1) Setup - have Intruder Alarm in play and at least one non-creature artifact
2) Cast and resolve Jan
3) Tap Jan and sacrifice the non-creature artifact to create 2 Constructs -> this triggers Intruder Alarm twice
4) Resolve first of two triggers (untapping Jan)
5) In response to second Alarm trigger, tap Jan and sacrifice one of the two new Constructs to create two Treasures
6) Second Alarm trigger resolves, untapping Jan again
7) Activate Jan, sacrificing one of the two new Treasure tokens for 2 more Constructs
8) Repeat until satisfied
This should net "infinite" Constructs and "infinite" Treasures since you keep one per activation cycle as shown above. Am I missing something or is this just another cool infinite engine for EDH?
1) Setup - have Intruder Alarm in play and at least one non-creature artifact
2) Cast and resolve Jan
3) Tap Jan and sacrifice the non-creature artifact to create 2 Constructs -> this triggers Intruder Alarm twice
4) Resolve first of two triggers (untapping Jan)
5) In response to second Alarm trigger, tap Jan and sacrifice one of the two new Constructs to create two Treasures
6) Second Alarm trigger resolves, untapping Jan again
7) Activate Jan, sacrificing one of the two new Treasure tokens for 2 more Constructs
8) Repeat until satisfied
This should net "infinite" Constructs and "infinite" Treasures since you keep one per activation cycle as shown above. Am I missing something or is this just another cool infinite engine for EDH?