Rise of the Depths1UU
Enchantment
Whenever a Kraken, Octopus, Serpent or Leviathan creature you control attacks, put a Depth counter on ~. 1U: Exile target Kraken, Octopus, Serpent or Leviathan creature. Return it to the battlefield under your control.
At the beginning of your end step, if there are eight or more Depth counters on ~, create an 8/8 Blue Octopus creature token with "This creature can block up to eight creatures."
Bound Techpriest2WB
Artifact Creature - Human Cleric Artificer
When ~ enters the battlefield, choose an Artifact you control on the battlefield or in your gravryard. 3(W/B)t : Return the chosen Artifact from the gravryard to the battlefield.
2/3
Waterveil Seer1UU
Creature - Human Wizard
Whenever you shuffle your library, you may reveal the top card of your library. If it is a permanent you may put it into your hand. Otherwise, you may put it into your graveyard.
1/3
Scarring Stylus3
Artifact 3t Put a -1/-1 counter on a creature you control: Look at the top four cards of your library. Put one into your hand and exile the rest.
Pinnacle of the Aether2UU
Creature - Avatar
~'s power and toughness is equal to the number of Enchantments and Artifacts you control.
*/* Magic and engineering, both conduits of the aether brought to form.
Hallowed Gates1WW
Artifact Creature - Wall
Protection from Vampires and from Zombies WT: Destroy target Vampire or Zombie creature that was blocked by.
0/4 May these gates protect the innocent from untold horrors.
Veteran Sky GuardianUG
Creature - Faerie Knight
Flying
Defender
Whenever ~ blocks a creature with power higher than it, it gets +2/+2 until end of turn
2/2 "I'm small but I'm not to be trifled with!"
Eagle’s Talon1
Artifact - Equipment
Whenever a ninja or assassin creature enters the battlefield under your control, you may attach ~ to it.
Equipped creature has First Strike.
Equip 2
Backup Cache2
Artifact
The next time a spell you control is countered, you may pay 2. If you do, sacrifice ~ and draw two cards. Having a bit in the bank always helps.
Estrid’s Expertise1WUG
Sorcery
Create a token copy of an aura you control and attach it to another permanent you control.
You may cast an enchantment spell with CMC of 3 or less without paying its casting cost.
Bashun, Undying Champion1RB
Creature - Azra Zombie Warrior
Whenever a creature you control becomes blocked, you may discard a card. If you do, return ~ from your graveyard to the battlefield.
3/3
Shivan Pinnacle
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, target dragon creature gets +1/+1 and haste until of turn. T: Add R
Crumbled Progenitor4
Artefact Creature - Myr
Whenever ~ becomes blocked, you may pay 1 life and (B/G). If you do, create a 1/1 Colorless Artifact Myr Creature token.
2/2
Enchantment
Whenever a Kraken, Octopus, Serpent or Leviathan creature you control attacks, put a Depth counter on ~.
1U: Exile target Kraken, Octopus, Serpent or Leviathan creature. Return it to the battlefield under your control.
At the beginning of your end step, if there are eight or more Depth counters on ~, create an 8/8 Blue Octopus creature token with "This creature can block up to eight creatures."
Next: Urabrask the Hidden
Bound Techpriest 2WB
Artifact Creature - Human Cleric Artificer
When ~ enters the battlefield, choose an Artifact you control on the battlefield or in your gravryard.
3(W/B)t : Return the chosen Artifact from the gravryard to the battlefield.
2/3
Creature - Human Wizard
Whenever you shuffle your library, you may reveal the top card of your library. If it is a permanent you may put it into your hand. Otherwise, you may put it into your graveyard.
1/3
Next: Yawgmoth, Thran Physician
Scarring Stylus 3
Artifact
3t Put a -1/-1 counter on a creature you control: Look at the top four cards of your library. Put one into your hand and exile the rest.
Creature - Avatar
~'s power and toughness is equal to the number of Enchantments and Artifacts you control.
*/*
Magic and engineering, both conduits of the aether brought to form.
Artifact Creature - Wall
Protection from Vampires and from Zombies
WT: Destroy target Vampire or Zombie creature that was blocked by.
0/4
May these gates protect the innocent from untold horrors.
Next: A wall to protect a treasure horde.
Sorcery
Target player draws X cards then discards X cards.
Veteran Sky Guardian UG
Creature - Faerie Knight
Flying
Defender
Whenever ~ blocks a creature with power higher than it, it gets +2/+2 until end of turn
2/2
"I'm small but I'm not to be trifled with!"
Artifact
At the beginning of each upkeep, any player may pay 1. If he or she does, each player draws a card.
Artifact - Equipment
Whenever a ninja or assassin creature enters the battlefield under your control, you may attach ~ to it.
Equipped creature has First Strike.
Equip 2
Artifact
The next time a spell you control is countered, you may pay 2. If you do, sacrifice ~ and draw two cards.
Having a bit in the bank always helps.
Sorcery
Create a token copy of an aura you control and attach it to another permanent you control.
You may cast an enchantment spell with CMC of 3 or less without paying its casting cost.
Next: Massacre Girl
Bashun, Undying Champion 1RB
Creature - Azra Zombie Warrior
Whenever a creature you control becomes blocked, you may discard a card. If you do, return ~ from your graveyard to the battlefield.
3/3
Shivan Pinnacle
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, target dragon creature gets +1/+1 and haste until of turn.
T: Add R
Crumbled Progenitor4
Artefact Creature - Myr
Whenever ~ becomes blocked, you may pay 1 life and (B/G). If you do, create a 1/1 Colorless Artifact Myr Creature token.
2/2