So, I think I'm going in a sort of different direction. Not a fan of slivers because Merfolk, Humans and Elementals do it better but I found a way around it.
Obviously, this is my first go. I'm waiting on the cards to test. Things will move around but I was hoping the community here could offer insight and we could work to make it better because it's a good idea. It may be a turn too slow but... here it is.
Sideboard was just thrown together. I'd prob add Dregscape Sliver / Realmwalker or keep the artifacts simple (because we can destroy everything) so I can make a more aggressive sliver deck post board when it's needed. Again, need to play before I can move things around.
Had considered 4 Virulent because it could end games quicker and Galerider would be more of a target, so 4-2 swap, but if they take out any one drop that gives us a target for Masked Vandal and getting a possible two permanent kill with Vandal would prob make my day.
Considered Boom to slow them early, maybe adding Manaweft to ensure we have mana to get around it but I like the idea of playing Bant to keep mana simple.
Could use fastlands, prob Botanical Sanctum.
Also thinking of a few Disenchant or something main while we wait for the slivers to get on board. I almost want to run 4x Dryad Arbor over Urza's Saga to speed the deck up (T1 Vial, Vial in Dryad end of their turn, 3 mana turn 2). You could Harmonic on 2, Liqui on 3 and vial in Sliver to start taking them out. Karn on 3, grab Coating and...
thanks a lot Twitch.
4 gemhide sliver
2 manaweft sliver
4 liquimetal torque
3 liquimetal coating
4 karn, the great creator
4 galerider sliver
2 virulent sliver
4 aether vial
3 dregscape sliver
4 harmonic sliver
3 masked vandal
1 dryad arbor
3 urza's saga
Obviously, this is my first go. I'm waiting on the cards to test. Things will move around but I was hoping the community here could offer insight and we could work to make it better because it's a good idea. It may be a turn too slow but... here it is.
3 Liquimetal Coating
4 Liquimetal Torque
4 Karn, the Great Creator
4 Harmonic Sliver
4 Masked Vandal
4 Galerider Sliver
2 Virulent Sliver
4 Unsettled Mariner
4 Gemhide Sliver
4 Predatory Sliver
4 Cavern of Souls
4 Windswept Heath
2 Flooded Strand
2 Temple Garden
1 Breeding Pool
3 Forest
1 Island
1 Plains
1 Tormod's Crypt
1 Ensnaring Bridge
1 Void Mirror
1 Liquimetal Coating
2 Ratchet Bomb
1 Engineered Explosives
1 Batterskull
1 Shadowspear
4 Sinew Sliver
2 Diffusion Sliver
Sideboard was just thrown together. I'd prob add Dregscape Sliver / Realmwalker or keep the artifacts simple (because we can destroy everything) so I can make a more aggressive sliver deck post board when it's needed. Again, need to play before I can move things around.
Had considered 4 Virulent because it could end games quicker and Galerider would be more of a target, so 4-2 swap, but if they take out any one drop that gives us a target for Masked Vandal and getting a possible two permanent kill with Vandal would prob make my day.
Considered Boom to slow them early, maybe adding Manaweft to ensure we have mana to get around it but I like the idea of playing Bant to keep mana simple.
Could use fastlands, prob Botanical Sanctum.
Also thinking of a few Disenchant or something main while we wait for the slivers to get on board. I almost want to run 4x Dryad Arbor over Urza's Saga to speed the deck up (T1 Vial, Vial in Dryad end of their turn, 3 mana turn 2). You could Harmonic on 2, Liqui on 3 and vial in Sliver to start taking them out. Karn on 3, grab Coating and...
Anyway, thoughts?! Ideas?!