The power creep thats happened between 7ed and now has been huge. There are a heap of cards that do 2 or 3 things on a single card. You could probably get a Throne of Eldrane deck and just upgrade some of the weaker cards.
Prid3 did a heap of multiplayer primers for the different colours on this site. They are still relevant but be wary of the price spikes. EDH has made older cards unobtainable.
You could write an essay on the changes that have happened in magic since you've been away. I'd just buy a pre made deck and run with it. They are made for single duels (not multiplayer) but if yo throw a bit more top end in the deck and take out some of the weaker drops it should hold up to the older decks.
Edit
Just found a blue/white challenger deck on Star City games. This could be strong enough for old school multiplayer. Upgrade the counters with counterspells and add other old gold like Swords to plowshares or Wrath of god if you have them.
You're right about the chain lightings. They are the worst card in the deck. I'm not sure on the cantrips though. Doesn't really need them to generate storm are cycle through the deck as the draw 7's do that very efficiently.
I'm going to try the manamorphose in place of the spirit guides.
You'r right about the Birgis'. Best card in the deck though it's hard to squeeze in. I managed to get both Birgi and the horn in play tonight. That's a bonkers combination.
Mono red in Muliplayer is a hard puzzle to solve. How do you take multiple players down while keeping card advantage high. This deck plays low to the ground and has multiple draw 7s. You should be able to use your cards quicker that your opponent and finish the game quickly.
Birgi, God of Storytelling in combination with the draw will just allow you to churn through your deck if you untap with her.
Electrostatic Field and Sulfuric Vortex put a very real clock on the board. Turn 1 Vortexs means the game is usually over by turn 4. Combo and control decks will struggle to keep up with that.
If I find i need to go deeper into the mid game I sideboard Chain Lightning for Past in Flames and Jokulhaups. A destroy all lands mid game can be backbreaking to some decks. I'm looking at you ramp.
Anyway that's it. Love to hear your thoughts on the deck ad your experiences playing multiplayer burn.
Prid3 did a heap of multiplayer primers for the different colours on this site. They are still relevant but be wary of the price spikes. EDH has made older cards unobtainable.
You could write an essay on the changes that have happened in magic since you've been away. I'd just buy a pre made deck and run with it. They are made for single duels (not multiplayer) but if yo throw a bit more top end in the deck and take out some of the weaker drops it should hold up to the older decks.
Edit
Just found a blue/white challenger deck on Star City games. This could be strong enough for old school multiplayer. Upgrade the counters with counterspells and add other old gold like Swords to plowshares or Wrath of god if you have them.
https://starcitygames.com/challenger-deck-2021-azorius-control-sld-mtg-int-q04-en-azorius/?sku=SLD-MTG-INT-Q04-EN-AZORIUS
The grey merchants are your engine. They make casting your whole deck with citadel possible. For me he's the real MVP.
A single Sensei's Diving Top lets you citadel past lands.
I'm going to try the manamorphose in place of the spirit guides.
You'r right about the Birgis'. Best card in the deck though it's hard to squeeze in. I managed to get both Birgi and the horn in play tonight. That's a bonkers combination.
4 Electrostatic Field
2 Birgi, God of Storytelling
4 Simian Spirit Guide
2 Chain Lightning
4 Faithless Looting
4 Lightning Bolt
4 Rite of Flame
3 Kari Zev's Expertise
1 Wheel of Fortune
20 Mountain
Simian Spirit Guide and Rite of Flamelet you do some early plays. The deck can do all it's things off just 3 mana.
Birgi, God of Storytelling in combination with the draw will just allow you to churn through your deck if you untap with her.
Electrostatic Field and Sulfuric Vortex put a very real clock on the board. Turn 1 Vortexs means the game is usually over by turn 4. Combo and control decks will struggle to keep up with that.
Wheel of Fate and Faithless Looting allow you to have a full grip at all times. Obviously the wheel is hard to play but Dreadhorde Arcanist and Kari Zev's Expertise make to easy to play without the suspend. Expertise can be used to punish thse that ramp out and early fatty.
Wheel of Fortune is another draw 7 but I'm thinking Wheel of Fate may be better in a deck like this.
If I find i need to go deeper into the mid game I sideboard Chain Lightning for Past in Flames and Jokulhaups. A destroy all lands mid game can be backbreaking to some decks. I'm looking at you ramp.
Anyway that's it. Love to hear your thoughts on the deck ad your experiences playing multiplayer burn.