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  • posted a message on The Great M10 Rules Change Discussion Thread (Rules, Not Opinion)
    Ok I am bit confused. With new the interaction of Warp World with tokens what am I missing that is different?

    I appreciate them giving us heads up notice but without a more detailed rules some of which they have said in (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/42a) is a bit vague. There is many instances but will wait later for those, don't want to go into each. However I see this as a nightmare for post-tournaments after M10 changes as getting all the players on the same page of how it is to be done. How will Wizards do all of this?
    Have they gave notice to Judges/TOs of these changes and how they will deal with it; will there be a "cliff notes" page they can hand out to players?

    Thanks,
    Posted in: Magic Rulings Archives
  • posted a message on Jace and other "deals damage" questions
    Saving room and asking both unrelated questions in one post.

    1) If Jace Beleren gets his ability used for the turn, then dies and/or bounced and a "new" Jace Beleren comes into play, can I use the ability on Jace again this turn, due to it is a new permanent?

    2) Cards like Flamewave Invoker or Obelisk of Alara that say their name then "deals damage" when the ability goes on the stack then on the stack before ability goes off the opponent removes/distroys the source card is the ability countered due to the source is gone; or it is just noting the source on the ability so we know it's color for protection like reasons?
    Posted in: Magic Rulings Archives
  • posted a message on Chapin's Bloodbraided Elf Deck

    This is hybrid between the 2 recent lists from Chapin on SCG I sorted out today. The reason for the changes was to get include something for 2 drop. Also to smooth out the mana base by lowering the vivids from the previous list so less CIPT lands but still having the ability to be more 5 color flexable base.
    Posted in: Standard Archives
  • posted a message on Thirst for Knowledge: Where the Wild Things Are
    Quote:
    Originally Posted by lilboggs675
    How is a r/g midrange deck favorable or 50/50 against every popular archtype in the format? Who did you test this deck against?
    ---and---

    Quote from Shinjutsei
    It's not, Kyle.
    Like I said, it was strong against Fae...

    And I tested against the players here in Grand Rapids, per usual...

    In any case, I have to present my deck with confidence, even if not all my results were positive. I won't claim that it's the best deck ever. In fact, I never even recommended this list for any type of high-end tournament. I was just throwing my ideas into the community, as always.


    Shin I would not be addressing Kyle questions with such concern and one to look up to. I have played against this Kyle at RIW several times, and I was not impressed. We had one evening together at FNM that I needed to call a judge twice on his calls being he (Kyle) was lossing and had to find something to win (one no less was about life totals, which I had written down each occurance, the whole time). Respect should not be given to a player that flaunts his ability to play, but then gets private tutoring from Team RIW in the back room and greatly benefits from rulings from an absent judge (that are not in the same building as the event and sides with their own RIW players).

    Past all of that, I am happy you took the time to give us a deck list for the whole community to share. Things like this helps everyone. This orginal deck list may in the hands of now others may change into something great! Personally I am interested in finding a good fun aggro deck for breaks away from playing Fae and 5CC in tournaments.

    Please continue giving us ideas!
    Posted in: Articles
  • posted a message on Sorting Alara Reborn set
    I used to sort out useful cards into a binder (for standard) by color or type. Which was sorted by:
    Land
    Solid of each color
    Hybrid color (ie all U/B mana together)
    Artifacts
    Gold

    Now Gold is all a mess there are some pairing I can see that are just 2 different colors (ie :symb::symg:) but there are ones that are Hybrid and solid (:symbg::symg:) or 3 different colors or more.

    Any suggestions of how to break down the Alara Reborn set into a binder?
    Posted in: Magic General
  • posted a message on Blitz Hellion zone question
    Does the wording for Blitz Hellion mean also that if the card is in the Grave Yard at the end of turn does it get to trigger and get shuffled back into the library?

    So i.e. it gets countered goes to graveyard, then end of turn goes back to library?

    Thanks
    Posted in: Rumored Card Rulings
  • posted a message on [M10] Dual Land Speculation Thread 2 (READ FIRST POST)
    Ok checked 1st page list to make sure not in there.

    Green with Envy Elven Palace

    Non-Basic Land

    :symtap:: add 1 mana to your mana pool

    :symtap:: add green mana or black mana to your mana pool, only if you control a basic land.


    My thoughts on this:
    1) It is still a non-basic with no basic types.
    2) It goes back to using basic land and is a draw back which seems to be what they want to do getting people to use basic lands.
    4) Still powerful but not broken, the draw back will slow down 5 color decks but people running 2-3 colors will be fine using this card.
    5) Most important thing, it is simple easy to use and leaves LOTS of room for Mark Rose to add what is most important to him, flavor text at the bottom.
    6) It can be used 1st turn but at a drawback (well heavy one except if you have a Pithing Needle).
    Posted in: Speculation
  • posted a message on How badly will this rumor season suck?
    Quote from Dr. Jeebus
    Something that I don't think anyone posting here realizes: Wizards does NOT give a **** about your preorders, and neither will any brick and mortar businesses. You don't preorder boxes from Wizards. Stores and distributors preorder boxes from wizards. Those numbers are already in, and are always in well before the set is fully spoiled. Wizards has it's money, so they don't care whether you preorder boxes or not. As for B&M stores, like everyone else we offer lower preorder prices than regular sales prices. If you don't want boxes until after the prerelease then you'll have to pay the regular price. At least for my store that's not a whole lot different, but every bit helps in this economy. Also, B&M stores can potentially sell more product this way. If people don't preorder their boxes online because they need to see and examine the set first, then when they are ready to buy boxes they may want the instant gratification of walking into a store and having the boxes immediately (I've never preordered boxes online, but as I understand it the boxes arrive on the date of release, so there's no waiting period. Once a waiting period would now be involved, I don't think it's unreasonable to assume that some people would rather just go to their local store).

    Long story short, Wizards doesn't care about whether or not anyone preorders boxes; they already have their money.


    Umm, what?

    ("Long story short, Wizards doesn't care about whether or not anyone preorders boxes; they already have their money")

    1) Yes WotC sells out their initial product to distributors ahead of release; however these distributors find their numbers to buy from the previous set's sales and also any really early pre-orders from stores (online or B&M). If this set does poorly or sells slowly (but still keeps numbers) the distributors will buy less next set.

    2) I do not see how B&M stores will benefit with less spoilers, if you are trying to capture the market of budget buyers that get deals online so you think they will buy at your more expensive B&M store, why can't they still find better deal after the release at an online store still? Also why would you not want your customer to be educated, educated customers are more confident buyers and will buy more.

    3) Depending on the arrangement of the distributors/warehouse, most other industries have a purchase contract that if the product does not sell (because of slow sales and/or number of sales) they retain the rights to have the producer (this case WotC) buy back their own product (of course for less) to help the distributors recoup some of their losses.

    It is in the best interests for WotC or any company that deals with a warehouse/distributors if they want to think long term and stay in business long term (which it seems they do with how long they been in business) that they need to have a steady and constant good product sales, to keep selling product into the future.



    Past Dr. Jeebus's rant, my take on what WotC is doing is they are since a long while able to experiment if less/more controlled spoiler season is good or bad. It is usually in the best interests of a larger company to control as much as their product/information as possible, as much as it takes away from the customer's fun of buying. I think this season with Reborn will be strict and later they will find out that sales was not as fast as they are used to. They will either sum it up as problematic ecomony or a failed release of their product, I hope they see it was the release.
    Posted in: Speculation
  • posted a message on Kederekt Parasite
    Does Kederekt Parasite ability trigger when my opponent draws a card on their Draw Step?

    Edit: Thanks Triangleman
    Posted in: Magic Rulings Archives
  • posted a message on WotC Pulls PDFs; no From the Vault sold online?
    Quote from Dr. Jeebus
    No offense, but you have NO idea what the Hell you're talking about. I don't know any store that sells boxes for $120, but we're not raking it in with $15 drafts or $4 packs (We sell cheaper than that anyway). I think most Magic players SEVERELY overestimate how much a box of Magic actually costs retailers. The big sites that have retardedly low preorder prices on boxes are making about $1 per box, and just banking on the fact that by being total douchebags and pricing them so low that everyone will preorder from them so that in volume they make money. I would actually argue that the cost of goods is a much higher percentage with Magic cards than any other product (And that doesn't even include overhead and stuff).

    I think Magic players really need to quit all of their ****ing *****ing and realize just how good they have it.


    and
    ------------------------------------------------------
    Quote:
    Originally Posted by Masamune
    I disagree. Stores certainly have more overhead than your average internet business (although shipping boxes is pricey), but almost every store I've been to charges MUCH more than they should. They make nothing but money when they hold drafts for $15, sell boxes for $120, and they rake it in when people by packs at $4.

    Honestly, if they want to stay relevant compared to internet stores, they should charge less. Neutral Ground NYC charged WAY too much, and overcharged themselves into oblivion.

    -----------------------------------------------------

    Both of you in your ways are wrong and right. In the best interests to a store needs to make enough to cover at least overhead (Employees/rent/utilities/insurance/any other running costs) to keep a float, then working capital for growth/bad times/buy inventory and then they need to make a profit. On the other side it is in the best interests to a costumer that they find a store they like the service and/or fits within their budget to buy (aka price and/or service driven).

    So aside all of that economics it boils down to finding the happy medium between what the stores can sell stuff for (and make enough to justify to stay open) and what the customers are willing to buy and keep buying in the future. I have seen stores sell dirt cheap and not make it because they ran out of money and can't keep fresh singles/product on the shelves, to stores that sell for way too much and product stays on the shelves gets old and they fail.

    Another way to look at all of this is we know that from the distributor a box of Magic in USA is about around $70ish. So some online vendors/flea & trade shows sell for $80, while the regular stores with overhead sells for more. So we know what markup they are getting. But have you looked into what other retail stores outside of gaming stores what their markup is? Furniture is amazing markup like 300-500% that is why you see all the time 0% for years loans, because they buy for pennies on the dollar for their inventory. What about clothing stores, they make the shoes or jeans where, for how many pennies, then turn around and sell for hundreds of percents more? While like gaming stores, new construction companies or new car dealerships are happy if they break even or make 3-5% on what they sold.

    A gaming store should have fair pricing on their items to keep people coming back and events to draw people in, but you have to keep in mind they are a for profit business.

    edit:

    @ Jeaster's Tear and Dr. Jeebus, I assume from your view point that you are owners of a store. It can be frustrating hearing from others about only price. And over time you can get into a rut that all of your customers are like sharks looking for the best deal. The advice I can give is keep your mood postitive or get a sales clerk that is postive. Being postive and getting ways to draw new people in like events will keep your store strong. If customers smell a poor mood/negative they will run off, example is your view point, customers do not want to hear or feel this (" I think Magic players really need to quit all of their ****ing *****ing and realize just how good they have it."), even if there is any truth to it.
    Posted in: The Rumor Mill
  • posted a message on Card Interactions of Vendilion Clique
    As above title I have some questions about Vendilion Clique.

    1) If I already have a Vendilion Clique in play and I cast another Vendilion Clique out due to Legendary they goto graveyard; does the ability from Vendilion Clique still goes on the stack and can I resolve it?

    2) Is the come into play ability one ability or is it 2 parts, i.e. if it is Path of Exiled does the full ability resolve?

    3) I have a Mistbind Cliquethat championed Vendilion Clique and I have another Vendilion Clique out in play. My opponent single creature removes Mistbind Clique. Do I have time/priority on the stack to remove my (in play) Vendilion Clique so the (championed) Vendilion Clique does not kill both of them and I can still get its ability on the stack and have one Vendilion still in play after all is resolved?


    Thanks for the help!
    Posted in: Magic Rulings Archives
  • posted a message on [Official Thread] Faeries
    Just an idea, and I know we are not too big into adding splashing colors from our U/B staple. Could we include Banefire with just a splash of 3-4 lands. The reasoning is to have a late game finnisher that can't be countered. The problem comes to me at late game I have limited my opponent from board control but however he has sweeped with Volcanic Fallout or PoE my creatures down and we are just going back and forth doing a counter war, and I am still healthy at life and he is down to 4 to 1 life left.

    My idea is to have one banefire (like they do in 5cc) and change out some of our basic lands to R/B lands. This way we are not changing our mana base away from our U/B colors but late game odds are we will get the Red needed to do Banefire.

    Also with Terminate coming next expansion do you think that it would make into the Fae?

    Edit:
    I guess what I am looking for is a finisher. I used to use Scion but now with the expansion/meta changes dropped them over favor to Vendilion Clique/Sower of Temptation/Wyden. I still use 2 Conclaves and 4 Mutavaults. Could Profane Command/with a negate (finnish opponent off, have a negate to block counter and be within U/B) or bring back the Queen of the Fae as an aggro beater finnisher?
    Posted in: Standard Archives
  • posted a message on Reflecting Pool and no counters on Vivid
    The issue is the interaction of Reflecting Pool and Vivid Marsh (all vivids) without counters on it, the Reflecting Pool can still produce any color. There was this person that thinks he is "judge in training" says the Reflecting Pool can not produce any color now because it was on the judge test, even though it still can.

    My question is there certain rule from DCI that states this interaction so that I can print it and bring with me so if this gets brought up in a real tournament, so it is official looking.

    Thanks.
    Posted in: Magic Rulings Archives
  • posted a message on Why we think
    To me there are 3 very basic types of “better players” (not the average casual player as for example) I look out for when playing an opponent. I know there is Rosewater version but this is different. By the way these profiles are not to offend anyone just thought process to determining what type of person you are playing against. These are generalizations.


    1) The Intelligent Player:
    This person is one you would expect of college mentality (“book smarts”). One that analyzes book play moves ahead of time and has certain plays made up in his mind that are the most effective and efficient/optimal way. They also maybe the one that knows of the rules well can dictate almost all of the rules verbatim. They normally play by a routine, play by play (like a football player) and do not give much room for change in mid game as that is sub-optimal. Their plays maybe great and thought out but by playing them in time you see the pattern.

    2)The Poker Player:
    They rely on more so playing, and reading people like for example a good poker player. They look to see if their opponent is bluffing or playing in some pattern. Their deck build are sometimes very unorthodox, and may side more to having more options for themselves then worry about the “newest tech”. They can sometimes been seen by either looking like on the opponents end as a player that is “lucky”, however the Poker Player read his opponent and made a tricky play around an obstacle. Or they may look risky as the Poker Player mis-read their opponent and their “lucky” play backfired.

    3) The Meta-Gamer Player:
    He plays the same places and finds out what everyone on average plays. While other Magic players normally just go ahead and play the deck they want to play and just incorporate some meta-game choices in their sideboard, Meta-Gamer Player takes it the next step further. He brings decks and/or adds cards main deck just for that tournament’s meta-game. They are the people that bring in certain types of decks that have larger advantage over a deck, (ie Kith vs Fae, RDW vs Control, etc.).


    Now with these descriptions you may say that the Intelligent Player and Poker Player are more like the Psychology left and right brained people. You can say that some people incorporate many of these features as a whole in playing, i.e. an Intelligent Player that is also a Meta-Gamer Player.


    I use this is read people to help me in the game to predict what moves they are going to do. Basics for example if I am going against an Intelligent Player, keeping tabs of tech and new moves are good so you can see their pattern of play. The Meta-Gamer Player is more heavy relies (crutch) on their deck and cards and if you can work around that, you are home free. The Poker Player you just need to out-wit/trick them.

    The reason I posted this is I seeing a pattern in the general Standard Type 2 area, Deck for Critique area, Fae and 5 Color Control sections that people are arguing their ways to each other but lately taking more offense on what is the best way to do things. My way to present this is with these 3 different ways of thinking you all are not going to find as they say a common ground in most areas.

    Some of the issues I see which is not all instances I can think of but examples are:
    The Intelligent Player is looking for efficiency and sometimes to others it may only work in a vacuum. The Meta-Gamer Player is taking cards that would be great sideboard choices and put them in main board, while the Poker Player is scratching their head and saying take your first game and work around it then sideboard. Poker Players are saying leave well enough alone as it works fine for them (well they just work around issues in play). Next you see Intelligent Players confusing Meta-Gamer Players picks and ideas as the “new tech”.

    Now like I noted in the first paragraph I view all of these as better players. So all their input is valid and they have their good points. Overall I just hope this help give sense that everyone is working in the same direction but we may not all agree.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Faeries
    Quote from Unkle-J
    huh?
    Well, as I stated it isn't only tested in MWS. I've played plenty of real games with it and believe me, I goldfish decks to death so it's tested. I will say it again, I have not had any issues with this mana base. Sure, sometimes you get screwed but that happens with every deck thats not mono-colored.
    I simply do not understand why people think that about the filter lands. I drop ANY other land besides mutavualt and I have colored mana. Sure, on their own they don't do anything but have you honestly had problems with that? I never have and I've been using those lands since they came out. Also, when would you ever keep a hand that would leave you with only one of those for any amount of time?


    That is great you tested it alot, many people do not. I have tested similar to what you had when I have the U/B/W myself played many tournaments with it and found I got a reflecting pool and Maultvault too many times in opening hands or early draws, which I did not want to see. If it works for you, that is great. I just do not recommend it.

    Quote from Unkle-J

    Again as I've said, Mark of Asylum is an allstar. I only play one maindeck. Maindecking a defensive card is not a bad thing. It makes a number of their cards dead cards while if it's a dead card to you it's only one card....


    I have seen many of friends go down the same road, then in the middle of the tournament they are crying to me why it their deck failed them. A dead card is a dead card. A sideboard card is just that a dead card most of the time, and a AllStar on the few decks it is meant for. Again like I said if your meta is littered with sweepers ie 5 color control and RDW then sound good, but normally I would not run with it.

    Quote from Unkle-J

    Also, you are considering Forge-tender as a board sweeper protection card which it is, but it's not only that. It blocks an early FOD all day long....


    Ok I like to play aggresive as I have stated before and Fae allows me to do so. You are playing the Fae more defensive/reactive in nature and more like a 5 color control deck and trying to add meta game cards. Again if you want to play defensive you need main deck sweepers like 5 color, and you do not have that. I see what you are saying and trying to do with these cards that will stall them but I really do not see an experienced player having problems working around Forge Tender or Mark.


    Quote from Unkle-J

    What are better sideboard choices in your opinion against red? Warhammer? to slow and already play one, Dragon's claw? don't make me laugh. I honestly cannot think of something better than forge tender and MOA.


    Ok like I have said before in other posts I am interested in White but I have not seen a white deck that is solid. What I mean is something that is just not hand taylored to beat their meta in their area. More so a universal white deck that can be played. Also your tone is really getting tiring as I am interested in what you and others have to say about white, but then when anyone gives critism you all lash out. Slant

    Please read Unkle, I am not going to be smart here but I suggested Dragon's Claw as a last resort, if there is a littered amount of RDW. I also quailified it with a how to step by step way I play around RDWs, which did not have the Claw. The Claw is a no brainer win if that is what that poster was worried about, RDW. Next I do not use the Hammer, it is too slow for what I want to do. But for many it works so I do not put it down as a bad option.

    My Sideboard is:
    1 Terror
    3 Stillmoon Cavalier
    4 Peppersmoke
    3 Infest
    1 Mind Shatter
    3 Flashfreeze
    note: I may changed out rotate Peppersmoke to main and Thoughtsieze to side depending if I know the meta game ahead of time.

    Quote from Unkle-J

    EDIT: @wolfnails edit; I just saw it. Isn't it better to work smarter than harder though? Sure, you can play around most things with blossom/command but wouldn't it be better to make that easier?
    I would be willing to bet that my decklist has a better matchup against RDW then a UB build does without sacrificing anything to 5cc (in fact it helps this match up too) and sacrificing very little to other decks. I do not understand why that's a bad thing. New sets imerge, decklists change. I just don't see UB being as strong in the new meta as UBW.
    My opinion I know but I believe it needed to be shared for others to see.


    Seriously I do not lose often to RDW and not for a while. In previous post on the steps I use to get RDW and you have my side board list now. I rely on reading my opponent. Thoughtseize is the best for me not really to remove threat (which is great) as it is more for me to look at his hand, then next turns later count his hand and see what he played and deterimines to me what he is going to play.

    The Fae is not a easy deck so to answer you, you have to play smart and hard. The Fae is one of the few decks that has many options main board. With the many of options comes complexity ie being hard.
    Posted in: Standard Archives
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