scavenger Grounds
1 Strip Mine
1 Ancient Tomb
1 Zhalfirin Void
1 Mikokoro, Center of the Sea
1 Darksteel Citadel
1 Great Furnace
28 Mountain
Planeswalkers (3)
1 Chandra, Torch of Defiance
1 Daretti, Scrap Savant
1 Tibalt, the Fiend-Blooded
Creatures (14)
1 Adamaro, First to Desire
1 Urabrask, the Hidden
1 Goblin Welder
1 Squee, Goblin Nabob
1 Emissary of Grudges
1 Viashino Heretic
1 Stormbreath Dragon
1 Anger
1 Karn, Silver Golem
1 Steel Hellkite
1 Solemn Simulacrum
1 Iron Myr
1 Godo, Bandit Warlord
1 Psychosis Crawler
1 Price of Glory
1 Stranglehold
1 War’s Toll
1 Blood Mist
Instants (6)
1 Volcanic Offering
1 Chaos Warp
1 Fateful Showdown
1 Wild Ricochet
1 Reiterate
1 Electrodominace
Sorceries (14)
1 Decree of Annihilation
1 Wildfire
1 Ruination
1 Thoughts of Ruin
1 Chandra’s Ignition
1 Faithless Looting
1 Gamble
1 Molten Psyche
1 Reforge the Soul
1 Shattering Spree
1 Vandalblast
1 Mizzium Mortars
1 Blasphemous Act
1 Fiery Confluence
1 Temple Bell
1 Howling Mine
1 Anvil of Bogardan
1 Ebony Owl Netsuke
1 Iron Maiden
1 Font of Mythos
1 Otherworld Atlas
1 Sol Ring
1 Mana Vault
1 Guardian Idol
1 Thought Vessel
1 Fire Diamond
1 Mind Stone
1 Fellwar Stone
1 Gilded Lotus
1 Thran Dynamo
1 Gauntlet of Power
1 Relic of Progenitus
1 Mycosynth Lattice
1 Sensei’s Divining Top
1 Lightning Greaves
1 Hammer of Nazahn
1 Loxodon Warhammer
There are some cute cards because I dont want to run Winter Orb and the like. These include Tibalt, the Fiend-Blooded (who's -2 is acutally useful in this deck) and Emissary of Grudges which I just think is sweet. I'm also testing Electrodimance to see how that pans out. Since I have so much artifact ramp, my LD spells wont stop me from casting a big Electrodominance.
Whatd'ya think? I'd love to hear some critiques : )