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  • posted a message on [NEO] Saga art of the day 7 — Era of Enlightenment
    Quote from 5colors »
    Maro talked how the traditional and modern sides will each have its own mechanical identity and roughly separated by colors. I'm guessing sagas fall on the traditional side (since they are stories of the past and seemly a way for wizard to make new version of characters long gone) and that blue will be on more of the modern side, so likely blue will not have as many sagas.

    To add on lookingupanddown thought, might be the blue sagas are gonna be more about specific characters from the past such as Mochi, Sakashima or Keiga and as these short articles are meant to help fill in the 1200 years between Kamigawa 1 and the present so their might not be many blue sagas that communicate that, more so if blue isn't getting as many sagas as the traditional sided colors (which I'm guessing are green and white).


    Really interesting theory, my guess is that G and W are the tradition colors, U and B are the modern/technology colors and R is somehow in between the two opposites.
    Posted in: The Rumor Mill
  • posted a message on Another kamigawa leak Junji, the Midnight sky (Kokusho reincarnation)
    Quote from buffntuff »

    7 mana for this seems like a pretty balanced uncommon to me.


    A 5/5 flying menace with modal death triggers that both generate concrete value in response to a kill spell would absolutely never appear at uncommon at any cost. a 5/5 flying menace, yeah for sure. A blockable ground-walker with modal death triggers? absolutely, if it's on theme. But all of these together? No way.


    Right, it would be disgusting as an uncommon even at 7 mana. If anything i think that WOTC messed up a bit with rare vs mythic design in the last set, where we have absolute ground-breaking bombs like Dreadfeast Demon and Hullbreaker Horror at rare instead of mythic. I think that this is really bad for limited, so many times I've been blown out of the water from one of those cards while I was in an almost impossible to lose from position and vice-versa I've overthrown a winning opponent by casting one of those.
    Posted in: The Rumor Mill
  • posted a message on [NEO] art from the story building panel
    Quote from Drangsal83 »
    I don‘t know where the problem is with mixing science fiction and fantasy. This was already done often in the past:

    - Shadowrun takes place in a futuristic cyberpunk world in which the ‚old magic‘ came back.
    - Buffy had with ‚Adam‘ a cyber-enhanced demon/vampire hybrid as the big bad in season 4
    - A lot of superhero stories have a mix of sci-fi and fantasy (=> e.g. in the Marvel Cinematic Universe)
    - The Wolfenstein games contain occult forces and cyber-enhanced supersoldiers
    - ‚Sword and Planet‘ like Masters of the Universe

    Honestly said: the High Fantasy standards as de facto established by Lord of the Rings 70 years ago became too dominant from my side of view.


    Actually most MTG's settings/planes aren't based on standard high-fantasy a la LOTR (that are, in reality, quite rare between MTG's planes). Dominaria, Phyrexia, Mirrodin, Kaladesh, Ravnica, Esper, Vryn (from the little we've seen of it), Arcavios, Kylem are all planes that are or strictly sci-fi based with robots etc. (phyrexia, Mirrodin, Kaladesh) or are planes with an high degree of technology in it. The problem is that a plane with a type of technology that is too visually adherent to real world technology is, for me at least, not-cohesive with the whole "mood" and visual/conceptual trand estlabished through almost 30 years of MTG's history, Sure, there have been different planes but all of them, even the technologically advanced ones, are kept well apart from the technology/reality of our present world, and i think that this is a distinctive trait that strongly separates Magic from other similar games.
    Posted in: The Rumor Mill
  • posted a message on [NEO] art from the story building panel
    Quote from ChrisBP7 »


    But then why? In Dune lasers are rarely used anyway because of their interactions with the shield technology, and the focus is firmly on massive political plots and/or non-urban regions. But no one can tell me that DJs (or an equivalent job) don't exist at all in the Dune universe. So it must be instead the focus on it that feels wrong. This set is about cyberpunk though, a very deeply urban genre, as well as about the dichotomy of tradition vs progress. So the focus on something so urban and modern as a DJ doesn't strike me as odd or unfitting, but simply following through on that theme, same goes for motor bikes, computer, cyborgs (which most people would find extremely out of place in fantasy settings, but they were part of MtG since its beginning basically)... The line still feels arbitrary. In a multiverse with endless possibilities, where invasive cyborg viruses can potentially battle against lovecraftian horrors, where space-faring civilisations encounter almost almighty wizards from other planes of existence a DJ is somehow too much? Oh well, I will probably not get a satisfying answer to this. As long as it doesn't contradict anything, and doesn't feel totally out of place (which it would on say Ravnica or Ixalan but not on a cyberpunk world) I fail to see the problem. Stupid and childish are subjective terms here (especially since we so far only have the artwork without any background explanation).


    Obviously finding it chidish is totally subjective, but still remains the fact that it feels out of place, like if it was taken from another game or from another visual/narrative univers and put into MTG. I think it's a matter of internal coherence in building a visual and conceptual style for a certain game/universe. If we take a character from the WOW universe, lets say a knight, and we put it into an high fantasy plane like bant or eldraine, it still feels out of place even if it is a kinght within a world made of castles, dragons and kings. To sum it up i think that partially is a subjective matter and partially not, and it's not a matter of technology is a matter of fitting or not into a brand that has some peculiar traits that distiguish it from others. Imho, a flying warship or a robot fits into MTG, while an airplane or a moto doesn't.
    Posted in: The Rumor Mill
  • posted a message on [NEO] art from the story building panel
    Quote from ChrisBP7 »


    Also quite understandable, though I have to say that it is still clearly not just a normal turntable, not only because of the holograms but also the fires coming out of it (might also be the reason for the exoskeleton, for handling that instrument? That one might also just be 'for style' though. ) I mean, we have seen harps and other instruments that barely look different from their real-life counterparts and don't show as obvious magical influences. Why is that not also skirting too close? And yeah the headphones could have been made a bit more detailed and ornated or perhaps free floating to distinguish them as a bit more 'magical', but the underlying technology of them doesn't really have many ways to look (basically being loudspeakers covering your ears). This is a world that DID undergo many of the technological advances of our world (TVs are also mentioned). Think Legend of Korra where most technology is pretty much our technology, just that the electricity comes from a magical source. That's what we are dealing with here too. I still think the underlying question is why old technology in fantasy (like swords, harps and other instruments, catapults etc.) are ok if they look exactly like their real world counterparts, but modern tech has to be almost smothered in fantasy trappings to look palatable. That's what I can't quite wrap my head around.


    I don't think the problem is the technolgy-driven structure of this set, as other have said before, we already had "hi-tech" planes before. The matter, for me at least, is that this set, this picture in particular, feels out of place with the general MTG world. I'll try to explain myself better; take two futuristic narrative universes like Star Wars and Dune, while they are both technologically advanced, each in its own way, a laser DJ would feel out of place in Dune but not so much in Star Wars. In the same way the robots of Kaladesh or the Thran tecnology feel adequate and fitting in the MTG world, while this DJ, imho, doesn't make the cut, it feels childish and stupid in the context of MTG.
    Posted in: The Rumor Mill
  • posted a message on [MID] FleshTaker — Zopilote García
    Quote from DJK3654 »
    I wonder why they're white. Close with their family? Thinks they are doing something honourable somehow?


    Yeah, the flavour is utterly non-white; and also the effects doen't require white at all, this card could have been (and would have fit better) as a black only card.
    Posted in: The Rumor Mill
  • posted a message on Whispers Of The Great Serpent
    Quote from rowanalpha »
    Text should be "first pre-combat main phase". Other than that, I don't see any templating issues.
    Thx, fixed.

    The card in a vaccum it's surely strong but it's really bad in a lot of situations (for example against aggro or combo decks or when you have a low life total), probably the new template could make it unplayable, still it's possible that it can give life to some busted combo deck.

    For the Greed mechanic here are some other cards i've made.

    Ghial, the Forbidden Sanctuary
    Legendary land
    Rare
    T: Add C.
    Greed - T: Add B, G or U. Activate this ability only if you have more cards in hand than each opponent.

    Sneaky Assault 2G
    Instant
    Uncommon
    Create two 1/1 green Snake creature tokens.
    Greed — If you have more cards in hand than each opponent, create three of those tokens instead.

    Lost in the Bog BB
    Instant
    Common
    Target creature gets -3/-3 until the end of turn.
    Greed — If you have more cards in hand than each opponent, that creature gets -5/-5 instead.

    Ritual of the Pool BGU
    Enchantment
    Rare
    At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
    Greed — At the end of your turn, if you have more cards in hand than each opponent, you may return a card from your graveyard to your hand. You lose life equal to that card’s converted mana cost.
    Posted in: Custom Card Creation
  • posted a message on Whispers Of The Great Serpent
    Whispers Of The Great Serpent 2BB
    Legendary Enchantment
    Mythic Rare
    If you would draw a card, draw two cards instead.
    Greed -- At the beginning of your first pre-combat main phase, if you have more cards in hand than each opponent, you lose life equal to the difference between the cards in your hand and the cards in the hand of the player with the least cards.

    This card was part of a set that i started to design many years ago after the release of the Tarkir block, because i wasn't totally pleased with the way they designed the wedges and so i wanted to add my personal take on them. Greed is the mechanic i designed for the UBG faction, it basically can give you either an avdvantage or a malus (as in the case of this card) for being the player with the highest number of cards in hand.
    Posted in: Custom Card Creation
  • posted a message on Demonic Confidant
    Edited to having an activation cost of B and sorcery speed.

    Quote from rowanalpha »
    Probably needs to have cost to activate. It is less powerful than Demonic Tutor since you have to wait for it to lose summoning sickness, but the current guidepost of Diabolic Tutor is still 4 mana and cannot be used in extenuating circumstances as an attacker/blocker.


    I think that at higher rarities the tutors can be a little bit more pushed, see Grim Tutor in the last core set.
    Posted in: Custom Card Creation
  • posted a message on Demonic Confidant
    Demonic Confidant 1B
    Creature - Human Advisor
    Rare
    B, T, Sacrifice Demonic Confidant: Search your library for a card, put that card into your hand, than shuffle. Activate only as a sorcery.
    2/1

    Honestly I don't know if this card was ever made before, but it's a simple yet effective one, so I wanted to share it anyway. Obviously it's a throwback to both Dark Confidant and Demonic Tutor.
    Posted in: Custom Card Creation
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