B5 appears to be leave no trace F5 looks like its Mark of Mutiny and F10 makes me think Voice of All but its just t0o blurry, its got roughly the shape but I'd think even this blurry you'd be able to see some of the other colors so I might be off base here. I4 puts me in mind of everflowing chalice
Grinning Ignus loves him. Doesn't take long for that to make infinite mana, although it is pretty disruptable. Incidentally I'm testing out a ridiculously creature heavy build with him. You can pretty much do without noncreature spells with the right utility creatures.
Interesting note here, based on card numbers it looks like there's at least 45 gold cards in the set, likely more, with 60% of the set being mono colored and the rest being gold/hybrid cards, lands, and artifacts.
-1/-1 counters make Skullbriar sad. If he has one on him, he's stuck with it forever pretty much. Even having a Melira out when you replay him wouldn't stop him from dying I think.
I definitely want the vampire guy for my Teysa, Orzhov Scion deck. Not sure he'd supplant her as the general, but a lot of the things that work with her, also work well with him.
I'm getting the mirror mastery deck, and I'm happy to probably be getting Edric, he's just such a masterfully designed card for multiplayer. Two things though, is this effect in any way green and doesn't this feel like this should have been White Blue and in the Political Puppets deck?
Its pretty big at our shop, there's probably going to be around 20 people attending, which is a bit more than our regular EDH league gets (10-12). Although I don't know how reliable facebook event doodlebobbers will be in predicting attendance, so I could be way off base. I know I'm going and getting another deck, even though I've already got two from the set of 10 a bunch of my friends and I ordered.
Riku doesn't have protection, you're confusing the two new URG commanders.
Yeah, I noticed that after a minute. New best guess, also there's probably a mana cost for the triggered abilities here, but I'm not sure what would be appropriate.
Riku of Two Reflections
Whenever you cast an instant or sorcery spell, you may copy it, you may choose new targets for the copy.
Whenever a nontoken creature enters the battlefield under your control , you may put a token into play that is a copy of that creature.
So based on the info from boxes and info from the achievement card more speculation on the cards.
Kaalia- I've got nothing, we can't really see enough of her text box, but the achievement card for the launch party says she has something to do with angels demons and dragons. Her ability might be Tap: Choose, Demon, Dragon or Angel, do something.
Nevermind Riku one, was looking at the wrong guy, I've got nothing. He looks more like he copies spells rather than tokens though. Maybe he copies everything?
Ghave, Guru of Spores
Hmmm well he enters the battlefield with five spore counters, and his achievement involves controlling 7 saprolings, but there's really too many ways he could do that. He could make saprolings for each spore counter on him, or he could put spore counters on other fungi or he could even have the normal remove 3 fungus ability.
Zedruu, the Great Hearted
Given that his achievement is for having opponents control permanents you own, I'm thinking something like this. This is kinda iffy, but its the only thing I can come up with that fits the text box, it doesn't look like there's room for the word target, which bothers me, but life gain would be too short in the box.
At the beginning of your upkeep, you
gain control of X permanents where
X is equal to the number of permanents
you own but don't control. T: Target opponent gains control of a permanent you control.
The Mimeoplasm- Not really sure on this one, guess you sacrifice creatures and he gains their abilities.
In particular guided passage seems pretty likely, given it looks like Baku of two reflections copies spells and plus its such a good multiplayer politics card.
So I tried to figure out what would maximize an opponent's draw to get the maximum value out of molten psyche. Then it hit me, Teferi's puzzle box results in their drawing a ton of cards on their draw step. The leyline and the orrery allow the molten psyche to be played at instant speed, making the combo function smoothly. The deck dumps its hand so readily that it doesn't really care about the disadvantages of having duplicate leylines or orrery and they are kind of vital to making a lot of the combos work. Seething song was put in, because I found I never used all the cards in my hand but could always use more mana. Wheel of fortune provides even more card draw to find the combo or hurt them by playing it in response to a psyche or a vortex (orrery or leyline required for that obviously).
Hmmm thinking about it, I may have another idea that may actually be better. I'll wait a couple of days and if nobody takes it I may switch.
I'm not sure grand architect is the way to go with Superion, you probably want a more diverse strategy that's not quite as centered on one card. I brainstormed a bit and came up with this. Also I'm aware that Myr Superion can't be cast with the Chancellor, but the big idea is to get it out as fast as possible, although I don't have enough testing yet to see whether it'd be worthwhile for the drawbacks of having a dead card later in the game.
Also the deck has a backup plan of beastmaster ascension swinging with eldrazi spawn, also as early as possible. I'm also considering going red green because that does allow priest of urabrask.
Finally caught this while the contest was actually running, I kept managing to check during the judging parts of the rounds.
This was a tricky one, but ultimately I decided to do an infinite combo with aluren and circu, with a backup plan of an infinite storm kill with brain freeze. Basically aluren lets you cast the creatures other than circu for free, and then the creatures I run bounce themselves. Since they are blue, they mill a card with Circu, and since they are cast, they count for storm. Lather rinse, repeat. Incidentally the mana base was a pain to run with this sort of deck, I went a lot pricier than I would normally do when constructing one of these to make it work. Then I realized I'm an idiot and only needed 3 colors. I probably shouldn't build decks at 2 in the morning. Also I haven't really looked at other people's decks yet, I'll probably delete this if somebody else came up with the idea. Edit: Hooray! As of this posting nobody else had thought of this!
Apostle's Blessing doesn't match up to the Number Crunch thread, and neither does Auriok Survivor's (according the thread, #3 is supposed to be Phyrexian-aligned). In fact, almost all of the collectors numbers are off.
The wording on Karn the Released is wrong.
Note that italics means that the cards in those slots on the number crunch thread are speculation. There is room for that speculation to be wrong and these cards to be in those slots instead.
Yep you need two morphs but it does work.
I definitely want the vampire guy for my Teysa, Orzhov Scion deck. Not sure he'd supplant her as the general, but a lot of the things that work with her, also work well with him.
I'm getting the mirror mastery deck, and I'm happy to probably be getting Edric, he's just such a masterfully designed card for multiplayer. Two things though, is this effect in any way green and doesn't this feel like this should have been White Blue and in the Political Puppets deck?
Yeah, I noticed that after a minute. New best guess, also there's probably a mana cost for the triggered abilities here, but I'm not sure what would be appropriate.
Riku of Two Reflections
Whenever you cast an instant or sorcery spell, you may copy it, you may choose new targets for the copy.
Whenever a nontoken creature enters the battlefield under your control , you may put a token into play that is a copy of that creature.
Kaalia- I've got nothing, we can't really see enough of her text box, but the achievement card for the launch party says she has something to do with angels demons and dragons. Her ability might be Tap: Choose, Demon, Dragon or Angel, do something.
Nevermind Riku one, was looking at the wrong guy, I've got nothing. He looks more like he copies spells rather than tokens though. Maybe he copies everything?
Ghave, Guru of Spores
Hmmm well he enters the battlefield with five spore counters, and his achievement involves controlling 7 saprolings, but there's really too many ways he could do that. He could make saprolings for each spore counter on him, or he could put spore counters on other fungi or he could even have the normal remove 3 fungus ability.
Zedruu, the Great Hearted
Given that his achievement is for having opponents control permanents you own, I'm thinking something like this. This is kinda iffy, but its the only thing I can come up with that fits the text box, it doesn't look like there's room for the word target, which bothers me, but life gain would be too short in the box.
At the beginning of your upkeep, you
gain control of X permanents where
X is equal to the number of permanents
you own but don't control.
T: Target opponent gains control of a permanent you control.
The Mimeoplasm- Not really sure on this one, guess you sacrifice creatures and he gains their abilities.
So educated guesses based on available info.
For reference
In particular guided passage seems pretty likely, given it looks like Baku of two reflections copies spells and plus its such a good multiplayer politics card.
4 leyline of anticipation
Spells
4 Molten Psyche
4 Cerebral vortex
4 wheel of fortune
4 seething song
4 Howling Mine
4 Temple Bell
4 Teferi's puzzle box
Lands
4 Great furnace
4 Seat of the Synod
11 Mountain
7 Island
So I tried to figure out what would maximize an opponent's draw to get the maximum value out of molten psyche. Then it hit me, Teferi's puzzle box results in their drawing a ton of cards on their draw step. The leyline and the orrery allow the molten psyche to be played at instant speed, making the combo function smoothly. The deck dumps its hand so readily that it doesn't really care about the disadvantages of having duplicate leylines or orrery and they are kind of vital to making a lot of the combos work. Seething song was put in, because I found I never used all the cards in my hand but could always use more mana. Wheel of fortune provides even more card draw to find the combo or hurt them by playing it in response to a psyche or a vortex (orrery or leyline required for that obviously).
Hmmm thinking about it, I may have another idea that may actually be better. I'll wait a couple of days and if nobody takes it I may switch.
Also the deck has a backup plan of beastmaster ascension swinging with eldrazi spawn, also as early as possible. I'm also considering going red green because that does allow priest of urabrask.
4 Nest Invader
2 Kozilek's Predator
4 Myr Superion
4 Chancellor of the Tangle
4 Joraga Treespeaker
4 Lotus Cobra
3 Growth Spasm
4 Explore
Enchantments
3 Awakening Zone
3 Beastmaster Ascension
4 Misty Rainforest
4 Verdant Catacombs
17 Forest
This was a tricky one, but ultimately I decided to do an infinite combo with aluren and circu, with a backup plan of an infinite storm kill with brain freeze. Basically aluren lets you cast the creatures other than circu for free, and then the creatures I run bounce themselves. Since they are blue, they mill a card with Circu, and since they are cast, they count for storm. Lather rinse, repeat. Incidentally the mana base was a pain to run with this sort of deck, I went a lot pricier than I would normally do when constructing one of these to make it work. Then I realized I'm an idiot and only needed 3 colors. I probably shouldn't build decks at 2 in the morning. Also I haven't really looked at other people's decks yet, I'll probably delete this if somebody else came up with the idea. Edit: Hooray! As of this posting nobody else had thought of this!
4 Circu, Dimir Lobotomist
4 Shrieking Drake
4 Aether Adept
4 Man-o'-war
4 Aluren
1 Demonic Tutor
4 Brain Freeze
4 Grim Tutor
4 Misty Rainforest
4 Verdant Catacombs
4 Breeding Pool
4 Overgrown Tomb
4 Watery Grave
4 Island
2 Swamp
2 Forest
Note that italics means that the cards in those slots on the number crunch thread are speculation. There is room for that speculation to be wrong and these cards to be in those slots instead.