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  • posted a message on Gruul Stompy Challenger Deck
    Got the Gruul Stompy 2022 Challenger deck for a really cheap price. After looking through the deck I was curious as to why they included light up the nightand not a single planeswalker in the deck.

    Am I missing something or is the flashback cost entirely dependent on having planeswalkers in play, and if that is the case then why not include something else? Without the planeswalkers isn't the flashback of this card completely useless?
    Posted in: Magic General
  • posted a message on Cards that can interact with the stack
    Interesting, thanks for the replies!
    Posted in: Magic General
  • posted a message on Cards that can interact with the stack
    Hi, I was thinking of new card mechanics that I have never seen/heard of and was curious if they actually already exist.

    Is there any effect that allows you to shuffle up (either by choice or randomly) the cards on the stack?

    Similarly, is there any card that allows you to put a card anywhere in the stack you would like?

    Not sure if I am being clear enough but curious if anyone knows of anything like this, I know the default rule is the stack proceeds as cards are cast, but I think it would be interesting to have a limited number of cards that override that rule


    Posted in: Magic General
  • posted a message on Sliver Preconstructed Decks
    Thanks for the response and links, but unfortunately both seems to be showing incorrect versions for some of the cards when hovering. I know this is fairly particular but I actually want to match the exact type and number of each land down to the same artwork...as if I just bought it pack fresh and opened the deck. I think the easiest way to do that will be to watch someone opening one on video.
    Posted in: Magic General
  • posted a message on Sliver Preconstructed Decks
    So when I first started playing magic Tempest was the only set I was able to find/purchase other than some ice age product (was on an air force base in Turkey at the time) and I remember always wanting to buy the tempest packs with a certain artwork on the front because they always seemed to have slivers. After getting back into magic over the past year, I decided to start acquiring as many slivers as I could.

    My current goal is to acquire all of the cards for the pre-constructed sliver decks that have been released. Buying them as complete decks/unopened products is prohibitively expensive for me and I am not trying to get near mint of all of the copies...for some of the expensive cards I'm even OK with damaged/heavily played. I have completed the premium deck series slivers deck which was easy because they were all foil and have the symbol for that deck.

    Can anyone help me out with the following questions?

    1. How many preconstructed slivers decks have been released. So far I have found lists for the following, tempest sliver precon, legion sliver shivers, and time spiral sliver evolution. So including the premium deck, 4 in total, am I missing any?

    2. How can I find out exactly what version of each card, down to the lands, was used in each deck? Some lists default to some random set for swamps for instance when hovering over the card name on the list. I could obviously look for a product opening video but was curious if there was another tool available.

    3. For supplemental items like strategy inserts, original deck boxes, d20, etc, is there a good place to go for those sorts of items? Ebay seems to be the go to for packaging and inserts/rule books etc. But curious if there is somewhere I can filter for those sorts of items.

    Thanks for reading, TLDR slivers!
    Posted in: Magic General
  • posted a message on 2 color card in a theme booster
    Was opening a zendikar rising black theme booster (lgs was giving them away) and it contained a moss pit skeleton black/green card. Is it normal for a theme booster to contain multicolor cards? Only ones I've ever seen opened had all the same color of cards.
    Posted in: Magic General
  • posted a message on Acquired cards after logging in
    I just logged in to the game this afternoon and got a screen with a message saying something along the lines "you have acquired the following cards" and was a random mishmash from several recent sets, with multiple copies of a few of them. Anyone know what this would be from?
    Posted in: MTG Arena
  • posted a message on Commander cards in set boosters
    Can someone tell me wheb exactly set boosters started to contain commander cards? Did this just start with Midnight Hunt? Quick Google search didn't provide an answer but feel like this has only been happening for a few sets.
    Posted in: Magic General
  • posted a message on Visions of duplicity
    Wow....I don't know how or why I interpreted it the way I did, after reading your post and going back to the card it couldn't be more clear. Interpretation is so crazy... how I could misunderstand something so clearly dictated. Thanks!
    Posted in: Magic General
  • posted a message on Visions of duplicity
    I came across this card during a draft visions of duplicity and thought it was crazy good. It seems I may be missing something but it seems incredibly cheap to cast for what it does.

    My understanding is that the card allows you to just take permanent control of any 2 of your opponents creatures. For limited formats doesn't this give alot of value for the cost? One of my friends who has more experience seemed to think the card sucked but did not elaborate.

    In what scenarios does this card suck? When does it work well? My perspective is 2 potentially powerful creatures for 3 mana cost seems greatly overpowered. Thoughts?
    Posted in: Magic General
  • posted a message on Enduring Angel, daybound/nightbound question
    Thanks for the clarification! I appreciate it!
    Posted in: Magic Rulings
  • posted a message on Enduring Angel, daybound/nightbound question
    So my friend and I like to draft over 2 sessions, draft the cards, then next day play the decks we've created.

    While looking at my cards I picked up an enduring angel. My question is 2 fold.

    1. If a card does not have text written on it saying daybound/night bound does it not adhere to said rules? It has the sun/moon symbol on the top left so it feels like it should transform but am not sure if the symbol is all that is needed to infer daybound/nightbound mechanic, or if it has to be printed on the card.

    2. If enduring angel does not obey day/night bound rules then the last part of the card seems verrrry situational. If it does obey day/night bound, then it would seem more likely that I would not be able to transform for instance, my life total becomes 0 on my opponents turn while it is still day, and therefore I cannot transform enduring angel because of the daytime designation.

    Similar situation with bereaved survivor. It seems to clearly say transform only occurs when another creature i control dies...but also has the day night symbols on top left of the card.

    Might be overthinking this but just need some clarification.
    Posted in: Magic Rulings
  • posted a message on Dungeon of the mad mage triggers
    So, at least it seems we did everything correctly, but I did learn from your post to differentiate between the wording "cast" vs. "Play", so when It says you may cast one of the 3, lands are excluded.

    So basically, by drawing 3 lands as the last trigger I was royally screwed over. Lovely!
    Posted in: Magic Rulings
  • posted a message on Dungeon of the mad mage triggers
    So I was playing a game last night and came across some things with dungeon of the mad mage I had questions about.

    Exile top 2 cards of your library, you may play them

    I understand this only applies to this one time, in that I won't be able to cast these creatures from exile after this point if I so choose not to cast them once the dungeon ability is resolved, correct?

    Secondly, I got to the very last trigger of the dungeon anddddd drew 3 lands. This occurred after I had already played a land that turn, and we reasoned since the trigger states you may play a card without paying its cost, and lands don't cost anything to cast, that i couldn't use the ability to play a land anyways. Is this the case? Can I play a land this way, what about a second land?

    Lastly, for both situations, the exiled cards, or the 3 cards drawn at the last trigger, if this occurs on opponents turn can I play a land? Or is that completely trumped by the never play a land on an opponents turn?
    Posted in: Magic Rulings
  • posted a message on Arm for Battle vs. Reap the Tides
    So, had a rematch last night, same exact decks. I was able to pull of a win due to 21 commander damage pretty quickly. All it took was a sol ring and brass squire.

    Cast my commander turn 3, using brass squire was able to attach several equipment pieces to the commander that provided power buffs, and just about everything else under the books (vigilance, hexproof, haste, trample, first strike, indestructible, etc.) Also had an enchantment which granted double strike. This quick damage, along with the commanders draw cards ability meant a quick death for my opponent....but all seemed to hinge on my sol ring and brass squire, so we shall see about future matches with these decks.
    Posted in: 1 vs 1 Commander
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