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  • posted a message on Elementalization
    With this spell ,green can stop epiphany easily.
    Posted in: Custom Card Creation
  • posted a message on Elementalization
    All colors need some stack interation because Magic is much more powerful these days. White for example can exile temporalily spells (banish effect on stack) .I 'm not defending only green.

    All colors need stack interation ,not only blue.

    Posted in: Custom Card Creation
  • posted a message on Elementalization
    This card is better solution than Beast Within because this card only works on stack and it's a solution for green lack of global magic .

    Posted in: Custom Card Creation
  • posted a message on Elementalization
    Counterspell completely negates gameplay.This card is different.

    Even if this card is used a lot ,the opponent will get a lot of creatures to use against you.

    you can use in your own spells or new variants from this card can be created ,like transforming into land or enchantments.

    And the spell if not "countered" .The spell card becomes a elemental creature card.The player can bounce .
    Posted in: Custom Card Creation
  • posted a message on Elementalization
    "Just because people want an effectively green counterspell, doesn't mean it should exist."

    It' not equal a counterspell . It's very similar to chaos warp and polymorph effects.

    Posted in: Custom Card Creation
  • posted a message on Elementalization
    Almost a sideboard card.

    Limited specific cards like this are not good.

    People want flexible versions of cards .

    Or ban epiphany or create adequate answers for other colors except blue and black .
    Posted in: Custom Card Creation
  • posted a message on Elementalization
    "
    Rules wise, a spell cannot be put on the battlefield, so it would have to make token instead."

    A spell cannot change attributes on the stack? In this case it transforms to a creature spell with no abilities.

    About Epiphany people are complaining about the lack of stack interaction to work against these big spells .Counterspell is only blue.

    Of course it works "like a counterspell" ,but it can shape spells for different things (creatures,lands,enchantments and other permanents).In this case a red version is better if it's possible .
    Posted in: Custom Card Creation
  • posted a message on Elementalization
    It's resolution.

    Green uses in a defensive form (maybe only targeting spells opponents control and instant/sorceries ?)
    Red uses more offensive ways.(Stealing spells) ?

    All colors can use the stack .
    Red is body above mind.Blue is mind above body and green is mind-body in harmony.

    Posted in: Custom Card Creation
  • posted a message on Elementalization
    Green uses energy (spell in case) to replenish nature (elemental token)

    Red can use offensive way (stealing spells controller transforming in permanents?) .Green uses is more defensive (protection against bad spells giving an opponent advantage )

    Green/Red is the color focused on permanents .

    Blue is inverse.Blue is the color of anti-permanents (manipulation of battlefield through bounce,transformation and etc)

    Counter is disolution .Elementalization is indisolution.

    Also red can manipulate the stack for resolution purposes (bolt bend)

    Blue manipulate permanents and uses the stack por disolution purposes (counterspell)

    It's not equal a counterspell directly. But is a form of transformation with lot of uses.A color bend than a break.Form is very green/red.It'a cool solution for green/red uses on ofensive and defensive .
    Posted in: Custom Card Creation
  • posted a message on Elementalization
    Any value or spell mana value
    Posted in: Custom Card Creation
  • posted a message on Elementalization
    Elementalization 2GG
    Instant {U}
    Target spell becomes an x/x elemental with no abilities under the spell's owner's control




    A stack interation for Green/Red because cards like counterspells and Alrund Epiphany.Its very green .
    Posted in: Custom Card Creation
  • posted a message on The Mechanics Workshop
    Stack interaction for non-blue colors


    Green, red : "elementalize"
    Target spell becomes an x/x elemental with no abilities under the spell's owner's control

    White "Restrict"
    Exile target spell .Its controller can play this spell without paying its mana cost next turn or for an additional 2 mana
    Posted in: Custom Card Rulings
  • posted a message on Suggestions for stack interaction for non-blue colors

    Green, red : "elementalize"
    Target spell becomes an x/x elemental with no abilities under the spell's owner's control

    White "Restrict"
    Exile target spell .Its controller can play this spell without paying its mana cost next turn or for an additional 2 mana
    Posted in: Custom Card Creation
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