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  • posted a message on Help With Casual, Fun Faerie-Tribal Bounce Deck
    I'm trying to build a deck that revolves around the idea of championing Spellstutter Sprite with Mistbind Clique, and bouncing Mistbind Clique in and out at my opponents upkeep to tap all their lands. Bitterblossom is then basically a given to pump up Spellstutter Sprite and provide some cover, and it can be removed to avoid suicide with a spare Mistbind Clique. The card I've chosen for bouncing Mistbind Clique back to my hand is Crystal Shard, since when my opponents lands are all tapped after the untap phase it can serve as creature removal as well. Because this is mana intensive and could be shutdown with counterspells, I then added Aether Vial. This frees up my mana, so I've gone with manlands that can swing the excess when not in use, and some lands like Mutavault and Faerie Conclave can help pump Spellstutter Sprite. Riptide Laboratory provides some redundancy with Crystal Shard in case I don't draw it, too.


    Once everything's on the field it's super fun to play. I'm open to any changes, as long as it the overall theme of the deck (bouncing Mistbind Clique for counterspells and keeping opponent tapped out) is kept. I've tried a few different variations to flesh out the remaining cards, but am having trouble coming up with anything that feels right. I continually debate whether Aether Vial and Crystal Shard are the right cards, too. But I think they're worth the space in the deck since my plan is to abuse Mistbind Clique's ETB effect to keep my opponent tapped out, and use surplus mana to swing. I think some way to cheat out Batterskull's would be really fun too, and then I could lay down as many Bitterblossom's as I want without worry.



    Let me know how you'd finish this one up!
    Posted in: Deckbuilding/Playtest Groups
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