I haven't actually considering swapping Land Grant for Three Visits, so I can't help much about that, but @Urdjur explained using LG a few posts back and I quite agree with what was said:
Actually, I had an idea just today: Land Grant. Unlike Three Vists/Nature's Lore, LG doesn't require a green source to be cast - it IS a green source. The closest comparison is probably Mycosynth Wellspring, but you can't keep a 1 land hand with wellspring, but you might with LG. The only problem is if you land flood without getting another green source (so you have to wait many turns to use LG), but even then you're better of with LG than with any other spell that will never get you a green source.
I for one really enjoy fixing hands with no green sources with it, because it pretty much guarantees at least 4 colors very early in game.
I didn't find any card that you haven't already mentioned particularly interesting, I guess this will be a slow set for us (which is pretty understandable given the maturity of the list and the fact Kaldheim and Jumpstart had already done a lot for the mana base, which is something that had rarely been improved in pauper in prior years, though Modern Horizons II has also stepped up the game with the dual indestructible artifact lands, so, who knows, maybe we will start playing untapped duals next year).
Deadly dispute and Feign Death are the cards I believe could be used: Deadly Dispute will replace Altar's Reap for me (I also think we get to keep the treasure, as it is part of the effect of the spell, which would happen after CoA gets sacced and its ability solved). Feign Death will replace Kaya's Ghostform, as I value its instant speed more than protection from exile effects.
I really wish I could play more often with this deck, as I believe discussing matchups and overall strategies when playing the deck could also bring a lot to the table. I'm considering building it on MTGO so that I can always have a place to play whenever I find some time.
1) Hard to say which card would be replaced for Step Through; but I guess Salvager of Secrets would be the one. I'd be replacing a target for a tutor that could also grab the cheaper Archaeomancer. Since its MV is 5, Brainspoil would still have a recursion target besides Chronarch in desperate situations.
2) My interest in Unholy Heat and Bone Shards are more on the removal aspect of them than as outlets for CoA, though I cannot say how useful removing planeswalkers is when we have CoA on our side.
3) I Guess I'd run Lose Focus over Faerie Trickery, but since I already don't run it, I'm not interested on it right now. It does seem pretty good tbh.
4) My issue with Mental Journey is its MV, even though its an instant. Dihada's Ploy could be good, you're right.
What do you guys think about MH2? I feel like there are some contenders, or at least, alternatives:
Step Through A new wizard tutor! For people like Alexandre and I that are more combo-focused, I think this one is a slam dunk; I think I'd run it even in a more controllish build; Unholy Heat How fast do you guys enable delirium? As I have little experience with the deck, I cannot tell for sure. Since it conveniently kills CoA, I guess it is usable; Revolutionist A more expensive Salvager of Secrets. I don't think 5R is better than 3UU, so, I pass; Echoing Return It does not have the utility of Grim Discovery, nor can we use it to its fullest potential; Bone Shards It sacs CoA and removes planeswalkers. Personally, I might try swapping either Altar's Reap or Costly Plunder for it; Lose Focus I'm guessing this one will be meta-dependent, can't think of any regular counter that I'd replace for this one; Mental Journey Draw 3 late game or fix a land in the early game. Would I replace Deep Analysis or Secrets of the Golden City for it? Probably not; Late to Dinner Interesting Ressurection effect, but from what I see in most of the latest builds, the deck no longer has any need for it.
What do guys think? Did I miss any other card? You guys evaluate cards brilliantly, so I'm eager to hear from you.
@Alexandre: Witch's Cottage would replace Mire, right? I'm not sure if I'd bother doing that, reaching 3 swamps for it and 3 islands for Sanctuary seem like a lot of work...
I haven't actually considering swapping Land Grant for Three Visits, so I can't help much about that, but @Urdjur explained using LG a few posts back and I quite agree with what was said:
I for one really enjoy fixing hands with no green sources with it, because it pretty much guarantees at least 4 colors very early in game.
I didn't find any card that you haven't already mentioned particularly interesting, I guess this will be a slow set for us (which is pretty understandable given the maturity of the list and the fact Kaldheim and Jumpstart had already done a lot for the mana base, which is something that had rarely been improved in pauper in prior years, though Modern Horizons II has also stepped up the game with the dual indestructible artifact lands, so, who knows, maybe we will start playing untapped duals next year).
Deadly dispute and Feign Death are the cards I believe could be used: Deadly Dispute will replace Altar's Reap for me (I also think we get to keep the treasure, as it is part of the effect of the spell, which would happen after CoA gets sacced and its ability solved). Feign Death will replace Kaya's Ghostform, as I value its instant speed more than protection from exile effects.
I really wish I could play more often with this deck, as I believe discussing matchups and overall strategies when playing the deck could also bring a lot to the table. I'm considering building it on MTGO so that I can always have a place to play whenever I find some time.
1) Hard to say which card would be replaced for Step Through; but I guess Salvager of Secrets would be the one. I'd be replacing a target for a tutor that could also grab the cheaper Archaeomancer. Since its MV is 5, Brainspoil would still have a recursion target besides Chronarch in desperate situations.
2) My interest in Unholy Heat and Bone Shards are more on the removal aspect of them than as outlets for CoA, though I cannot say how useful removing planeswalkers is when we have CoA on our side.
3) I Guess I'd run Lose Focus over Faerie Trickery, but since I already don't run it, I'm not interested on it right now. It does seem pretty good tbh.
4) My issue with Mental Journey is its MV, even though its an instant. Dihada's Ploy could be good, you're right.
I've read the whole thread and fell in love with the deck and its concept! Here's my non-tested take on it:
1 Child of Alara
Creature
1 Drift of Phantasms
1 Sidisi's Faithful
1 Cloud of Faeries
1 Vedalken Aethermage
1 Dimir Infiltrator
1 Sakura-Tribe Elder
1 Archaeomancer
1 Coiling Oracle
1 Sea Gate Oracle
1 Izzet Chronarch
1 Peregrine Drake
1 Salvager of Secrets
1 Mulldrifter
1 Wretched Gryff
Enchantment
1 Kaya's Ghostform
Land
1 Jund Panorama
1 Mortuary Mire
1 Simic Growth Chamber
1 Dimir Aqueduct
1 Izzet Boilerworks
1 Grixis Panorama
1 Bant Panorama
1 Bojuka Bog
1 Golgari Rot Farm
1 Mystic Sanctuary
1 Evolving Wilds
1 Thriving Moor
1 Thriving Heath
1 Thriving Isle
1 Thriving Bluff
1 Thriving Grove
1 Ash Barrens
1 Path of Ancestry
1 Command Tower
1 Terramorphic Expanse
1 Snow-Covered Plains
4 Snow-Covered Island
1 Snow-Covered Mountain
1 Snow-Covered Forest
1 Arctic Treeline
1 Glacial Floodplain
1 Highland Forest
1 Rimewood Falls
1 Volatile Fjord
1 Woodland Chasm
4 Snow-Covered Swamp
1 Shimmerdrift Vale
1 Darksteel Ingot
Instant
1 Dizzy Spell
1 Muddle the Mixture
1 Perplex
1 Shred Memory
1 Undying Evil
1 Devour Flesh
1 Psychic Strike
1 Dispel
1 Hydroblast
1 Pyroblast
1 Displace
1 Mystical Teachings
1 Ghostly Flicker
1 Forsake the Worldly
1 Capsize
1 Soul Manipulation
1 Terminate
1 Altar's Reap
1 Crop Rotation
1 Brainstorm
1 Costly Plunder
1 Negate
1 Preordain
1 Arcane Denial
1 Counterspell
1 Village Rites
Sorcery
1 Disturbed Burial
1 Land Grant
1 Mind Extraction
1 Merchant Scroll
1 Brainspoil
1 Into the North
1 Ponder
1 Rolling Thunder
1 Farseek
1 Deep Analysis
1 Read the Bones
1 Night's Whisper
1 Primal Growth
1 Grim Discovery
1 Secrets of the Golden City
1 Notion Rain
1 Cultivate
1 Cleansing Wildfire
1 Kodama's Reach
What do you guys think about MH2? I feel like there are some contenders, or at least, alternatives:
Step Through A new wizard tutor! For people like Alexandre and I that are more combo-focused, I think this one is a slam dunk; I think I'd run it even in a more controllish build;
Unholy Heat How fast do you guys enable delirium? As I have little experience with the deck, I cannot tell for sure. Since it conveniently kills CoA, I guess it is usable;
Revolutionist A more expensive Salvager of Secrets. I don't think 5R is better than 3UU, so, I pass;
Echoing Return It does not have the utility of Grim Discovery, nor can we use it to its fullest potential;
Bone Shards It sacs CoA and removes planeswalkers. Personally, I might try swapping either Altar's Reap or Costly Plunder for it;
Lose Focus I'm guessing this one will be meta-dependent, can't think of any regular counter that I'd replace for this one;
Mental Journey Draw 3 late game or fix a land in the early game. Would I replace Deep Analysis or Secrets of the Golden City for it? Probably not;
Late to Dinner Interesting Ressurection effect, but from what I see in most of the latest builds, the deck no longer has any need for it.
What do guys think? Did I miss any other card? You guys evaluate cards brilliantly, so I'm eager to hear from you.
@Alexandre: Witch's Cottage would replace Mire, right? I'm not sure if I'd bother doing that, reaching 3 swamps for it and 3 islands for Sanctuary seem like a lot of work...
Cheers,