Weighted Floortrap
Instant - Trap
If your opponent has cast a spell with CMC or higher this turn, you may pay instead of ~'s mana cost.
Destroy all permanents with Converted Mana Cost 7 or higher.
ftfy. "would" is for replacement effects.
Darksteel Talons of Emrakul 7
Tribal Artifact - Eldrazi Equipment
~ is indestructible.
Equip 3 4: Attach ~ to target Eldrazi creature you control.
Equipped creature is indestructible and has +6/+6 and annihilator 1.
Fractured Copystone
Artifact
Imprint: Put a copy counter on target noncreature artifact.
~ has all the abilities of artifacts with copy counters on them.
:symtap:: Add to your mana pool. Spend this mana only on colorless artifact spells.
afaik, every use of imprint ability word so far is linked to exiling a card.
Autopault1
Artifact T: put a javelin counter on each Autopault you control.
Remove a javelin counter from ~, T: ~ deals 1 damage to target creature or player.
Rotslinger1B
Creature - Zombie
At the beginning of your upkeep, move a -1/-1 counter from a creature you control onto a creature you don't control. If you can't, sacrifice ~.
4/2
Blowfly Nest 2
Artifact 2B: Put a 1/1 black Insect creature token onto the battlefield with flying and "Sacrifice this creature: put a -1/-1 counter on target creature."
Flywheel3
Artifact
:symtap:: Move any number of counters from target permanent you control onto Flywheel.
:symtap:: Move any number of counters from Flywheel onto target permanent you control.
Fickle BusinessGG
Creature - Ferret Townsfolk
At the beginning of your upkeep, put a -1/-1 counter on Fickle Business.
Spells and abilities you control that could target only permanents specific players control instead can target permanents any player controls.
The group of amateur clown ferrets called themselves Funny Business.
4/4
Purity Chamber :symw::symu:
Enchantment
Flash
Counters cannot be put on players and permanents.
:3mana:: Purity Chamber phases out. Any player may use this ability.
Onyx Satellite1BB
Artifact
Whenever a player casts a nonblack spell, you may add 3 to your mana pool. The onyx, jade, sapphire, diamond, and ruby formations flew through the sky of Juiwurk, never landing, and never crashing into each other.
Over Exaggerate :symr::symr:
Enchantment
Whenever a creature comes into play, it gets +Y/+Z, where Y is it's power and Z is it's toughness until the beginning of it's controller's next upkeep. If it blocks, it gets -Y/-0 until end of turn.
If a permanent would come into play with 1 or more counters on it, double that amount.
its, no apostrophe if a pronoun has an apostrophe, it's a contraction (they're=they are, it's=it is, etc.)
Hastyfang(2/R)
Haste
Echo (2/R)(2/R) for each +1/+1 counter on ~.
Multikicker (2/R)
~ comes into play with two +1/+1 counters on it for each time it was kicked.
1/1
Stripling Abomination 8
Creature - Eldrazi
If three or more mana would be added to a player's mana pool, you may put Stripling Abomination onto the battlefield from your hand instead.
Annihilator 1 1 or Sacrifice a permanent: Stripling Abomination gets -1/-1 until end of turn. Only an opponent may activate this ability.
7/7
Can mana abilities be replaced like that? I suppose so?
Third Charm FieldUUU
Enchantment
Whenever a creature enters the battlefield, give its controller an experience counter. That player may pay three experience counters. If he or she does not, return that creature to its owner's hand. UUX: Gain X experience counters.
Nature's Servant :3mana::symg::symg:
Creature - Elemental
Whenever a spell or ability would cause you to gain life, double that amount.
At the beginning of your upkeep, you gain 1 life.
3/5
Bloodrite Investment(B/W)(B/W)(B/W)
Enchantment
As an additional cost to play ~, pay X life.
~ comes into play with X charge counters on it. (B/W),T: Target player gains 1 life for each charge counter on ~. Remove a charge counter from ~. (B/W)(B/W),T: Target player loses 1 life for each charge counter on ~. Remove half the charge counters from ~, rounded up.
Destroy each permanent whose name is different from its printed name. Repeat this process for color, card type, converted mana cost, creature type, power, and toughness.
Does this destroy tokens, since they have no printed attributes? afaik, the game rules do not recognize what's printed as part of the game state, but I suppose "printed qualities" could be extended into the game state.
Distorted Time FieldUU
Enchantment
Whenever an opponent casts a noncreature spell from his or her hand, exile it. At the beginning of the next end step, put a time counter on it. That player may cast that spell without paying its mana cost as long as it has a time counter on it.
...effectively precluding all combat tricks. Nice.
Dance Floor
Land T: add 1 to your mana pool Evacuate-- UUU,T: Reveal the top card of your library. If it is a spell, you may cast it without paying its mana cost. If you do not cast it, exile it. With some library manipulation, Cascada will be the biggest hit this fall.
Mists of the Unknown :2mana::symu:
Tribal Enchantment - Shapeshifter
When ~ comes into play, put a 1/1 Blue Shapeshifter Token into play. It has Changeling.
Creatures you control have Changeling.
Ferret Nestwork8G
Artifact - Fortification
Affinity for ferrets
Fortify GG
Fortified land has "T: Put a 1/1 green ferret creature token into play" and "Tap 2 untapped ferrets you control: untap this land"
Yes, I tried to find one of the least used creature types ever.
I suppose black is "better at removal" so it's fair...
I would like to hose you with MorselHoarder, but it already exists...
Stopcrystal 3
Artifact 2R: Each creature become an artifact until end of turn. It is no longer a creature. 2G: Each artifact becomes a creature until end of turn. It is no longer an artifact. If it does not already have power and toughness, each is equal to its converted mana cost. A large crytal spire was erected where the two trade routes met. Its rotation of color served to direct the traffic of trade carts.
Castle Owl1(W/U)(W/U)
Creature - Bird
You may pay rather than pay the kicker costs of white and blue spells you cast.
White and blue spells you cast cost less to cast. This effect only reduces the amount of colored mana you pay.
2/2
So does this reduce white spells, blue spells, and white-and-blue spells, or just the last? Does it reduce only hybrid costs?
I would word the first ability ": kick target white and blue spell you control."
Little Linkful Llama(G/W)(G/W)(W/U)(W/U)
Creature - Beast
~ gets +1/+1 for each creature you control with an L in its name.
Each creature with two or more Ls in its name has lifelink.
0/1
ftfy. "would" is for replacement effects.
Darksteel Talons of Emrakul 7
Tribal Artifact - Eldrazi Equipment
~ is indestructible.
Equip 3
4: Attach ~ to target Eldrazi creature you control.
Equipped creature is indestructible and has +6/+6 and annihilator 1.
Double Life 3U
Enchantment
Each player's turn has two consecutive untap steps, two consecutive upkeep steps, and two consecutive draw steps.
afaik, every use of imprint ability word so far is linked to exiling a card.
Autopault 1
Artifact
T: put a javelin counter on each Autopault you control.
Remove a javelin counter from ~, T: ~ deals 1 damage to target creature or player.
Okay, what if it costs 3? Just play a Semblence Anvil.
How about 1? Play a Semblence Anvil and also a Semblence Anvil.
Free? You get the idea.
Blowfly Nest 2
Artifact
2B: Put a 1/1 black Insect creature token onto the battlefield with flying and "Sacrifice this creature: put a -1/-1 counter on target creature."
Fickle Business GG
Creature - Ferret Townsfolk
At the beginning of your upkeep, put a -1/-1 counter on Fickle Business.
Spells and abilities you control that could target only permanents specific players control instead can target permanents any player controls.
The group of amateur clown ferrets called themselves Funny Business.
4/4
Onyx Satellite 1BB
Artifact
Whenever a player casts a nonblack spell, you may add 3 to your mana pool.
The onyx, jade, sapphire, diamond, and ruby formations flew through the sky of Juiwurk, never landing, and never crashing into each other.
its, no apostrophe if a pronoun has an apostrophe, it's a contraction (they're=they are, it's=it is, etc.)
Hastyfang (2/R)
Haste
Echo (2/R)(2/R) for each +1/+1 counter on ~.
Multikicker (2/R)
~ comes into play with two +1/+1 counters on it for each time it was kicked.
1/1
Can mana abilities be replaced like that? I suppose so?
Third Charm Field UUU
Enchantment
Whenever a creature enters the battlefield, give its controller an experience counter. That player may pay three experience counters. If he or she does not, return that creature to its owner's hand.
UUX: Gain X experience counters.
Bloodrite Investment (B/W)(B/W)(B/W)
Enchantment
As an additional cost to play ~, pay X life.
~ comes into play with X charge counters on it.
(B/W),T: Target player gains 1 life for each charge counter on ~. Remove a charge counter from ~.
(B/W)(B/W),T: Target player loses 1 life for each charge counter on ~. Remove half the charge counters from ~, rounded up.
Does this destroy tokens, since they have no printed attributes? afaik, the game rules do not recognize what's printed as part of the game state, but I suppose "printed qualities" could be extended into the game state.
Kind of cheap, in that this card simply hoses all white spells and kind of ignores what Charlatan Revealed actually does.
...effectively precluding all combat tricks. Nice.
Dance Floor
Land
T: add 1 to your mana pool
Evacuate-- UUU,T: Reveal the top card of your library. If it is a spell, you may cast it without paying its mana cost. If you do not cast it, exile it.
With some library manipulation, Cascada will be the biggest hit this fall.
Ferret Nestwork 8G
Artifact - Fortification
Affinity for ferrets
Fortify GG
Fortified land has "T: Put a 1/1 green ferret creature token into play" and "Tap 2 untapped ferrets you control: untap this land"
Yes, I tried to find one of the least used creature types ever.
> Heat Ray ?
I suppose black is "better at removal" so it's fair...
I would like to hose you with MorselHoarder, but it already exists...
Stopcrystal 3
Artifact
2R: Each creature become an artifact until end of turn. It is no longer a creature.
2G: Each artifact becomes a creature until end of turn. It is no longer an artifact. If it does not already have power and toughness, each is equal to its converted mana cost.
A large crytal spire was erected where the two trade routes met. Its rotation of color served to direct the traffic of trade carts.
I think greater selection of deck-viable cards makes for a superior format, actually... I haven't made an EDH deck myself, but now I want to.
So does this reduce white spells, blue spells, and white-and-blue spells, or just the last? Does it reduce only hybrid costs?
I would word the first ability ": kick target white and blue spell you control."
Little Linkful Llama (G/W)(G/W)(W/U)(W/U)
Creature - Beast
~ gets +1/+1 for each creature you control with an L in its name.
Each creature with two or more Ls in its name has lifelink.
0/1