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  • posted a message on Break this extremely break-able card
    Quote from atmwarrior
    and based on your ability to break it, give it a fair casting cost

    Change the Cosmological Constants - ?
    Instant
    Replace one word on target spell or permanent with any other word. (This cannot create an illegal card or game state or otherwise do anything that cannot be governed by the rules of Magic. You cannot replace numbers unless they are already in word form. You may replace a word with nothing.)


    Fumiko the Lowblood replace bushido with annihilator
    Banishing Stroke replace miracle with replicate
    Posted in: Custom Card Creation
  • posted a message on A couple cards
    Quote from Hvirfilvindr
    Based off Puncture Blast and Lightning Helix:

    Devour to Bone
    2BB
    Sorcery
    Wither (This deals damage to creatures in the form of -1/-1 counters.)
    Devour to Bone deals 3 damage to target creature and you gain 3 life.


    slight functional difference -- your card can have the damage prevented (fewer -1/-1 counters)
    Posted in: Custom Card Creation
  • posted a message on Splitting Ooze
    Quote from GigaGuess
    Splitting Ooze 2GG
    Creature - Ooze
    When ~ dies, exile it. If you do, put two copies of ~ on the battlefield.
    2/2

    I feel like I need a counter to it's ability...perhaps "Any player may pay R. If you do, counter this ability." or something?




    Phyrexian Altar + this = infinite creatures. add some ETB trigger like Soul Warden
    Posted in: Custom Card Creation
  • posted a message on Copies!
    Quote from viridiancircle
    All rare, of course. Not sure about costs.

    Exciting Preview
    XRR
    Sorcery
    You may reveal an instant or sorcery card with converted mana cost X or less from your hand. If you do, cast a copy of it without paying its mana cost. (You still need to pay other costs, if any.)


    I'm pretty sure this allows you to cast spells like Hypergenesis for RR
    Posted in: Custom Card Creation
  • posted a message on YMTC 4: Simplicity
    Frail Song RRR
    Enchantment
    Fading 3
    Creatures get -0/-1 for each fade counter on Frail Song.
    Posted in: Custom Card Creation
  • posted a message on Single Card Ideas
    Quote from Arkion

    Plots Within Plots 3BB
    Enchantment [R]
    At the beginning of your upkeep, discard a card. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.


    am I the only one who thinks this is absurdly powerful?

    FIVE life? or I get to, essentially, summon a creature for free?

    sure, there's no guarantee the card I discard is a creature or that it is a BIG creature, but come on. I'm not stupid. I'm going to build my deck with this card and loads of angels and demons. there's not even any color restriction. I can reanimate the largest red dragon.
    Posted in: Custom Card Creation
  • posted a message on Looting cantrips?
    Feral Screams seems kind powerful.

    Turn one -- play an awesome one drop (Goblin Lackey, maybe)
    Turn two -- attack, play Feral Screams on their turn
    they probably miss out on a chance to deal with your Lackey
    and you get to filter a card
    Turn three -- attack unimpeded again

    you're buying yourself an extra combat phase and increasing your card quality.
    Posted in: Custom Card Creation
  • posted a message on New Mechanic Help
    Quote from zrclay
    Hello,
    After looking around at all of the custom created cards i wanted to undertake my own personally. Well, the first set I wanted to do was some B/G Spiders, and I was trying to think of an appropriate mechanic for them beyond Reach or even Poison so I was thinking along the lines of:

    Web X ( When this creature enters the battlefield you may distribute X web counters onto any creature permanents. Creatures with web counters on them cannot attack or use activated abilities. Remove web counters during the controllers upkeep if the power of the creature is greater then 5. )

    Any thoughts? Help is greatly appreciated.


    is your intent that any webbed creature with power 5 or less never gets unwebbed? that's ... pretty powerful, yeah? how many creatures are that big (that you would play)?
    Posted in: Custom Card Creation
  • posted a message on Revised Moxes and More
    Quote from MagicProfessor28
    Just some designs I created tonight to try and get ready for the July MCC.

    Inspired by the constant attempts to create a "fixed Mox," I think I created a fairly elegant version of it.


    Mox Quartz 0
    Artifact (M)
    Mox Quartz enters the battlefield tapped.
    Mox Quartz doesn’t untap during your untap step.
    T: Add one mana of any color to your mana pool.

    A fun card designed for players who really like cards that make them think how to use them to their fullest.



    Pensive Depths
    Land (R)
    T: Add 1 to your mana pool.
    T: Return target spell you control to its owner's hand.

    An uncommon to mess with the idea of Overrun on a single creature.


    Sunrise Coronation 3WG
    Sorcery (U)
    Convoke
    Target creature gets +X/+X and trample, where X is equal to the total power of all creatures you control.

    Something for the multiplayer and EDH fanatics who love politics.


    Relieve of Duty W
    Instant (C)
    The next time a creature would be destroyed this turn, you may sacrifice another creature you control instead.

    All opinions are very much appreciated.


    as others have said, Mox Quartz does ZERO by itself. an absolute dead card and Wizards doesn't like printing those (except One with Nothing)

    Pensive Depths destroys the game. I cast a giant creature. oh, you counter it? I'll just return the spell to my hand and you wasted a counterspell. or -- I lightning bolt your creature. oh, you cast Regenerate it so it survives? I'll just return my lightning bolt. you wasted a card and I'll bolt it next turn.

    and the worst part is -- Pensive Depths is a land, so there are very few ways to deal with it. AND it taps for mana without any drawbacks.
    Posted in: Custom Card Creation
  • posted a message on Diametric strategy, shifting phantasm , and more
    Quote from baldersmashed
    Diametric Strategy 1UU
    ENCHANTMENT (R)
    If a player would draw a card, that player puts the bottom card of his or her library into his or her hand instead.


    pair with cards like Time Ebb
    Posted in: Custom Card Creation
  • posted a message on A few medieval themed cards
    Quote from jumpingmage
    A cycle of cavalry charges
    Confused Charge 2RR
    Instant
    Until end of turn, each attacking creature deals combat damage to each other attacking creatures.


    this is how I understand it:

    I attack with a 1/1, a 2/2, and a 3/3
    the 1/1 deals 1 damage to the 2/2 and the 3/3
    the 2/2 deals 2 damage to the 1/1 and the 3/3
    the 3/3 deals 3 damage to the 1/1 and the 2/2

    basically, everything gets dealt a bunch of damage.
    Posted in: Custom Card Creation
  • posted a message on Snarltooth Troll (formerly Dim-Witted Troll)
    does reverse hexproof prevent you from regenerating it?

    I mean, it is an ability ... and it targets?
    Posted in: Custom Card Creation
  • posted a message on willpower slime
    Quote from Boros Dimir
    Willpower slime 3UU
    Creature - ooze
    Flash.
    When willpower slime enters the battlefield chose two - draw a card, willpower slime gains +3/+0 until end of turn, tap target creature, counter target non-creature spell.
    2/2


    hmm -- five mana to counter a spell, draw a card, and get a free 2/2? compared to Dismiss, I think it's fair.
    Posted in: Custom Card Creation
  • posted a message on Help me name this card.
    Seems much like Armageddon Clock:

    http://sales.starcitygames.com/carddisplay.php?product=12749

    only significant difference is Armageddon Clock has a way to remove charge counters.
    Posted in: Custom Card Creation
  • posted a message on Wolves?
    Quote from Eavath

    Pack Leader 4GG
    Creature - Wolf
    Other Wolf creatures on the battlefield gain +1/+1
    Whenever Pack Leader attacks, at the end of the combat phase, untap all other wolf creatures. Take another Combat phase after this one.
    5/5


    what happens when you attack with two of these? infinite combat phases? what happens when you attack with this and have Reconnaissance out? Attack, untap, repeat?
    Posted in: Custom Card Creation
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