Love this kind of cards, powerful but balanced. What I like the most is you can adjust it to your need. Like paying just B to wipe the tokens or going full tapped to clean the table next turn. Even you can go for a flash cheat to play it at end of their turn. One of my favs from the set. Will be great when people return to Standard.
Oh, no, no, no. This is not even close to the Eldrazi power level. Lets see:
Artisan of Kozilek - Uncommon, 9cc, 1U$.
First, it is colorless, so you can play it in any deck and it is easier to achieve 9 colorless mana and 6GGG (Tron, infinite colorless). Point for Artisan.
Annihilator 2 means you will take 2 perm AND 10 damage or another perm when it attacks. Tarrasque, in the best case, will kill 2 creatures. Card advantage for Artisan, but Tarrasque could point kill a key creature. Draw.
Both of them have some benefits from being casted. Tarrasque will hit the same turn, so if you kill it with a sorcery, you will be punished in 10 and 1 creature. Artisan will raise a creature, no matter the cost, so probably will target another fatty. The Ward 10 is great for Tarrasque too, but if it is countered, it will do nothing. Due counter spells are limited to 1 color, I will say this is point for Tarrasque (but just for a little bit).
In the end, The Tarrasque, the legendary, mythical rare (and the most powerful creature in its universe) is at par with an uncommon Eldrazi (and barely used in any deck). No, you dont want to pull this out of your boosters. And no, it does not represent the power level of its lore. As I said, even being indestructible and unsacrificable it would be barely playable.
This is sad. It is far far behind the description in D&D. The whole point of this mythical monster is how hard is to kill it. I would remove the second ability and replace it with permanent Indestructible, and I would add "can't be sacrificed" to its "played" abilities. And even then it would be not a broken creature, merely decent, due it can be easily chumped... but at least, hard to kill.
this card is just bad, waaaaay to clunky.
to have a chance it would need to tutor onto battlefield, but then it would probably be kinda broken.
I don't think it would be broken even tutoring to BF. Pod was really good, but its activation costs just 1. You can pay 4 lives and 4 manas to play it and sac in the same turn. With this, you must pay 5 (2 of them Green) and you must WAIT some turns for counters, so if you did not played it first or second turn, it will be useless. Even if you did, you should pay 5 to get a 3 mana creature in 4th turn, 9 to play that creature and a 4 mana creature and so. Too expensive. Pod excels because of its cheap activation, allowing you to play control with your lands.
So, if this is bad even into BF, like it is now is unplayable in any deck. Worst card in the set, even counting commons.
The way I see this card is like a cheap tax enchant, then it plays an uncounterable anthem at 0 cards cost, then it plays a Rafiq effect at 0 cards cost. A bit weak, but still decent for Cube.
Artisan of Kozilek - Uncommon, 9cc, 1U$.
First, it is colorless, so you can play it in any deck and it is easier to achieve 9 colorless mana and 6GGG (Tron, infinite colorless). Point for Artisan.
Annihilator 2 means you will take 2 perm AND 10 damage or another perm when it attacks. Tarrasque, in the best case, will kill 2 creatures. Card advantage for Artisan, but Tarrasque could point kill a key creature. Draw.
Both of them have some benefits from being casted. Tarrasque will hit the same turn, so if you kill it with a sorcery, you will be punished in 10 and 1 creature. Artisan will raise a creature, no matter the cost, so probably will target another fatty. The Ward 10 is great for Tarrasque too, but if it is countered, it will do nothing. Due counter spells are limited to 1 color, I will say this is point for Tarrasque (but just for a little bit).
In the end, The Tarrasque, the legendary, mythical rare (and the most powerful creature in its universe) is at par with an uncommon Eldrazi (and barely used in any deck). No, you dont want to pull this out of your boosters. And no, it does not represent the power level of its lore. As I said, even being indestructible and unsacrificable it would be barely playable.
I don't think it would be broken even tutoring to BF. Pod was really good, but its activation costs just 1. You can pay 4 lives and 4 manas to play it and sac in the same turn. With this, you must pay 5 (2 of them Green) and you must WAIT some turns for counters, so if you did not played it first or second turn, it will be useless. Even if you did, you should pay 5 to get a 3 mana creature in 4th turn, 9 to play that creature and a 4 mana creature and so. Too expensive. Pod excels because of its cheap activation, allowing you to play control with your lands.
So, if this is bad even into BF, like it is now is unplayable in any deck. Worst card in the set, even counting commons.