Her attack trigger lets you reuse creatures with activated abilities that require them to tap.Quote from TearingEons »I said this on the other thread where the RW legends were spoiled: Neither of the RW legends seem to fit Lorehold flavor though. I thought the orc was Prismari before I got to the bottom and saw White for the back. The Red just gets a generic red ability and the White is combat focused, but a little weak. I'm not sure if casting the White side is worth it.
For example with just activated abilities: Activate Heartless Hidetsugu, this wipes both you and your opponents life down by half, rounded down. swing with Augusta, she untaps Hidetsugu. Then just activate Hidetsugu again. For 60-card formats this means each player has around 5 life. In EDH its 10 life remaining each. And since Augusta is swinging, that is 2 potential damage she is gonna deal which means that is 3 or 7 life remaining. That is assuming no player has lost life prior to this all.
Her ability allows you to double dip into activated abilities like Weathered Wayfarer who lets you for get two lands of your choice into your hand. This means you want to have Zirda, the Dawnwaker as your companion to reduce the costs of activated abilities such as with Dwarven Miner who for just can destroy two nonbasic lands of your choice a turn.
In addition Lorehold has a theme of artifacts, tapping, and reanimation. This is why Plarrg is Discard then Draw as you are filling your graveyard later to support him. Plarrg's purpose is actually to help you find cheap pieces you need.
But also each of these dean pairs are like the kaldheim gods. They can be neat in EDH, one or two might be good even, but they really want to be run in 60 card formats where you casting a second one means you can gain so much synergy between both halves of the card.