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  • posted a message on Creating copies and hand
    Quote from rowanalpha »


    The general knock against doing this kinda thing in paper is that tracking multiple randomized permanents with any kind of tokens makes understanding the board state very difficult. Unless you plan to quickly write out proxies for each card generated, it will be difficult to track what each does as the game goes more than a couple of turns.


    Yeah that's true. I plan to program a helping software (website/app) to help randomizing and to keep track of the current cards.

    When rules state that copies can only exist on the battlefield or the stack, would it still work with the golden rule (101.1), that card rules have more priority than the general rules? How would I need to word it then?
    Or would it be a better idea to introduce a new type of thing then? I have custom rules with custom card types already, so it wouldn't be too bad to add more there. Just curious on how it would be possible to handle it at all Smile
    Posted in: Custom Card Rulings
  • posted a message on Creating copies and hand
    Hey, I've been thinking about a fun game variant I want to play with some friends that involves a lot of randomness (done with custom software), but I'm unsure about the rulings for some mechanics to make them work.

    Utopia Training Grounds
    X - Randomly select a creature card with converted mana cost that is lesser or equal to X. Create a copy of that card. You may cast the copy this turn without paying it's mana cost. Casting the copy this way counts as casting it from the hand.

    Corrupted City
    0, Choose any number - Randomly select a permanent card with converted mana cost that is lesser or equal to the chosen number. Create a copy of that card and put it in your hand. The copy remains in the hand until it is played, discarded or exiled.


    I have extra rules for the random part, but in this thread my main question is the part about copies and the hand. I know that its normally not possible and that copies can only exist on the stack and the battlefield, but when stated directly it should overwrite the normal rules, does it?
    Posted in: Custom Card Rulings
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