Adept’s Band4
Artifact - Equipment
Whenever a level up counter or +1/+1 counter or a charge counter is put on the equipped creature, put that many counters on it plus one instead.
Equip 3
Public ShamingWR
Enchantment
Creatures enter the battlefield tapped. 1: ~ deals 1 damage to target tapped creature.
Next: A Vedalken is floating in air via some form of hover board. Surrounding him is several thopters equipped with lenses. Some of said thopters are buzzing around different areas of a city as on his wrist is a projected panel of some of the things his thopters see.
Heavenly Chains2WW
Enchantment - Aura
Enchant Creature
Enchanted Creature cannot attack or block. If the enchanted creature is a Demon, ~ deals 2 damage to that creature’s controller. If the Enchanted Creature is an Angel or God, instead it gets +4/+4 and has Lifelink.
Ashwind Phoenix1RR
Creature - Phoenix
Flying
Haste
Sacrifice ~, at the end of your turn.
At the beginning of your upkeep, if an opponent was dealt three or more damage during your last turn, return ~ from your graveyard to your hand.
3/1
Vampire’s Cloak4
Artifact - Equipment
Equipped Creature has flying and lifelink.
If the Equipped Creature is a Vampire, it has Hexproof.
Pay 3 Life: Attach ~ to a Vampire creature you control.
Equip 3
Frosted Down2UU
Sorcery
Tap up to three non-land permanents. Artifacts tapped this way do not untap during their controller’s next untap step. Technology can only do so much in the face of nature.
Next:
A cat sits on top of a pile of books. Over him is the shadow of a writer sitting over his desk. The cat looks a little off and is unsettling. The eyes give a sinister pierce to them.
Breachbreak3RR
Enchantment
Whenever a permanent you control enters the battlefield, and its mana cost was not paid, it deals damage equal to its CMC to any target. The Eldrazi have mastered the art of ambush. Their prey will never see them coming from their plane of reality.
Photosynth Krasis2UG
Creature - Shark Plant Mutant
Evolve t : Add U or G. 3t: You may move any number of +1/+1 counters on a creature you or your teammate controls to another creature you or your teammate controls.
3/3
Lockblaster1RR
Creature - Human Rogue 4T: Destroy target Gate or Creature with defender. Put a -1/-1 counter on a creature that player controls.
2/2 "I have more than one way of breaking and entering."
Soulflare3RB
Sorcery
As you cast ~, discard any number of Creature cards from your hand and Sacrifice any number of non-token creatures you control.
~ deals X damage to any target equal to the number of cards discarded this way and the number of creatures sacrificed this way.
Prison Riot5R
Sorcery
For creature that each opponent controls but does not own, that creature deals damage to that player equal to its power. Then flip a coin for each permanent chosen this way. Each time you call wrong, that player sacrifices that permanent. Then for each time you call right, return that permanent back to its owner's control.
Artifact - Equipment
Whenever a level up counter or +1/+1 counter or a charge counter is put on the equipped creature, put that many counters on it plus one instead.
Equip 3
Next: God-Eternal Oketra
Enchantment
Creatures enter the battlefield tapped.
1: ~ deals 1 damage to target tapped creature.
Next: A Vedalken is floating in air via some form of hover board. Surrounding him is several thopters equipped with lenses. Some of said thopters are buzzing around different areas of a city as on his wrist is a projected panel of some of the things his thopters see.
Rearguard’s Riposte 1W
Sorcery
~ deals 5 damage to target blocked creature.
Bolster 1
”You strike too recklessly.”
Enchantment - Aura
Enchant Creature
Enchanted Creature cannot attack or block. If the enchanted creature is a Demon, ~ deals 2 damage to that creature’s controller. If the Enchanted Creature is an Angel or God, instead it gets +4/+4 and has Lifelink.
Next: Hazoret the Fervent
Creature - Phoenix
Flying
Haste
Sacrifice ~, at the end of your turn.
At the beginning of your upkeep, if an opponent was dealt three or more damage during your last turn, return ~ from your graveyard to your hand.
3/1
Artifact - Equipment
Equipped Creature has flying and lifelink.
If the Equipped Creature is a Vampire, it has Hexproof.
Pay 3 Life: Attach ~ to a Vampire creature you control.
Equip 3
Next: Dosan the Falling Leaf
Sorcery
Tap up to three non-land permanents. Artifacts tapped this way do not untap during their controller’s next untap step.
Technology can only do so much in the face of nature.
Next:
A cat sits on top of a pile of books. Over him is the shadow of a writer sitting over his desk. The cat looks a little off and is unsettling. The eyes give a sinister pierce to them.
Burning Radiance 1WR
Sorcery
Choose one -
Destroy target black permanent.
~ deals 2 damage to each creature.
Enchantment
Whenever a permanent you control enters the battlefield, and its mana cost was not paid, it deals damage equal to its CMC to any target.
The Eldrazi have mastered the art of ambush. Their prey will never see them coming from their plane of reality.
Next: Thalia, guardian of thraben
Creature - Shark Plant Mutant
Evolve
t : Add U or G.
3t: You may move any number of +1/+1 counters on a creature you or your teammate controls to another creature you or your teammate controls.
3/3
Next: Nin, the pain artist
Staff of Purity 2W
Artifact
W t : Target creature gets +1/+0 and has First Strike until end of turn.
2Wt Sacrifice ~: Destroy target black creature.
Creature - Human Rogue
4T: Destroy target Gate or Creature with defender. Put a -1/-1 counter on a creature that player controls.
2/2
"I have more than one way of breaking and entering."
Next: Abomination, Household, Pet
Sorcery
As you cast ~, discard any number of Creature cards from your hand and Sacrifice any number of non-token creatures you control.
~ deals X damage to any target equal to the number of cards discarded this way and the number of creatures sacrificed this way.
Next: Ravos, Soultender
Thornbow Captain 2G
Creature - Elf Archer
2: Target elf creature gains wither until end of turn.
t : - deals 1 damage to target non-elf creature.
2/2
Sorcery
For creature that each opponent controls but does not own, that creature deals damage to that player equal to its power. Then flip a coin for each permanent chosen this way. Each time you call wrong, that player sacrifices that permanent. Then for each time you call right, return that permanent back to its owner's control.