Quote from Drangsal83 »I don‘t know where the problem is with mixing science fiction and fantasy. This was already done often in the past:
- Shadowrun takes place in a futuristic cyberpunk world in which the ‚old magic‘ came back.
- Buffy had with ‚Adam‘ a cyber-enhanced demon/vampire hybrid as the big bad in season 4
- A lot of superhero stories have a mix of sci-fi and fantasy (=> e.g. in the Marvel Cinematic Universe)
- The Wolfenstein games contain occult forces and cyber-enhanced supersoldiers
- ‚Sword and Planet‘ like Masters of the Universe
Honestly said: the High Fantasy standards as de facto established by Lord of the Rings 70 years ago became too dominant from my side of view.
Actually most MTG's settings/planes aren't based on standard high-fantasy a la LOTR (that are, in reality, quite rare between MTG's planes). Dominaria, Phyrexia, Mirrodin, Kaladesh, Ravnica, Esper, Vryn (from the little we've seen of it), Arcavios, Kylem are all planes that are or strictly sci-fi based with robots etc. (phyrexia, Mirrodin, Kaladesh) or are planes with an high degree of technology in it. The problem is that a plane with a type of technology that is too visually adherent to real world technology is, for me at least, not-cohesive with the whole "mood" and visual/conceptual trand estlabished through almost 30 years of MTG's history, Sure, there have been different planes but all of them, even the technologically advanced ones, are kept well apart from the technology/reality of our present world, and i think that this is a distinctive trait that strongly separates Magic from other similar games.