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  • posted a message on Changing rules to make Planes Walkers not OP in casual gaming
    Fair enough. Well all of these decks are our common property and when we play then we choose one or another. I wanted to improve one deck to make duels more fun and I succeeded to do so by adding new creatures.

    Yeah, I totally don't care about winning so I guess it makes me "casual".

    But I still don't understand why Planes Walkers (which are IMO a cool mechanics) give an advantage for [+] abilities. FFS it should be a cost, like everything else. You want to increase power of your PW then pay mana. I've recently bought the 2021 Innistrad Commander decks and feel a little sad that it's so much stronger than old decks just because it's newer, with all these counters and tokens.

    Posted in: Opinions & Polls
  • posted a message on Changing rules to make Planes Walkers not OP in casual gaming
    Let me share a story.

    I had an old (2003) deck with beasts and elves, "Devastation - Onslaught" (https://tappedout.net/mtg-decks/devastation-onslaught-preconstructed-deck/)
    More recently I've purchased a more modern deck, Fate Reforged/Clash pack (https://mtg.fandom.com/wiki/Fate_Reforged/Clash_pack).

    The problem was that the Fate Reforged deck was almost always winning with Devastation, because the latter was just too slow and didn't have any powerful legendary creatures which would make sth more significant. The FR deck had eg. Whip of Erebos which was an instant win.

    So I've bought two legendary cards (Goreclaw, Terror of Qal Sisma and Rishkar, Peema Renegade) and a few other cards which improved the old deck. And it worked well, now it's very fun to play beasts vs demons Smile

    However, I've also bought a planes walker to see what's about them. Garruk Wildspeaker seemed to be quite fitted to the Devastation deck. https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=519225

    And it was terrible. I played the refreshed beast deck and happened to find Garruk in my hand. I've casted it and it was a game over. My opponent had quite a good hand, but Garruk kept creating 3/3 beast each turn for free. My opponent was trying to fight it but had to spend mana on creatures and run out off juice fairly quickly and wasn't lucky enough to draw a "destroy planeswalker" card.

    So I could throw away the Planes Walker as it was ruining the fun (we've just stopped playing and winning was like "meh, I've found a win-button")... or come up with some rules which would make it more balanced.

    Here's my idea:

    1. Each PW ability gives one less loyalty
    2. If a PW has no other +1 ability, then it gets a new ability: (+1) tap N mana, where N is half of the cost of the PW, rounded down
    3. PW has a battlefield sickness

    Garruk was:

    +1: Create a 3/3 green Beast creature token.
    -3: Draw cards equal to the greatest power among creatures you control.
    -6: Create a 6/6 green Wurm creature token for each land you control.

    With new rules:

    +1: Pay 2 mana.
    0: Create a 3/3 green Beast creature token.
    -4: Draw cards equal to the greatest power among creatures you control.
    -7: Create a 6/6 green Wurm creature token for each land you control.

    So now it's still powerful (no other card can unconditionally create tokens in my other decks), but can be attacked which makes it easier to deal with. Also giving it more power requires paying a cost as in literally all other magic cards.

    What do you think about it?

    PS.
    If I could redesign this PW idea I would make the + abilities have some cost instead of giving advantage, eg. pay mana, sacrifice creature, discard a card etc... that would actually make sense...
    Posted in: Opinions & Polls
  • posted a message on Nighthowler
    Hi,
    I've been searching forums for an answer on a question Does "X" change over time?. WizardMN, if "the buff is constantly being reevaluated so if creature cards enter or leave graveyards after Nighthowler is on the battlefield, the buff will update as appropriate." is true, doesn't it make the Nighthowler a super overpowered card? Especially if I have a deck which sends lots of cards to the graveyard then it makes a basically unbeatable creature because it is more and more tough as the game progress. Unless an oponent is lucky enough to have two "destroy creature" cards (becuase he/she has to destroy it twice if I casted the Nighthowler as an aura), it's a win-button. Do I understand that correctly?
    Cheers, g.
    Posted in: Magic Rulings
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