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  • posted a message on Magic Contradictions
    Quote from Ventris
    If you Rise From The Grave a Blackcleave Goblin, you get a black black goblin zombie zombie. (Not really a contradiction, I guess, but still funny.)


    I don't believe a permanent can gain a characteristic or type it already has.
    Posted in: the Speakeasy
  • posted a message on The "I Like You" game
    Quote from Evilferret
    I think you have to try to interpret this...

    Avatar of Renewal 4WG
    Creature - Avatar
    Lifelink
    Whenever a spell or ability causes you to discard Avatar of Renewal, you may return all cards that you discarded this turn to your hand at end of turn.
    4/6


    Firstly, I completely agree that we should do our best to interpret (or fix if necessary) broken attempts at card-creations that others post.

    If you paid the madness cost for a permanent card you discarded, does the game recognize it as a permanent (not a card), making it immune from being returned to hand by AoR? I think so, but I'm looking for some confirmation.

    Phyrexian Vortex 4
    Artifact
    At the beginning of your upkeep, return a permanent you control to your hand.
    1(2/B): Each player discards a card.
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Was You" Game
    Quote from shadowfenix
    Prestige Scavenger :2mana::symu:
    Creature - Bird Soldier
    Flying
    Whenever a creature you control is put into a graveyard from play, you may attach all equipments attached to that creature onto ~.
    3/2


    Neodymium Myr 4
    Artifact Creature - Myr
    Whenever a creature you control is put into a graveyard from play, you may attach all equipment attached to that creature onto ~.
    T: Add 1 to your mana pool for each equipment attached to ~.
    1/1

    Rules question: does this ability actually work, since it's triggered and the equipment is no longer attached to the creature that left by the time it resolves?
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Was You" Game
    Quote from shadowfenix
    Vestige Swordsmaster :symub::symub:
    Creature - Vedalken Warrior
    Whenever ~ deals combat damage to a player, you may draw a card.
    1/2

    I tried to move away from kickers while keeping card draw.


    Nice Smile

    Swordswing Riddlemaster 1UU
    Creature - Bird Warrior
    Fying
    Whenever ~ deals combat damage to a player, you may draw a card. If you do, discard a card.
    2/4

    A slight pump (over Lightning Bolt threshold) and evasion in exchange for the the card draw working like riddlesmith.
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Quote from shadowfenix
    Bose, the Eldest Forest
    Legendary Land - Forest
    As long as you control 4 or more Treefolk, whenever you cast a Treefolk spell, you may search your library for a forest or Treefolk with converted mana cost 3 or less and put it into play onto the battlefield.


    Oakish Compost 2GG
    Tribal Sorcery - Treefolk
    As an additional cost to cast ~, reveal a Treefolk card from your hand.
    You may put up to X cards from your hand into your graveyard, where X is the converted mana cost of the revealed card. Then shuffle your graveyard into your library.
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Was You" Game
    Quote from shadowfenix
    Vestu's Apprentice :symu::symb:
    Creature - Human Rogue
    Multikicker - :symub:, Put a -1/-1 counter on ~ when it enters the battlefield.
    You may not kick ~ more than twice.
    When ~ enters the battlefield, draw a card for each time it was kicked.
    When ~ is put into a graveyard from the battlefield, each player discards a card.
    1/2


    Vestigial Apprentice (U/B)
    Creature - Vedalken Wizard
    Multikicker - U(U/B)B
    When ~ enters the battlefield, draw a card for each time it was kicked.
    0/1

    I tried to simplify things a bit Smile
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Was You" Game
    Quote from shadowfenix
    Vestu, the Corruptor :1mana::symg::symb:
    Legendary Creature - Human Rogue
    Kicker - Draw a card.
    When ~ enters the battlefield, each player discards a card at random from his or her hand.
    If you paid ~'s kicker cost, ~ comes into play with a -1/-1 counter on it.
    2/3



    Sadly, the fact that my work has blocked MTGS means that i get to participate in these games far less consistently. Frown

    Vestu, the Corrector UUBB
    Legendary Creature - Horror Rogue
    Multikicker - Draw a card.
    ~ enters the battlefield with a -1/-1 counter on it for each time it was kicked.
    When ~ enters the battlefield, each player discards a card at random from his or her hand.
    3/3

    I put the -1/-1 counters ability first because things that happen as it enters the battelfield happen before triggered abilities from it entering the battlefield. Also, it puts the kicker cost next to the kicker result.
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Was You" Game
    Quote from D3m190d
    Remember; ''comes into play'' has been changed to ''enters the battlefield''. Wink



    Esper's Fury 1WB
    Artifact Creature - Human Soldier
    Flash, First Strike
    When Esper's Fury enters the battlefield, clash with an opponent. If you win, discard a card and put a +1/+1 counter on Esper's Fury.
    2/3


    Ingenious Esperite UUB
    Artifact Creature - Human Soldier
    Shroud
    When Ingenious Esperite enters the battlefield, you may draw a card. If you do, clash with an opponent. Each player who does not win the clash discards a card.
    2/3

    Thank you for reviving the thread, guys/gals/others! Smile
    Posted in: Custom Card Contests and Games
  • posted a message on Foil Rarity Distributions
    Does anyone know the rarity distributions of foils? Since there are also foil basic lands, they probably don't follow the exact same distribution of cards in booster packs, although, I suppose there could be a 1/15 chance a foil is a land, a 10/15 that the foil is common, 3/15 that the foil is uncommon, and 1/15 that the foil is rare or mythic rare.

    But I would love to know the *actual* numbers instead of just making guesswork. Can anyone help out?
    Posted in: Magic General
  • posted a message on Thread Titles
    Quote from CarstenHaese
    1. Click on "Edit"
    2. Click on "Go Advanced"
    3. Profit!!!


    For some reason I thought I needed to use "thread tools" to modify the thread itself. I don't know why I didn't think of advanced editing the first post. Can I hit my head on my desk now?

    And thank you very much! If this were reddit, you would have an upvote from me.
    Posted in: Community Discussion
  • posted a message on Thread Titles
    Is there any way for a user to change a thread's title? I can't find one. If not, is there any way for a mod to change a thread's title?
    Posted in: Community Discussion
  • posted a message on "I Don't Like You" game.
    Quote from PsiJet
    Twilight Dawn1:symwb::symwb::symwb:
    Enchantment - (R)
    ~ is not affected by spells or abilities.
    Gain 1 life for each permanent returned to your hand. Target player loses 1 life for each permanent returned to your hand.


    Quote from shadowfenix
    Lymph Guard :symw::symw:
    Enchantment
    You have Absorb 1.


    Abosrb prevents damage, not life loss. (According to the comprehensive rules, it applies only to creatures as well.) http://wiki.mtgsalvation.com/article/Absorb

    So I'll hose both cards.

    Viral Bloom 4
    Artifact
    Whenever you lose life from a nondamage effect, for each life lost, you may put a -1/-1 counter on a target creature or a charge counter on ~.
    Whenever an opponent prevents damage, for each damage prevented, you may put a -1/-1 counter on a target creature or a charge counter on ~.
    ,T, sacrifice ~: For each charge counter on ~ when it was sacrificed, proliferate.
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Quote from PsiJet
    Reversal of Fortune 2UB
    Sorcery - (R)
    All +1/+1 counters are now -1/-1 counters until end of turn.
    All life gaining spells are now life loss until end of turn.
    The darkness will take all in its path. When the light returns, death and decay will be all that remains.



    Benefits of CharityXW
    Sorcery (U)
    Put X +1/+1 counters on each creature you do not control. For each +1/+1 counter placed in this way, target player gains 1 life.
    Teopash found that giving to others gave him the most happiness.

    This is also not a bad spell to play right before you Wrath of God the board or Volcanic Fallout your opponent's 1/1 token army.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Quote from Marr965
    Sap Strength UUB
    Enchantment - Aura
    Enchant creature
    During the end phase of its controller's turn in which the enchanted creature didn't attack, put a -1/-1 counter on enchanted creature.
    During the end phase of an opponent of its controller's turn in which the enchanted creature didn't block, put a -1/-1 counter on enchanted creature.

    Not sure about the wording for that...




    At the beginning of the end step, if it is the enchanted creature's controller's turn and enchanted creature didn't attack or if it is another player's turn and enchanted creature didn't block, put a -1/-1 counter on enchanted creature.
    I think it's still an unnecessarily complex mechanic. And it's a bit... unfair? If the player doesn't get attacked, how is he or she supposed to declare the creature as a blocker.

    I think the more elegant way to do want you want is:

    At the beginning of each end step, put a -1/-1 counter on enchanted creature.

    When enchanted creature attacks or blocks remove a -1/-1 counter from it.
    I believe, in most cases, this winds up giving the creature the same amount of -1/-1 counters (with a variance of 1), without as many conditional statements.

    EDIT: Sarnathed:
    Quote from Sir Aureus
    "At the beginning of each end step, if enchanted creature did not attack or block this turn, put a -1/-1 counter on enchanted creature," is pretty close to what you want.

    Short Circuit 3
    Artifact
    :symtap:: You may move any number of counters from target creature onto another target creature.


    That's also an elegant solution.

    Thankfully my card hoses both of you.

    Zealous Pacifist WWW
    Creature - Soltari Monk
    Zealous Pacifist cannot have counters placed on it.
    Zealous Pacifist cannot attack or block.
    W,T: Target creature cannot attack or block this turn.
    WWW: Target creature cannot attack or block this turn.
    1/2
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Quote from ryzorz
    Superslow motion 2UU
    Enchantment
    Whenever a nonland permanent becomes tapped, that permanent doesn't untap during its controller's next untap step.


    Quote from shadowfenix
    Paradox Chamber blue mana
    Enchantment
    At the end of the first upkeep of each of your turns, take another upkeep.


    I don't see how Paradox Chamber helps Superslow Motion.

    Here's a bridge:

    Merrow Eggsmith UUUU
    Creature - Merfolk Advisor
    Defender
    At the beginning of your upkeep, untap all Merfolk you control. You may put a +1/+1 counter on each Merfolk untapped this way. You may then tap any number of untapped Merfolk you control. For each two Merfolk tapped in this way, rounded down, put a 1/1 blue Merfolk creature token into play.
    0/4

    I got sarnathed by
    Quote from Marr965
    Prolific Returns 3BB
    Enchantment
    During each of your upkeeps, proliferate.


    so edited my creature to distribute some +1/+1 counters as well. Triple-bridge Smile
    Posted in: Custom Card Contests and Games
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