Sort of a continuation of my last thread, I decided I wanted to build around the theme of casting spells and spells and other associated things. The returning mechanic is Storm (most likely) and the two new mechanics are Burst and Flow.
Burst <cost> (You may cast this spell for its burst cost if no spells were cast during your previous turn.)
Flow (Whenever you cast a spell during your turn, put a charge counter on this permanent. Remove all charge counters from this at the beginning of the end step.)
And some examples from the set so far: Blaze of Eons8RR
Instant (Rare or Mythic?)
Burst 2RR
~ deals 5 damage to each creature your opponents control.
Ætherdawn Herald3WWW
Creature - Angel (Rare)
Flying, vigilance
Flow
Whenever ~ attacks, gain life equal to the number of charge counters on it.
4/4
There's also creatures/enchantments with flash that say "If this was cast during your opponent's turn...", such as...
Vitali Charger3GG
Creature - Elf Warrior (Uncommon)
Flash, trample
If you cast ~ during an opponent's turn, it enters the battlefield with two +1/+1 counters on it.
Keep in mind that these cards were designed to showcase the mechanic, they may not be the best. Feel free to give feedback or whatever, all constructive criticism is accepted! Thanks
Hey everyone, I have two new mechanics in the making. I came up with them when I was thinking of a set that was based around casting spells and spells with big costs that can be reduced. Also I wanted to incorporate a slow-down mechanic on creatures, sort of like Suspend but with a different twist to it.
The mechanics are:
Stasis <n> (This creature enters the battlefield with <n> stasis counter(s) on it. Whenever you cast a spell, you may pay 2 and remove a stasis counter from this. As long as there is a stasis counter on this creature, it can’t attack or block and its activated abilities can’t be activated.)
Burst <cost>(You may cast this spell for its burst cost if no spells were cast by you during the previous turn.)
These are SO not set in stone, in fact I'm quite skeptical of them myself. Any ideas/comments/whatever are wanted, just be polite! Also I don't have any cards with them at the moment, so feel free to toss out designs.
I don't know if this would be useable as a main mechanic, but a while ago I made a mechanic that centered around bringing tokens onto the battlefield called Populate. It was something like Populate [n](As this enters the battlefield, put [n] 0/1 colorless Citizen token(s) onto the battlefield populating this. When this leaves the battlefield, sacrifice all Citizens populating it.) Not really sure, seems like something you could only splash on a few cards.
Or maybe something like this: Aging [n](At the beginning of each upkeep, put a time counter on this. When there are [n] or more time counters on this, sacrifice it.) Sort of like reversed vanishing? I don't know, just popped into my head.
Yeah of course! Thanks, I can spend some time looking over the keywords/ability words to see which ones pair together nicely. Also in the Time Spiral block, there was an underlying Rebel theme, but as far as I know it only when into white and black. You could maybe try to tie Rebels into the other three colors as well? Or you could take the Razorfin Hunter route and just pair up creature types to make weird mutants. I have a lot of ideas, but I have to do other stuff, I'll come back later though
EDIT: Another thought - you could put a spin on things like affinity (for example: Affinity for creature tokens, or something like Affinity for creatures with power 5 or greater). Possibly bring back champion as well, with similar twists. Maybe championing multiple things? Just an idea.
Are you looking for things with combinations of past keywords? A couple combinations I can think of would be stuff like devour/threshold (devour more creatures to reach threshold) or morbid/devour (you get the idea). Or something like flanking/provoke? I don't have any concrete card examples right now, but I definitely want to help out in any way possible!
Yeah the only thing I was super worried about was how to represent the tokens being attached to the "building". If I were to proxy/playtest this, I'm thinking just using counters or something and put them on the card, but somehow differentiate them from charge counters or other counters. Or I could use little game pieces like figures or something
Just a mechanic idea based around some stuff I've seen around the forums, also my basis for a urban steampunk-esque set. I was also looking for a way to tie Riggers/Contraptions into this, I'll either save that for later or just post another thread. But without further ado, here's the mechanic I've created:
Populate [n] (As this enters the battlefield, put [n] 1/1 colorless Citizen tokens onto the battlefield populating it. When this leaves the battlefield, sacrifice all Citizen tokens populating it.)
Some examples:
Penitentiary Hall3
Artifact - Building (can't decide if I should add the subtype or not)
Populate 2
Citizens populating ~ have "T: Tap target creature."
Cormia Factory6
Artifact - Building
Populate 4
Citizens you control get +1/+1.
Sacrifice a Citizen: Add 1 to your mana pool.
Burun Port5
Artifact - Building
Populate 3 ,T: Add to your mana pool for each Citizen populating ~.
These aren't the best examples, but you get the idea of the mechanic. Of course there would be cards like these to play on a Citizen-tribal theme:
Cormia Forgemaster3RR
Creature - Human Shaman
First strike
Citizens you control get +2/+0 and have first strike.
3/3
Or even this...
Alley Rabblerouser1B
Creature - Human Rogue
~ can't be blocked by Citizens.
2/1
So just tell me what you think, any other ideas are definitely welcome. This isn't the only theme of the set either, I'm hoping for a somewhat artifact themed set, but in a way that's more technology-world rather than Mirrodin's everything made of metal world.
Penitentiary HallWWW
Artifact - Building
Populate 2 (As this enters the battlefield, put two 1/1 colorless Citizen tokens onto the battlefield populating it. When this leaves the battlefield, sacrifice all Citizen tokens populating it.)
Citizens tokens populating ~ have "W,T: Tap target creature."
Simzet Psychografter :symrg::symu::symu:
Creature - Human Mutant Wizard
Graft 3
Whenever you cast an instant or sorcery spell, you may remove a +1/+1 counter from ~ to have it deal 2 damage to target creature or player.
0/0
Garuda, the Enlightened4RWU
Legendary Creature - Phoenix
Flying, vigilance, haste
At the beginning of your upkeep, you may pay RWU to return ~ from your graveyard to the battlefield. Attach any number of auras you control on the battlefield to ~.
4/5
Thanks, but just another question: How would I incorporate that ability into all five colors without it becoming a spellshaper theme or a pure sacrifice theme?
CARDNAME1U
Tribal Sorcery - Wizard
Search your library for up to three Wizards and put them into your graveyard. (I'm fully aware that it may be a horrible card, I'm just displaying what I think you're asking for, don't judge :P)
Or something like this:
CARDNAMEU
Creature - Human Wizard t, Discard a Wizard card from your hand: Counter target spell. (Same disclaimer as above.)
1/1
I understand what you're saying about the tribes and expanding them, I'm definitely working on that too. Would it work if I assigned a theme of play to each of the five classes I have set up (Soldiers, Wizards, Rogues, Warriors, Shamans)?
Jenesis, the three things you mentioned are small adjustments I can/should make to the keywords and cards. Heritage is still under development, I had actually forgot to take out the "[type] creature" clause. About the typecycling, I understand what you're saying, but if I made every non-creature spell with typecycling a tribal spell, that could easily go wrong. That said, I could just cut typecycling from creatures completely. The thing about memory issues with Infirs, the only real solution I can think of is to translate the ETB effect into an activated ability, would that work better?
And lastly, I'm still working on how to balance the graveyard sub-theme into a tribal set... I was also messing around with tying some combat themes into it too, to represent the tribal wars. Would something like this work?
Martyr's Chant2WW
Instant
Target attacking creature gets +0/+1 for each creature in your graveyard until end of turn.
If not, can you just clarify what I should be doing to incorporate more graveyard-themed cards without using creature types?
Burst <cost> (You may cast this spell for its burst cost if no spells were cast during your previous turn.)
Flow (Whenever you cast a spell during your turn, put a charge counter on this permanent. Remove all charge counters from this at the beginning of the end step.)
And some examples from the set so far:
Blaze of Eons 8RR
Instant (Rare or Mythic?)
Burst 2RR
~ deals 5 damage to each creature your opponents control.
Ætherdawn Herald 3WWW
Creature - Angel (Rare)
Flying, vigilance
Flow
Whenever ~ attacks, gain life equal to the number of charge counters on it.
4/4
There's also creatures/enchantments with flash that say "If this was cast during your opponent's turn...", such as...
Vitali Charger 3GG
Creature - Elf Warrior (Uncommon)
Flash, trample
If you cast ~ during an opponent's turn, it enters the battlefield with two +1/+1 counters on it.
Keep in mind that these cards were designed to showcase the mechanic, they may not be the best. Feel free to give feedback or whatever, all constructive criticism is accepted! Thanks
The mechanics are:
Stasis <n> (This creature enters the battlefield with <n> stasis counter(s) on it. Whenever you cast a spell, you may pay 2 and remove a stasis counter from this. As long as there is a stasis counter on this creature, it can’t attack or block and its activated abilities can’t be activated.)
Burst <cost>(You may cast this spell for its burst cost if no spells were cast by you during the previous turn.)
These are SO not set in stone, in fact I'm quite skeptical of them myself. Any ideas/comments/whatever are wanted, just be polite! Also I don't have any cards with them at the moment, so feel free to toss out designs.
Or maybe something like this: Aging [n] (At the beginning of each upkeep, put a time counter on this. When there are [n] or more time counters on this, sacrifice it.) Sort of like reversed vanishing? I don't know, just popped into my head.
EDIT: Another thought - you could put a spin on things like affinity (for example: Affinity for creature tokens, or something like Affinity for creatures with power 5 or greater). Possibly bring back champion as well, with similar twists. Maybe championing multiple things? Just an idea.
Populate [n] (As this enters the battlefield, put [n] 1/1 colorless Citizen tokens onto the battlefield populating it. When this leaves the battlefield, sacrifice all Citizen tokens populating it.)
Some examples:
Penitentiary Hall 3
Artifact - Building (can't decide if I should add the subtype or not)
Populate 2
Citizens populating ~ have "T: Tap target creature."
Cormia Factory 6
Artifact - Building
Populate 4
Citizens you control get +1/+1.
Sacrifice a Citizen: Add 1 to your mana pool.
Burun Port 5
Artifact - Building
Populate 3
,T: Add to your mana pool for each Citizen populating ~.
These aren't the best examples, but you get the idea of the mechanic. Of course there would be cards like these to play on a Citizen-tribal theme:
Cormia Forgemaster 3RR
Creature - Human Shaman
First strike
Citizens you control get +2/+0 and have first strike.
3/3
Or even this...
Alley Rabblerouser 1B
Creature - Human Rogue
~ can't be blocked by Citizens.
2/1
So just tell me what you think, any other ideas are definitely welcome. This isn't the only theme of the set either, I'm hoping for a somewhat artifact themed set, but in a way that's more technology-world rather than Mirrodin's everything made of metal world.
Artifact - Building
Populate 2 (As this enters the battlefield, put two 1/1 colorless Citizen tokens onto the battlefield populating it. When this leaves the battlefield, sacrifice all Citizen tokens populating it.)
Citizens tokens populating ~ have "W,T: Tap target creature."
Creature - Human Mutant Wizard
Graft 3
Whenever you cast an instant or sorcery spell, you may remove a +1/+1 counter from ~ to have it deal 2 damage to target creature or player.
0/0
Next: Tradewind Vessel
Instant
Exile target spell. Its controller gains 4 life.
Legendary Creature - Phoenix
Flying, vigilance, haste
At the beginning of your upkeep, you may pay RWU to return ~ from your graveyard to the battlefield. Attach any number of auras you control on the battlefield to ~.
4/5
CARDNAME 1U
Tribal Sorcery - Wizard
Search your library for up to three Wizards and put them into your graveyard.
(I'm fully aware that it may be a horrible card, I'm just displaying what I think you're asking for, don't judge :P)
Or something like this:
CARDNAME U
Creature - Human Wizard
t, Discard a Wizard card from your hand: Counter target spell.
(Same disclaimer as above.)
1/1
I understand what you're saying about the tribes and expanding them, I'm definitely working on that too. Would it work if I assigned a theme of play to each of the five classes I have set up (Soldiers, Wizards, Rogues, Warriors, Shamans)?
And lastly, I'm still working on how to balance the graveyard sub-theme into a tribal set... I was also messing around with tying some combat themes into it too, to represent the tribal wars. Would something like this work?
Martyr's Chant 2WW
Instant
Target attacking creature gets +0/+1 for each creature in your graveyard until end of turn.
If not, can you just clarify what I should be doing to incorporate more graveyard-themed cards without using creature types?