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  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Briefly:
    Ideally, to grow a stage/hyperstage/megastage on the stack, the deck forces abilities of a layer/stage/hyperstage below them to reduce. Due to this reduce, there is no infinite loop.
    However, there may be some way to play: an intended way using Metallurgeon to reuse artifacts and gain mana, and a special way using Retract. Special way doesn't reduce abilities of a layer/stage/hyperstage below the stage/hyperstage/megastage (on stack). Superfacially there is no change on the stack, but we can still get more combo permanents and TYS counting numbers.
    If we gain few mana but spend more, this special play won't last long; to get more combo permanents and TYS counting numbers, we can do better with usual (intended) play. If we gain plenty mana but spend few, this special play will go infinite.

    Also for the "EDIT". If you've read my writing about how to fetch Child of Alara by its BM trigger, you can conclude that:
    1. After short phase, we have Engineered Explosives in hand but Goblin Dark-Dwellers in graveyard (no imprint).
    2. After long phase, we have both Engineered Explosives and Goblin Dark-Dwellers in hand.
    Managing this difference seems difficult.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    A very critical problem:

    In this deck, startup is quite hard (against Dual Nature-based quick start, e.g. this classic deck). We are very short of mana.

    In the startup, Retract/Hurkyl's Recall/Rebuild is not a destructive card, but able to gain mana and comsumable artifacts. Prepare a Mirrorworks trigger of Vedalken Orrery (or Twinning Glass ability in my proposal deck), then return artifacts. After Vedalken Orrery pop out, play Mirrorworks, Panharmonicon, Mana Vault (get 2 tokens), Mox Pearl and Mox Emerald. We gain 5WG, subtracted by 2 for Mirrorworks-Vedalken Orrery (or 1 in my deck), and by 2 for token Mirror of Fate to reuse Retract/Hurkyl's Recall/Rebuild, so there is 3 mana (4 mana in my deck) of net gain. This instant is cast via Goblin Dark-Dwellers, which is reused by Smite the Monstrous, which is reused by paying life via Acorn Harvest. 20 life (6 flashbacks) is enough to build some enchantments and TYS counting number.

    That is an important usage in startup. But it might lead to infinity in usual play.

    Hyperstage, Megastage and Gigastage all assume that "we need haste Metallurgeons to continue processing. If there is no, we can't go further. The only way to get haste Metallurgeon is using some PB/BM triggers in "trigger groups" at below. It forces us to do so, so no infinite". However, due to the startup process, this might be not true.

    Take Child of Alara-based megastage as example.
    We prepare the come-back of Vedalken Orrery and Omniscience, then flashback Acorn Harvest in cost of 3 life. Cast Smite the Monstrous, get TYS triggers, which get (many, even with only 1 TYS + 1 PB on battlefield) PB triggers, which bounce Goblin Dark-Dwellers so we can reuse Retract/Hurkyl's Recall/Rebuild. After some growth, destroy Child of Alara and gain 3 life from Centaur Safeguard. After Vedalken Orrery and Omniscience pop out, we can again spend 3 life for the same thing.

    Hyperstage seems safe: for example, in my deck, in a dual cycle, we need to
    • Spend 2 to activate Engineered Explosives, 2 times
    • Spend WWG or WGG to play Engineered Explosives, in total
    • Spend 3 to get haste Scattershot Archer
    • Spend 6 to get 2 haste Moggcatchers
    • Spend 3 to get haste Goblin Lookout
    • Spend 3 to fetch Goblin, 2 times
    • Spend 1 to acquire Vedalken Orrery, 2 times
    • Spend 2 for token Mirror of Fate, 2 times
    • Spend 2 for token Mimic Vat, 2 times (we need 4 of them in dual cycle, so 2 tokens)
    35 mana in total, against only 14 mana we gain each dual cycle. So we will be short of mana using this.

    But for megastage, there are many MANY PB triggers bouncing Goblin Dark-Dwellers, we might have plenty of mana to go infinite.

    Note: DO NOT read the following. I forgot that Child of Alara is Legendary.

    Maybe not. Child of Alara is not so easy to fetch back.

    Generally, the stack looks like this. Here shows a slice of megastage.
    • ...... ......
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of TYS - Retract
    • pop out Vedalken Orrery
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of PB - Metallurgeon
    • ...
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of PB - Smite the Monstrous <-- A
    • group of TYS - Smite the Monstrous
    • some preparation abilities <-- B
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of PB - Metallurgeon
    • ...
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of TYS - Retract
    • Verdant Succession - Scattershot Archer <-- C
    • pop out Vedalken Orrery
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of PB - Metallurgeon
    • ...
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of TYS - Retract
    • pop out Vedalken Orrery
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of PB - Metallurgeon
    • ...
    • ...
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of TYS - Retract
    • pop out Vedalken Orrery
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of PB - Metallurgeon
    • ...
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of TYS - Retract
    • pop out Vedalken Orrery
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of PB - Metallurgeon
    • ...
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of PB - Smite the Monstrous <-- D
    • group of TYS - Smite the Monstrous
    • some preparation abilities <-- E
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of PB - Metallurgeon
    • ...
    • group of BM - Metallurgeon
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of TYS - Retract
    • Verdant Succession - Scattershot Archer
    • pop out Vedalken Orrery
    • group of PB - Metallurgeon
    • group of BM - Metallurgeon
    • group of PB - Metallurgeon
    • ...... ......
    If the abilities between A and B gradually resolve, down to several PB - Smite the Monstrous triggers, we would use them to bounce the creatures we need to keep, and put a Centaur Safeguard into library. Final PB - Smite the Monstrous kill Child of Alara. We gain 3 life, and the Centaur Safeguard in library go back to battlefield without any further responses.
    Scattershot Archer is fetch by group C.
    To fetch Child of Alara, we might have hold it in hand at some time before, then play for its BM triggers inside the complicated "group B" triggers. But, how do we "hold it in hand"? Certainly it should be some PB - Smite the Monstrous trigger, but there are group A and group D.

    If we use group D to bounce Child of Alara, that is very expensive. We lost all the googological content of layer, stage and hyperstage between D and B, making Child of Alara megastage a stage (alternative groups of TYS - Smite the Monstrous, PB - Smite the Monstrous and possibly BM - Child of Alara).

    If we use group A to bounce Child of Alara, we should have a token Child of Alara when stack resolve down from A to B. This is quite tricky, separated into two phases.

    Short phase. Start with Child of Alara card in hand. Stack is a little below "group B". Play Child of Alara for BM triggers (lower position in group B). We prepare a specific token Mimic Vat, and should keep it on battlefield without Retract. When we prepared enough (higher position in group B), activate the token Mimic Vat, without resolving.
    Flashback Acorn Harvest, build group A on stack. In short phase, PB - Smite the Monstrous bounce Goblin Dark-Dwellers, which use Battle Cry (no Retract!), getting TYS - Battle Cry triggers, which can further build one Metallurgeon stage. Since we cannot Retract, this is the furthest we can do.
    When group A resolve down to final PB - Smite the Monstrous, we hold Goblin Dark-Dwellers in hand. Final PB - Smite the Monstrous kill Child of Alara, imprinting on that specific token Mimic Vat, but don't let the Child of Alara trigger resolve.
    In response, we play Goblin Dark-Dwellers, Retract the token Mimic Vat along with other artifacts.
    Notice: for last known information of that token Mimic Vat, it remembered the Child of Alara card.
    Stack resolve. Down to the activated ability of that Mimic Vat, token Child of Alara is out.
    Get Vedalken Orrery and Omniscience back. Put Child of Alara into graveyard.
    Then BM - Child of Alara fetch it.
    Now there is Child of Alara card and token on battlefield.

    Long phase. Start with Child of Alara card on battlefield, along with its token copy. Normally push abilities on stack. At group A, use one PB - Smite the Monstrous to bounce Child of Alara. Normally play. There can be many stages above this. When stack resolve down to final PB - Smite the Monstrous above B, kill the token Child of Alara.

    Actually, we can also prepare token Child of Alara when we successively resolve down many hyperstages. Each time we need Short phase to get such a token.

    Back to the startup playing. What if we continuely play short phase without haste Metallurgeon? Well, we can only get one Retract for each short phase play, rewarding 7 mana. But we need more mana than this.
    • 1G flashback mana
    • 3 making token Child of Alara
    • 2 for a Mirror of Fate token
    • 3 to prepare Vedalken Orrery + Omniscience
    • ... (already 10 mana, but I don't know more details of that)
    Okay. That looks safe.

    Still unsafe. We can alternatively play short phase (which gets very few growth) and long phase (which allows a lot growth), both using the startup playing, without Metallurgeon.

    EDIT:
    Another problem about megastage. When we end up a long phase, use several PB - Smite the Monstrous triggers, we play Goblin Dark-Dwellers to Retract, then PB trigger bounce Goblin Dark-Dwellers, finally destroy Child of Alara. Down to the preparation abilities, we have both Engineered Explosives and Goblin Dark-Dwellers in hand. There is one stage between group B and group C (fetching Scattershot Archer), but we can build two groups from Engineered Explosives and Goblin Dark-Dwellers. Net gain one stage. So this will go infinite.

    It is not a hyperstage specific problem. As long as each stage requires one play of Engineered Explosives or one ETB of Goblin Dark-Dwellers, there is the problem.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Another possible setup:

    Use 2 untapped haste Scattershot Archers to get one death of Moggcatcher, which means 2 controllable ETB of Goblin Dark-Dwellers, provided Clickslither to freely kill Goblin Dark-Dwellers, and Strongarm Thug to easily fetch itself and Moggcatcher.

    Looks similar to this deck, but without Gratuitous Violence.

    EDIT:

    Oh no! We need 3 untapped haste Scattershot Archers to get one death of Moggcatcher, rewarding only 2 usages of Engineered Explosives.

    EDIT2:

    How about this?

    No. Still 3 Explosives uses against 2 regain uses.

    And this one doesn't work, unless one untapped haste Matsu-Tribe Sniper can make one untapped haste Moggcatcher.


    And how about this?

    We need one Explosives to get one haste Scattershot Archer, which means 2 haste Moggcatchers, then another Explosives to make a haste Goblin Lookout. Also "2 Scattershot Archer + 1 Moggcatcher" looks similarly.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Chalice of the Void + False Memories + Clickslither + Moggcatcher + Skyshroud Archer still goes infinity.

    In this deck, we see an untapped haste Moggcatcher as hyperstage resource, but if Goblin Dark-Dwellers card is on battlefield, we add half resource, because we can still get one controllable ETB trigger.

    Start with 1.5 hyperstage resources. Moggcatcher card is in hand. On field, there is Vedalken Orrery with its token, Skyshroud Archer with no untapped haste token, Clickslither, Chalice of the Void at 2 and Engineered Explosives at 0 (used up). Stack is:
    • top
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Use a PB trigger of Metallurgeon to bounce Vedalken Orrery.

    Use 0.5 hyperstage resource to get Goblin Dark-Dwellers ETB. Cast-counter False Memories. Use one to mill all instants.
    • top
    • group of TYS triggers of False Memories
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Pause here. We now have 1 hyperstage resources. Moggcatcher and Vedalken Orrery card are in hand. On field, there is Vedalken Orrery token, Skyshroud Archer with no untapped haste token, Clickslither, Chalice of the Void at 2 and Engineered Explosives at 0 (used up). All 3 related instant cards are in graveyard. There are massive amount of stage resources.

    Next, play Vedalken Orrery.
    • top
    • Mirrorworks trigger of Vedalken Orrery
    • group of TYS triggers of False Memories
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Use 0.5 hyperstage resources to cast Hurkyl's Recall. Get Chalice and Explosives back to hand. Resolve down and pop Vedalken Orrery.
    • top
    • group of TYS triggers of False Memories
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Now Hurkyl's Recall is in exile. Resolve a TYS copy of False Memories, so it goes graveyard.
    Use the Explosives to get one untapped haste Skyshroud Archer.

    Next, replay Vedalken Orrery.
    • top
    • Mirrorworks trigger of Vedalken Orrery
    • group of TYS triggers of False Memories
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Again use 0.5 hyperstage resource to get Explosives back to hand. And resolve to mill Hurkyl's Recall. And then replay Vedalken Orrery.
    • top
    • Mirrorworks trigger of Vedalken Orrery
    • group of TYS triggers of False Memories
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    It is notable that we cannot get two untapped haste Skyshroud Archers, which will be gone on Explosives. So the best result we can save is: Moggcatcher card and Explosives in hand, plus one untapped haste Skyshroud Archer on battlefield - this is the scenario we are now.
    Also we have 0 hyperstage resources now.

    Play Chalice on 4, then play Moggcatcher for BM triggers. Use the untapped haste Skyshroud Archer for PB triggers. Play Moggcatcher for BM triggers.
    • top
    • group of BM triggers of Moggcatcher
    • group of PB triggers of Skyshroud Archer
    • group of BM triggers of Moggcatcher
    • Mirrorworks trigger of Vedalken Orrery
    • group of TYS triggers of False Memories
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Use Explosive to get untapped haste Skyshroud Archer. Use it to get another PB group.
    • top
    • group of PB triggers of Skyshroud Archer
    • group of BM triggers of Moggcatcher
    • group of PB triggers of Skyshroud Archer
    • group of BM triggers of Moggcatcher
    • Mirrorworks trigger of Vedalken Orrery
    • group of TYS triggers of False Memories
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Each PB-BM double group make one hyperstage resource. So we have 2 hyperstage resources as the topmost 4th group resolves.
    • top
    • Mirrorworks trigger of Vedalken Orrery
    • group of TYS triggers of False Memories
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Use 0.5 hyperstage resource for Hurkyl's Recall. Resolve down: pop Vedalken Orrery and then mill Hurkyl's Recall.
    • top
    • group of TYS triggers of False Memories
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Play Chalice on 2. Use Explosive for untapped haste Skyshroud Archer, then bounce Moggcatcher card to hand.

    Compared with the paused point: now we have 1.5 hyperstage resources, 0.5 more than the paused point; now we have 3 fewer TYS copies of False Memories.

    If we loop this until the group of TYS triggers of False Memories exhaust, we will have MANY hyperstage resources.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    How about using Chalice of the Void + False Memories along with
    Clickslither
    Moggcatcher
    Dearly Departed
    Abzan Falconer
    Skyshroud Archer
    ?

    That means: each time we want BM triggers of Moggcatcher (in order to get the hyperstage resource - untapped haste Moggcatcher token), we need to set Chalice on 4.

    EDIT:

    Also, there is Goblin Lookout. I don't know whether it is useful (instead of Clickslither).

    Untapped haste Goblin Lookout token can be obtained from its death by Engineered Explosives. Then it can be fetched by Moggcatcher. So, one cycle of Goblin Dark-Dwellers means
    get untapped haste Goblin Lookout + get untapped haste Moggcatcher
    which means
    use Engineered Explosives on 2 + (get untapped haste Moggcatcher)*2
    which means (assume one untapped haste Skyshroud Archer can get one untapped haste Moggcatcher, but I don't know the process exactly)
    use Engineered Explosives on 2 + (get untapped haste Skyshroud Archer)*2
    which means
    use Engineered Explosives on 2 + (use Engineered Explosives on 1)*2
    which means
    (effective Hurkyl's Recall + Vedalken Orrery refill)*3
    which means
    3 controllable ETB of Goblin Dark-Dwellers

    sounds bad.

    EDIT 2:

    Matsu-Tribe Sniper has mana value 2, the same as Goblin Lookout. One use of Engineered Explosives can destroy and get both haste tokens.

    Now there is the question: Does every untapped haste Matsu-Tribe Sniper (or Skyshroud Archer) token exactly make one untapped haste Moggcatcher token?
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Oh no, infinite loop.

    Start with 2 untapped haste Skyshroud Archer tokens (i.e. hyperstage resource). Engineered Explosives is used (no charge counter), and Chalice of the Void is on X=2. Boggart Mob champions Goblin Dark-Dwellers. Out of battlefield, False Memories and Battle Cry are in graveyard, but Hurkyl's Recall is in exile (this is also a usual case after a Hurkyl's Recall resolve). Stack looks like
    • top
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    As usual, use top group of PB and one of BM trigger to get one untapped haste Metallurgeon token (i.e. core stage resource). Do this twice. Activate to push PB triggers, so the tokens become tapped. Bounce and replay Vedalken Orrery.
    • top
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    As usual, use hyperstage resource:
    • top
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Bounce Boggart Mob, get ETB trigger of Goblin Dark-Dwellers. Cast Battle Cry, then cast-counter False Memories.
    • top
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Mill all three instants. Replay Boggart Mob, champion Goblin Dark-Dwellers.
    Use the two new stage resource:
    • top
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    We still have one hyperstage resource, so we can do the above again
    • top
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Do some usual growth, until
    • top
    • PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Bounce Boggart Mob, get ETB trigger of Goblin Dark-Dwellers. Cast Hurkyl's Recall. Now all artifacts are in hand. Wait for a Vedalken Orrery.
    • top
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Even without Chalice of the Void, we can gain the one hyperstage resource back.

    And then, resolve down to get one stage resource.
    • top
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Resolve down, mill Hurkyl's Recall.
    • top
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Next, use stage resource, bounce and replay Vedalken Orrery.
    • top
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Use hyperstage resource. Bounce Boggart Mob, get ETB trigger of Goblin Dark-Dwellers. Cast Battle Cry. So we still have one stage resource.
    • top
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Use the stage resource, bounce and replay Vedalken Orrery.
    • top
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Now we play Chalice with X=4. Then play Boggart Mob for its BM trigger.
    • top
    • group of BM triggers of Boggart Mob
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Flicker Goblin Dark-Dwellers, casting Hurkyl's Recall. Resolve down and pop a Vedalken Orrery.
    • top
    • group of PB triggers of Metallurgeon
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Now we can get 1 hyperstage resource. Play Chalice with X=2. Continue down to a PB trigger of Skyshroud Archer. Use False Memories to mill all instants. Then cast Hurkyl's Recall. Resolve down and pop a Vedalken Orrery.
    • top
    • group of PB triggers of Metallurgeon
    • group of TYS triggers of False Memories
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Now we can get 2 hyperstage resources. Continue down to a TYS trigger of False Memories. Mill Hurkyl's Recall.
    • top
    • group of PB triggers of Skyshroud Archer
    • Mirrorworks trigger of Vedalken Orrery
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Use PB trigger of Skyshroud Archer to cast Hurkyl's Recall. Resolve down and pop a Vedalken Orrery.
    • top
    • group of PB triggers of Metallurgeon
    • group of BM triggers of Metallurgeon
    • group of PB triggers of Metallurgeon
    • maybe other abilities
    Now we can get 3 hyperstage resources. We are back, with a little loss of the topmost 2nd group of triggers, but we have 3 hyperstage resources now, instead of 2. So this can go infinity, with more and more hyperstage transitions.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Will this deck work?


    Usually Chalice of the Void is locked at X=2.

    If you want to get Bloodbond March triggers for Boggart Mob, you need X=4 for Chalice of the Void, which stops gaining Metallurgeon-BM triggers and you cannot self-mill False Memories.

    However, when you flashback Acorn Harvest, you need Chalice on 4 to counter it, in order to stack many megastages.

    I don't know whether and how to make this work.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    As an opposite, when the activated ability of Mimic Vat resolves, it checks last known information of the Mimic Vat, which had not remembered any creature yet, so no token will be created. Cards exiled after the Mimic Vat leave the battlefield will not affect what is created when the activated ability resolves.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    If so, we can gain 6 life from Centaur Safeguard with one death trigger of Child of Alara.

    3 life from the Centaur Safeguard card, 3 life from a Centaur Safeguard token.

    EDIT:
    More severely, this is a cheap way to get untapped haste tokens of later stages, e.g. Xathrid Gorgon, Old Man of the Sea, etc.

    Actually, we use one BM trigger at the topmost layer of that key creature, then we can push one group of PB triggers and one group of BM triggers. So this leads to infinity.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    A ruling question: what kind of trigger will happen on leave-the-battlefield?

    An explicit example is when Child of Alara destroy creatures and along with Mimic Vat.

    Suppose we have a specific Mimic Vat token (called V). Activate it, so we push it on the stack:
    • top
    • activated ability of Mimic Vat V
    • maybe other abilities
    Then we do normal hyperstage thing, and finally destroy Child of Alara. The stack now looks like
    • top
    • death trigger of Child of Alara
    • activated ability of Mimic Vat V
    • maybe other abilities
    Resolve the death trigger, destroy all nonland permanents. This will include Mimic Vat V and many creatures.

    Now the question comes: will these deaths trigger the trigger ability of Mimic Vat V? If yes, if we exile some creature (like, C), will V remember the exiled card C? (will a C token be created when the "activated ability of Mimic Vat V" resolves?)
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    If we need 2 ETB from Goblin Dark-Dwellers, would Chalice of the Void be useful then? Because we need X=2 to get Metallurgeon-BM triggers, but X=4 to get Moggcatcher-BM triggers.

    If the latter is not used, we still need X=3 to cast-counter Rebuild. Hurkyl's Recall is at X=2, which may be used in the case we need Moggcatcher-BM triggers.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Now I see a problem in this deck, which use Goblin Turncoat to let Goblin Dark-Dwellers leave the battlefield.

    It makes Goblin Dark-Dwellers die, which can be imprinted on Mimic Vat and get a token enter-the-battlefield.

    As a result, when you turn Goblin Dark-Dwellers on you have its ETB trigger. When you turn it off, you can still have its ETB trigger. So you can make 2 Engineered Explosives usages and thus 2 key resources (in this case the key resource is untapped haste Moggcatcher), which leads to infinite.

    Then, how to let Goblin Dark-Dwellers leave the battlefield? Both "killing" and "champion" go infinite.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    @Deedlit11 How can you keep number after Child of Alara or Worldfire in this deck?

    Notice that Thousand-Year Storm is absent in the deck.

    The only number keeper is Brain Freeze because of Storm. But how to regain your number with massive storm copies but few of other resources?
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Does anyone know about this paper?

    How high can it (non-arithmetic) be, in terms of growth rate?
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    In some decks, there are 2 flashback cards (Spider Spawning) plus 2 Worldfires. I thought they worked as this:

    Flashback Spider Spawning, which triggers the Spellweaver Helix imprinting another Spider Spawning and a Worldfire. We manage to take Thousand-Year Storm off, then the trigger resolve to cast a Worldfire copy.
    This triggers another Spellweaver Helix imprinting another Worldfire and the life gain card (Multani's Decree). We put Thousand-Year Storm on, then the trigger resolve to cast the Multani's Decree, getting its TYS trigger.

    However, there might be a problem. When first Spellweaver Helix trigger resolve, we cast a copy of Worldfire. Does it count as "whenever a player casts a card"?
    Posted in: Magic General
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